Deck 10: Digital Gaming and the Media Playground
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Deck 10: Digital Gaming and the Media Playground
1
What is the most popular style of digital game in the United States?
A)Games with a first-person perspective
B)Puzzle games like Tetris
C)Real-time strategy games
D)Word games
A)Games with a first-person perspective
B)Puzzle games like Tetris
C)Real-time strategy games
D)Word games
A
2
The gaming industry has achieved a mass medium status on par with movies or television.
True
3
What is the primary revenue source for the digital game industry?
A)Product placement in digital games
B)Online subscriptions to games
C)The sale of games and consoles
D)Movie spin-offs made from digital games
A)Product placement in digital games
B)Online subscriptions to games
C)The sale of games and consoles
D)Movie spin-offs made from digital games
C
4
A noob is the gamer term for players who intentionally spoil the game for other players.
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5
Pinball was originally banned in most U.S.cities because it was considered similar to gambling.
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6
The average gamer age is 17.
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7
Digital game addiction is a problem that affects men and women in equal numbers.
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8
The first versions of digital games were developed in the 1980s.
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9
The Entertainment Software Rating Board was created by the federal government to monitor digital game content.
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10
What is "isometric perspective"?
A)The physics theory behind game development and design
B)The mental attitude that successful gamers develop
C)A symptom of digital game addiction
D)A perspective that enhances the sense of three-dimensionality
A)The physics theory behind game development and design
B)The mental attitude that successful gamers develop
C)A symptom of digital game addiction
D)A perspective that enhances the sense of three-dimensionality
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11
The Wii system lags in sales behind Xbox and PlayStation because gamers do not like to be physically active.
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12
Computer-based gaming largely survives in the form of genres not often seen on consoles, like card games.
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13
Some older games remain popular even though their graphics are not as advanced as modern games.
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14
Most handheld games are only played by serious gamers.
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15
Why do experienced online gamers form guilds or clans?
A)To avoid associating with inexperienced or unethical players
B)To work together to lower game prices
C)To protect the First Amendment rights of gaming
D)To design better games
A)To avoid associating with inexperienced or unethical players
B)To work together to lower game prices
C)To protect the First Amendment rights of gaming
D)To design better games
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16
Many digital games are purposefully designed to cultivate obsessive play.
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17
Arcade gaming no longer attracts players because of the development of home gaming.
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18
Who are "bosses" in gaming terminology?
A)Parents or teachers who try to limit gaming
B)Faceless corporate chiefs who run the gaming industry
C)Characters who represent the final challenge in a game
D)Gamers who dominate a specific system
A)Parents or teachers who try to limit gaming
B)Faceless corporate chiefs who run the gaming industry
C)Characters who represent the final challenge in a game
D)Gamers who dominate a specific system
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19
Players involved in online fantasy sports usually lose interest in watching real sports games.
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20
The U.S.Supreme Court has granted digital gaming First Amendment rights.
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21
How far back can digital gaming trace its origins?
A)Dice games in ancient Rome
B)Penny arcades in the 1880s
C)Computer games in the 1940s
D)Internet games in the 1980s
A)Dice games in ancient Rome
B)Penny arcades in the 1880s
C)Computer games in the 1940s
D)Internet games in the 1980s
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22
What did the U.S.Supreme Court rule in 2011 about digital games?
A)The rating system for games had the force of law
B)Digital games had the same free speech rights as literature
C)It is illegal to create sexually explicit digital games
D)It is illegal to plagiarize digital games
A)The rating system for games had the force of law
B)Digital games had the same free speech rights as literature
C)It is illegal to create sexually explicit digital games
D)It is illegal to plagiarize digital games
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23
What costs are involved when creating a new digital game?
A)Design
B)Advertising
C)Acquiring intellectual property rights
D)All options are correct
A)Design
B)Advertising
C)Acquiring intellectual property rights
D)All options are correct
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24
Where are digital games used in addition to the entertainment industry?
A)Military recruiting
B)Job training
C)Multimedia journalism
D)All options are correct
A)Military recruiting
B)Job training
C)Multimedia journalism
D)All options are correct
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25
A 2011 Singapore study showed what percentage of those between grades 3 to 8 could be classified as digital game addicts?
A)About 2 percent
B)About 10 percent
C)About 50 percent
D)No serious studies have been done on this topic. Fill in the Blank
A)About 2 percent
B)About 10 percent
C)About 50 percent
D)No serious studies have been done on this topic. Fill in the Blank
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26
What is New Game Journalism?
A)Reviews of new digital games
B)A personal form of journalism that takes readers inside the games
C)A type of sports journalism that focuses on the best gamers
D)Journalism created by avatars within games
A)Reviews of new digital games
B)A personal form of journalism that takes readers inside the games
C)A type of sports journalism that focuses on the best gamers
D)Journalism created by avatars within games
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27
How would you compare the cost of creating and launching a major new game to producing a movie?
A)Movies require much more advertising
B)They are about the same
C)Digital games are much cheaper to make
D)Digital games do not require the purchase of music rights
A)Movies require much more advertising
B)They are about the same
C)Digital games are much cheaper to make
D)Digital games do not require the purchase of music rights
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28
What was the Entertainment Software Rating Board created to do?
A)It rates the quality of gaming consoles
B)It labels games for violent and sexual content
C)It monitors online gaming sites for identity theft
D)It monitors product placement within digital games
A)It rates the quality of gaming consoles
B)It labels games for violent and sexual content
C)It monitors online gaming sites for identity theft
D)It monitors product placement within digital games
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29
How does advertising typically appear in digital games?
A)As a brief commercial every time the game starts
B)As billboards or logos in the game environment
C)As commercials in the middle of game play, like on television
D)Ads are not part of digital game revenue
A)As a brief commercial every time the game starts
B)As billboards or logos in the game environment
C)As commercials in the middle of game play, like on television
D)Ads are not part of digital game revenue
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