Deck 8: Creativity, Problem-Solving, and Idea-Generating

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Question
A(n) ______ is a challenge or difficult matter of uncertain outcome.

A) issue
B) false lead
C) problem
D) failed effort
Use Space or
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to flip the card.
Question
There are not many ______ problems in leadership.

A) algorithmic
B) heuristic
C) composite
D) convoluted
Question
Many innovations take concepts from one context and replicate them in a new one. This is an example of which design principle?

A) iteration
B) desire line
C) entry point
D) mimicry
Question
Research shows that it requires less mental effort to make a decision that favors a sure gain than to make one that involves a risky gain. This is important for leaders to understand, since ______ involves risk yet is often worth the effort.

A) flexibility
B) creativity
C) elaboration
D) incubation
Question
Even proactive problem-solving is limited because it is dependent upon ______.

A) the current state of the system
B) historical data
C) our imaginations
D) data management
Question
______ ideas challenge the usual perspectives and are frequently met with suspicion, skepticism, and sometimes rejection.

A) Elaborate
B) Innovative
C) Flexible
D) Creative
Question
A ______ problem is an open-ended problem with no specific formula for solution, requiring instead a general set of guidelines to address.

A) heuristic
B) fantastical
C) convoluted
D) composite
Question
______ problem-solving involves anticipating and addressing problems before they occur.

A) Advanced
B) Thoughtful
C) Complex
D) Proactive
Question
An ______ problem has a well-defined set of rules or instructions for solving.

A) alternative
B) enthralling
C) expeditious
D) algorithmic
Question
______ allows complex ideas to be built from simple ones, which can help bring order to complexity.

A) Iteration
B) Mimicry
C) Elaboration
D) Creativity
Question
______ is the process of incrementally developing and refining a design.

A) Desire line
B) Iteration
C) Mimicry
D) Elaboration
Question
A design approach used in organizational design defines the ideal end state and then addresses the current state as a(n) ______.

A) problem to be solved
B) stepping stone to be walked across
C) historical artifact to be analyzed
D) unfortunate reality
Question
Experienced leaders often appear to solve problems faster because their experience ______.

A) makes them think they know the answer
B) has answered many questions about the problem already
C) makes them more confident
D) emphasizes speed and iterative problem-solving
Question
______ is defined as the personal capacities and process of generating a unique product that has value.

A) Innovation
B) Fluency
C) Creativity
D) Flexibility
Question
______ is the act of copying or imitating properties of something familiar.

A) Mimicry
B) Iteration
C) Desire line
D) Elaboration
Question
When you are able to redefine ______, finding new problems can lead to great success and innovation.

A) personal vision as organizational vision
B) failure as success
C) problems as opportunities
D) thoughts as reality
Question
Well-traveled paths through grassy spaces on a college campus represent an example of which type of design principle?

A) entry point
B) desire line
C) mimicry
D) iteration
Question
______ can be defined as new things or methods that deliver value.

A) Innovation
B) Biomimicry
C) Creativity
D) Fluency
Question
Your student government is known for hosting a major event at the start of every new academic year and no one misses it. This has been built over many years and through trial and error. This event is an example of which design principle in practice?

A) elaboration
B) mimicry
C) iteration
D) incubation
Question
Building a new team is an example of a ______ problem, because while there are general steps to follow each time it presents a unique challenge.

A) convoluted
B) heuristic
C) algorithmic
D) composite
Question
The fact that you put your foot in a shoe is its ______.

A) identity
B) important thing
C) purpose
D) essence
Question
Generating a complex and nuanced solution to a problem is a sign of ______.

A) originality
B) fluency
C) flexibility
D) elaboration
Question
In the 4Ps model of creativity, the ______ should be unique and valuable.

A) product
B) person
C) press
D) process
Question
In the 4Ps model of creativity, the ______ should account for context and culture.

A) product
B) person
C) press
D) process
Question
Research indicates that when faced with seemingly endless variables, the best thing to do is to ______.

A) delay the decision until you have better information
B) forge ahead bravely
C) give yourself six more month of data collection and opinion gathering
D) use what information you have, make a decision, and move forward
Question
The total number of ideas generated to a specific problem is called ______.

A) originality
B) fluency
C) flexibility
D) elaboration
Question
Heuristic problems include ______ problems.

A) algorithmic
B) wicked
C) technical
D) composite
Question
The 4Ps are often used to describe the process of creativity: ______.

A) product, person, press, and process
B) presentation, people, population, and process
C) people, people, people, and process
D) process, people, passion, and plausibility
Question
If someone asks you to generate as many uses for a pencil as possible, this is likely a measure of what?

A) flexibility
B) originality
C) fluency
D) elaboration
Question
The concept of "the important thing" may be understood as ______.

A) the most fundamental characteristic of a thing
B) the act of clarifying your core values
C) the fundamental purpose of an organization
D) the truth behind someone's actions
Question
The term ______ measures how many different uses you can generate for a common object.

A) flexibility
B) originality
C) fluency
D) elaboration
Question
______ measures the degree of detail in a given idea.

