Deck 7: Traditional Training Methods
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/58
Play
Full screen (f)
Deck 7: Traditional Training Methods
1
Which of the following methods would be appropriate for developing skills in revenue management, as discussed in the text?
A) self-directed learning
B) apprenticeship
C) group-building methods
D) behavioral modeling
A) self-directed learning
B) apprenticeship
C) group-building methods
D) behavioral modeling
A
2
Development of effective self-directed learning typically begins with ________.
A) writing trainee-centered learning objectives directly related to the tasks
B) conducting a job analysis to identify the tasks that must be covered
C) developing content for the learning package
D) developing an evaluation package
A) writing trainee-centered learning objectives directly related to the tasks
B) conducting a job analysis to identify the tasks that must be covered
C) developing content for the learning package
D) developing an evaluation package
B
3
Which of the following is a presentation method of training?
A) on-the-job training
B) lecture
C) simulation
D) case study
A) on-the-job training
B) lecture
C) simulation
D) case study
B
4
________ is an example of a context-based learning method that is guided by companies.
A) Lecture
B) Mentoring
C) Coaching
D) A simulation
A) Lecture
B) Mentoring
C) Coaching
D) A simulation
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
5
Lecture as a presentation method ________.
A) emphasizes active trainee involvement and feedback
B) is an expensive and time-consuming way to communicate information
C) can be easily employed with large groups of trainees
D) allows for strong connection to the work environment
A) emphasizes active trainee involvement and feedback
B) is an expensive and time-consuming way to communicate information
C) can be easily employed with large groups of trainees
D) allows for strong connection to the work environment
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
6
________ learning focuses on well-defined competencies typically trained via lecture and online methods.
A) Guided competency
B) Social competency
C) Guided contextual
D) Social contextual
A) Guided competency
B) Social competency
C) Guided contextual
D) Social contextual
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
7
Which of the following methods is/are the most commonly used in organizations?
A) online or computer-based
B) virtual classroom
C) blended learning
D) instructor-led classroom training
E) mobile learning
A) online or computer-based
B) virtual classroom
C) blended learning
D) instructor-led classroom training
E) mobile learning
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
8
Which of the following is not characteristic of case studies?
A) They often depict realistic situations.
B) They allow trainees to analyze situations and make recommendations.
C) They allow trainees to act out skills.
D) Trainees' recommendations are hypothetical.
A) They often depict realistic situations.
B) They allow trainees to analyze situations and make recommendations.
C) They allow trainees to act out skills.
D) Trainees' recommendations are hypothetical.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
9
Which of the following statements is true of business games?
A) Business games are non-competitive.
B) Trainees know for certain the consequences of their actions.
C) A role play is the most common type of business game.
D) Several alternative courses of action are available to trainees.
A) Business games are non-competitive.
B) Trainees know for certain the consequences of their actions.
C) A role play is the most common type of business game.
D) Several alternative courses of action are available to trainees.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
10
Vicarious reinforcement is most relevant to ________.
A) simulations
B) behavior modeling
C) case studies
D) lectures
A) simulations
B) behavior modeling
C) case studies
D) lectures
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following methods allows employees to take responsibility for all aspects of learning?
A) self-directed learning
B) adult learning
C) apprenticeship
D) informal learning
A) self-directed learning
B) adult learning
C) apprenticeship
D) informal learning
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
12
Which of the following requires the least amount of participation from trainees?
A) apprenticeship
B) case study
C) simulation
D) audiovisual instruction
A) apprenticeship
B) case study
C) simulation
D) audiovisual instruction
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
13
________ learning focuses on context-dependent knowledge and skills learned via social media and informal interactions through others.
A) Guided competency
B) Social competency
C) Guided contextual
D) Social contextual
A) Guided competency
B) Social competency
C) Guided contextual
D) Social contextual
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
14
Suppose you would like to a train a group of managers to enhance their skill in providing employee feedback. Which of the following methods would be least appropriate?
A) case study
B) role play
C) lecture and discussion
D) adventure learning
A) case study
B) role play
C) lecture and discussion
D) adventure learning
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
15
Which of the following is not a variation of the lecture method discussed in the text?
A) team teaching
B) guest speakers
C) guided conceptual inquiry
D) student presentations
A) team teaching
B) guest speakers
C) guided conceptual inquiry
D) student presentations
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
16
A case study ________.
A) is a training method that replicates the physical equipment
B) includes a description about how employees or an organization dealt with a difficult situation
C) involves assisting a certified tradesperson
D) involves observing peers performing a case and then trying to imitate their behavior
A) is a training method that replicates the physical equipment
B) includes a description about how employees or an organization dealt with a difficult situation
C) involves assisting a certified tradesperson
D) involves observing peers performing a case and then trying to imitate their behavior
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
17
Which of the following involves assisting a certified tradesperson at a work site?
A) an apprenticeship
B) a simulation
C) a business game
D) a role play
A) an apprenticeship
B) a simulation
C) a business game
D) a role play
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
18
Which of the following is the first stage of an experiential learning training program?
A) taking part in a behavioral simulation
B) analyzing the activity
C) gaining conceptual knowledge and theory
D) connecting theory with the activity
A) taking part in a behavioral simulation
B) analyzing the activity
C) gaining conceptual knowledge and theory
D) connecting theory with the activity
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
19
Which of the following statements is most true of on-the-job training (OJT)?
