Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication: a Critical Approach 77 Questions
Exam 2: The Internet, Digital Media, and Media Convergence74 Questions
Exam 3: Digital Gaming and the Media Playground75 Questions
Exam 4: Sound Recording and Popular Music90 Questions
Exam 5: Popular Radio and the Origins of Broadcasting95 Questions
Exam 6: Television and Cable: the Power of Visual95 Questions
Exam 7: Movies and the Impact of Images110 Questions
Exam 8: Newspapers: the Rise and Decline of Modern Journalism65 Questions
Exam 9: Magazines in the Age of Specialization91 Questions
Exam 10: Books and the Power of Print72 Questions
Exam 11: Advertising and Commercial Culture93 Questions
Exam 12: Public Relations and Framing the Message85 Questions
Exam 13: Media Economics and the Global Marketplace78 Questions
Exam 14: The Culture of Journalism: Values, Ethics, and Democracy46 Questions
Exam 15: Media Effects and Cultural Approaches to Research61 Questions
Exam 16: Legal Controls and Freedom of Expression85 Questions
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In virtual gaming communities, players who snatch loot out of turn and then leave the group are called .
Free
(Multiple Choice)
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Correct Answer:
B
The most advanced form of collective intelligence in gaming is .
Free
(Multiple Choice)
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Correct Answer:
B
The most traditional pay model in the electronic game industry is the .
Free
(Multiple Choice)
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Correct Answer:
C
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is the perspective.
(Multiple Choice)
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The early days of the personal computer saw the creation of electronic versions of games like
Solitaire, Hearts, Spades, and Chess.
(True/False)
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Microsoft's first foray into video game consoles was the , released in 2001.
(Multiple Choice)
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The most inexperienced game players join organized groups called guilds or clans.
(True/False)
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Digital games evolved from their simplest forms in the arcade into which of the following formats?
(Multiple Choice)
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Pinball gained mainstream acceptance and popularity after World War II with the addition of the .
(Multiple Choice)
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Match each game to the genre with which it is most closely identified.
-StarCraft
(Multiple Choice)
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In virtual gaming communities, clueless beginners are called .
(Multiple Choice)
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Electronics manufacturer Sony has the third most popular console, the .
(Multiple Choice)
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Match each game to the genre with which it is most closely identified.
-Street Fighter
(Multiple Choice)
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Until 2009, the best-selling video game of all time was Super Mario Bros.
(True/False)
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The best example of enduring games is the series created by Nintendo mainstay Shigeru Miyamoto in 1983.
(Multiple Choice)
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MMORPG stands for ''massively multiplayer online role-playing game.''
(True/False)
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