Deck 15: Graphing Utilities
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Deck 15: Graphing Utilities
1
Graph the equation using the indicated viewing window.


C
2
Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are
integers.

integers.

B
3
Use ZERO (or ROOT) to approximate the positive x-intercepts of the equation. Round to two decimal places.


B
4
Determine the viewing window used.


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5
Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are
integers.

integers.

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6
For the equation, create a table, nd list points on the graph. 




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7
For the equation, create a table, nd list points on the graph. 




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8
Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are
integers.

integers.

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9
Use ZERO (or ROOT) to approximate the smaller of the two x-intercepts of the equation. Express the answer rounded to
two decimal places.

two decimal places.

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10
Determine the viewing window used.


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11
Graph the equation using the indicated viewing window.


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12
Select a setting so that the given points will lie within the viewing rectangle.


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13
Graph the equation using the indicated viewing window.


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14
Use ZERO (or ROOT) to approximate the positive x-intercepts of the equation. Round to two decimal places.


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15
Determine the viewing window used.


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16
Determine the viewing window used.


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17
Find the length of the line segment. Assume that the endpoints of the segment have integer coordinates.


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18
Find the length of the line segment. Assume that the endpoints of the segment have integer coordinates.
-
-

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19
Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are
integers.

integers.

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20
For the equation, create a table, nd list points on the graph. 




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21
Use a graphing utility to graph the polar equation.


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22
Use ZERO (or ROOT) to find the solutions to the equation. Round to two decimal places.


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23
Use INTERSECT to find the solution to the equation. Round to two decimal places, if necessary.


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24
Use a graphing utility to solve the system of linear equations and give the solution of the system.



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25
Determine whether the given viewing rectangle will result in a square screen.


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26
Use a graphing utility to graph the inequality.


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27
Use a graphing utility to graph the parametric equation.


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28
Use a graphing utility to graph the inequality.


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29
Use ZERO (or ROOT) to approximate the positive x-intercepts of the equation. Round to two decimal places.


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