A) Flexibility
B) Originality
C) Fluency
D) Elaboration
Question
In the 4Ps model of creativity, the ______ should integrate understanding, imagination, implementation, and iteration.

A) product
B) person
C) press
D) process
Question
In the 4Ps model of creativity, the ______ should utilize divergent thinking, open-mindedness, and creative confidence.

A) product
B) person
C) press
D) process
Question
In the 4Ps model of creativity, the term "product" ______.

A) includes all forms that a solution might take
B) refers to the final output
C) is the ultimate purpose of the creative activity
D) comes third
Question
Which of the following is not one of three personal characteristics that can enhance creativity?

A) divergent thinking
B) open-mindedness
C) creative confidence
D) cautious
Question
Generating a list of possible solutions can demonstrate both fluency and originality. What is the primary difference between these two concepts?

A) the quality of ideas versus the creativity of the ideas
B) the number of ideas versus the creativity of the ideas
C) the total number of ideas versus the number of unique ideas generated
D) the quality of ideas versus the quantity of ideas generated
Question
The total number of unique ideas generated is called ______.

A) fluency
B) elaboration
C) originality
D) flexibility
Question
The quality of uniqueness when designing a product is both ______ and ______.

A) essential; fundamental
B) inherent; intentional
C) relative; varied
D) fundamental; varied
Question
Effective leaders design their problem-solving with a clear awareness of their tendencies and have a range of ______ to draw upon.

A) composites
B) algorithms
C) heuristics
D) insights
Question
______ can be described as the mindset of being receptive to new ideas and perspectives.

A) Flexibility
B) Open-mindedness
C) Fluency
D) Originality
Question
What is creativity?
Question
What is innovation?
Question
Play and build techniques help emphasize the ______ approach to idea-generation.

A) antagonistic
B) imaginative
C) iterative
D) flexible
Question
Provide an example of an iterative process that has yielded more complex and effective solutions.
Question
Which of the following is not one of the three phases of problem-solving cited throughout this book?

A) imagine
B) implement
C) understand
D) delegate
Question
What is iteration?
Question
How does proactive problem-solving differ from regular problem-solving?
Question
At the heart of all idea-generating techniques is a push to ______.

A) learn as much as possible
B) assemble the best team
C) build a culture of innovation
D) see differently
Question
An architect designing a building who employs principles found in studying termite mounds is an example of which type of idea-generating techniques?

A) divergent thinking
B) problem-analysis
C) play and build
D) inspiration and exploration
Question
______ is the ability to generate many, many ideas from a single problem.

A) Convergent thinking
B) Divergent thinking
C) Creative thinking
D) Endless thinking
Question
The purposeful act of stepping away from consciously focusing on the problem to allow unconscious processing and connections is called ______.

A) flexibility
B) originality
C) incubation
D) fluency
Question
Some who has the natural ability to come up with new ideas and the courage to try them out possesses ______.

A) open-mindedness
B) creative confidence
C) flexibility
D) originality
Question
______ is the process of modeling solutions after what you find in nature.

A) Fluency
B) Algorithmic strategy
C) Heuristic strategy
D) Biomimicry
Question
A scientist who examines the mouths of mosquitos to design needles that don't hurt is using ______.

A) alternate perspective
B) biomimicry
C) incubation
D) originality
Question
The creative press is composed of environmental factors that ______ your creativity.

A) enhance
B) generates
C) either inhibit or encourage
D) influences
Question
After spending days on a project for class, you decide to intentionally step away and give your brain a rest from focusing on it for an evening. When you come back to it again the next day, you are surprised to find yourself rejuvenated with fresh ideas and energy for the project. This is an example of ______.

A) incubation
B) originality
C) flexibility
D) fluency
Question
We tend to think that breakthrough ideas are unique to those who generated them, but in fact ______.

A) they tend to be cobbled together from related concepts and innovations
B) they tend to be collaborative efforts
C) they usually come in spurts
D) they can often arrive in surprising ways
Question
Generating a matrix of attributes or characteristics of potential solutions to a problem is an example of ______.

A) a problem analysis technique
B) convergent thinking
C) ideation
D) flexibility
Question
______ is trust in yourself as a creative individual.

A) Creative confidence
B) Artistic confidence
C) Productive confidence
D) Innovative confidence
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Deck 8: Creativity, Problem-Solving, and Idea-Generating
1
A(n) ______ is a challenge or difficult matter of uncertain outcome.

A) issue
B) false lead
C) problem
D) failed effort
C
2
There are not many ______ problems in leadership.

A) algorithmic
B) heuristic
C) composite
D) convoluted
A
3
Many innovations take concepts from one context and replicate them in a new one. This is an example of which design principle?

A) iteration
B) desire line
C) entry point
D) mimicry
D
4
Research shows that it requires less mental effort to make a decision that favors a sure gain than to make one that involves a risky gain. This is important for leaders to understand, since ______ involves risk yet is often worth the effort.

A) flexibility
B) creativity
C) elaboration
D) incubation
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
5
Even proactive problem-solving is limited because it is dependent upon ______.