A) It is formal because it should be planned.
B) OJT cannot be used for training newly hired employees.
C) Skills learned through OJT are easily transferred to the job.
D) OJT results in higher audiovisual costs.
A) It is formal because it should be planned.
B) OJT cannot be used for training newly hired employees.
C) Skills learned through OJT are easily transferred to the job.
D) OJT results in higher audiovisual costs.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
20
________ is based on the principles of social learning theory.
A) Behavior modification
B) Simulation
C) Behavior modeling
D) Social-media learning
A) Behavior modification
B) Simulation
C) Behavior modeling
D) Social-media learning
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
21
Social-contextual learning consists of formal training activities designed by a company.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
22
Behavior modeling is more appropriate for teaching factual information than interpersonal skills.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
23
A case study is inappropriate for developing higher-order intellectual skills, such as analysis, synthesis, and evaluation.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
24
Business games mimic the competitive nature of business.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
25
Six Sigma and Kaizen involve principles of ________.
A) adventure learning
B) action learning
C) vicarious reinforcement
D) social learning theory
A) adventure learning
B) action learning
C) vicarious reinforcement
D) social learning theory
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
26
________ is a process that involves a small group working on real problems.
A) Action learning
B) Adventure learning
C) Cross training
D) Guided team self-correction
A) Action learning
B) Adventure learning
C) Cross training
D) Guided team self-correction
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
27
Context-based learning is unique to an employee's needs.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
28
Consider guided-competency learning, social-competency learning, guided-contextual learning, and social-contextual learning. Fewer and fewer companies are using training methods from each of these four quadrants.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
29
Competency-based learning may occur through job experiences.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
30
In a role play, trainees practice their technical skills.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
31
The first and the most important step in choosing a training method is to identify the ________.
A) cost
B) learning objective
C) availability of resources
D) time required to complete training
A) cost
B) learning objective
C) availability of resources
D) time required to complete training
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
32
According to the 70-20-10 model, approximately 20 percent of learning occurs through formal classroom experiences.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
33
________ involves training teams how to share information and make decisions.
A) Cross training
B) Team sharing training
C) Coordination training
D) Guided team self-correction
A) Cross training
B) Team sharing training
C) Coordination training
D) Guided team self-correction
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
34
According to the 70-20-10 model, the majority of learning should be guided by the employee as opposed to the organization.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
35
________ refers to training that a team manager receives that focuses on ways to resolve conflict within the team.
A) Guided team self-correction
B) Scenario-based training
C) Team-leader training
D) Cross training
A) Guided team self-correction
B) Scenario-based training
C) Team-leader training
D) Cross training
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
36
Presentation methods promote active participation among trainees.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
37
If companies have a limited budget for developing new training methods, the most appropriate hands-on training method would be what?
A) simulation
B) team training
C) on-the-job training (OJT)
D) action learning
A) simulation
B) team training
C) on-the-job training (OJT)
D) action learning
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
38
________ best prepares team members to step in and take the place of a member who may temporarily leave the team.
A) Guided team self-correction
B) Cross training
C) Coordination training
D) Temporary team training
A) Guided team self-correction
B) Cross training
C) Coordination training
D) Temporary team training
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
39
Which of the following statements is true?
A) There is considerable overlap between learning outcomes across the training methods.
B) Group-building methods focus solely on team learning and not on individual learning.
C) Presentation methods lead to better transfer than hands-on methods.
D) Companies that have a larger budget should choose a presentation method over a hands-on method.
A) There is considerable overlap between learning outcomes across the training methods.
B) Group-building methods focus solely on team learning and not on individual learning.
C) Presentation methods lead to better transfer than hands-on methods.
D) Companies that have a larger budget should choose a presentation method over a hands-on method.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
40
A potential disadvantage of a panel lecture format is that trainees who are relatively naive about a topic may have difficulty understanding important points.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
41
Typically, on-the-job training (OJT) is unstructured and inconsistent. Identify best practices to structure OJT to enhance its effectiveness.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
42
Identify the characteristics of effective modeling displays.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
43
On-the-job training is considered informal because it does not occur as part of a formal classroom program.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
44
One of the most significant advantages of on-the-job training (OJT) is that bad habits are rarely passed on.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
45
In self-directed learning, trainers do not control instruction.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
46
To support self-directed learning, Best Buy rewards virtual "badges" when employees complete training that is necessary for their current career stage.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
47
Role plays can be a component of behavioral modeling.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
48
Group-building methods focus on individual and team learning.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
49
Presentation methods are generally more effective than hands-on methods.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
50
Adventure learning often results in high transfer of training.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
51
Apprenticeships are most common for white-collar positions.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
52
On-the-job training is typically more passive than classroom training.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
53
In behavior modeling, key behaviors are typically performed in a specific order.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
54
Identify strategies to enhance role plays.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
55
The average annual wage for an apprentice is $50,000.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
56
Describe the 70-20-10 model and its implications for training.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
57
Apprenticeships provide guarantees that jobs will be available to trainees when a program is completed.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck
58
It is generally considered best practice for role plays to be unstructured to enhance contextual learning.
Unlock Deck
Unlock for access to all 58 flashcards in this deck.
Unlock Deck
k this deck