A) the current state of the system
B) historical data
C) our imaginations
D) data management
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
6
______ ideas challenge the usual perspectives and are frequently met with suspicion, skepticism, and sometimes rejection.

A) Elaborate
B) Innovative
C) Flexible
D) Creative
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
7
A ______ problem is an open-ended problem with no specific formula for solution, requiring instead a general set of guidelines to address.

A) heuristic
B) fantastical
C) convoluted
D) composite
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
8
______ problem-solving involves anticipating and addressing problems before they occur.

A) Advanced
B) Thoughtful
C) Complex
D) Proactive
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
9
An ______ problem has a well-defined set of rules or instructions for solving.

A) alternative
B) enthralling
C) expeditious
D) algorithmic
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
10
______ allows complex ideas to be built from simple ones, which can help bring order to complexity.

A) Iteration
B) Mimicry
C) Elaboration
D) Creativity
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
11
______ is the process of incrementally developing and refining a design.

A) Desire line
B) Iteration
C) Mimicry
D) Elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
12
A design approach used in organizational design defines the ideal end state and then addresses the current state as a(n) ______.

A) problem to be solved
B) stepping stone to be walked across
C) historical artifact to be analyzed
D) unfortunate reality
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
13
Experienced leaders often appear to solve problems faster because their experience ______.

A) makes them think they know the answer
B) has answered many questions about the problem already
C) makes them more confident
D) emphasizes speed and iterative problem-solving
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
14
______ is defined as the personal capacities and process of generating a unique product that has value.

A) Innovation
B) Fluency
C) Creativity
D) Flexibility
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
15
______ is the act of copying or imitating properties of something familiar.

A) Mimicry
B) Iteration
C) Desire line
D) Elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
16
When you are able to redefine ______, finding new problems can lead to great success and innovation.

A) personal vision as organizational vision
B) failure as success
C) problems as opportunities
D) thoughts as reality
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
17
Well-traveled paths through grassy spaces on a college campus represent an example of which type of design principle?

A) entry point
B) desire line
C) mimicry
D) iteration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
18
______ can be defined as new things or methods that deliver value.

A) Innovation
B) Biomimicry
C) Creativity
D) Fluency
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
19
Your student government is known for hosting a major event at the start of every new academic year and no one misses it. This has been built over many years and through trial and error. This event is an example of which design principle in practice?

A) elaboration
B) mimicry
C) iteration
D) incubation
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
20
Building a new team is an example of a ______ problem, because while there are general steps to follow each time it presents a unique challenge.

A) convoluted
B) heuristic
C) algorithmic
D) composite
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
21
The fact that you put your foot in a shoe is its ______.

A) identity
B) important thing
C) purpose
D) essence
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
22
Generating a complex and nuanced solution to a problem is a sign of ______.

A) originality
B) fluency
C) flexibility
D) elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
23
In the 4Ps model of creativity, the ______ should be unique and valuable.

A) product
B) person
C) press
D) process
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
24
In the 4Ps model of creativity, the ______ should account for context and culture.

A) product
B) person
C) press
D) process
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
25
Research indicates that when faced with seemingly endless variables, the best thing to do is to ______.

A) delay the decision until you have better information
B) forge ahead bravely
C) give yourself six more month of data collection and opinion gathering
D) use what information you have, make a decision, and move forward
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
26
The total number of ideas generated to a specific problem is called ______.

A) originality
B) fluency
C) flexibility
D) elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
27
Heuristic problems include ______ problems.

A) algorithmic
B) wicked
C) technical
D) composite
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
28
The 4Ps are often used to describe the process of creativity: ______.

A) product, person, press, and process
B) presentation, people, population, and process
C) people, people, people, and process
D) process, people, passion, and plausibility
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
29
If someone asks you to generate as many uses for a pencil as possible, this is likely a measure of what?

A) flexibility
B) originality
C) fluency
D) elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
30
The concept of "the important thing" may be understood as ______.

A) the most fundamental characteristic of a thing
B) the act of clarifying your core values
C) the fundamental purpose of an organization
D) the truth behind someone's actions
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
31
The term ______ measures how many different uses you can generate for a common object.

A) flexibility
B) originality
C) fluency
D) elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
32
______ measures the degree of detail in a given idea.

A) Flexibility
B) Originality
C) Fluency
D) Elaboration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
33
In the 4Ps model of creativity, the ______ should integrate understanding, imagination, implementation, and iteration.

A) product
B) person
C) press
D) process
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
34
In the 4Ps model of creativity, the ______ should utilize divergent thinking, open-mindedness, and creative confidence.

A) product
B) person
C) press
D) process
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
35
In the 4Ps model of creativity, the term "product" ______.

A) includes all forms that a solution might take
B) refers to the final output
C) is the ultimate purpose of the creative activity
D) comes third
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
36
Which of the following is not one of three personal characteristics that can enhance creativity?

A) divergent thinking
B) open-mindedness
C) creative confidence
D) cautious
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
37
Generating a list of possible solutions can demonstrate both fluency and originality. What is the primary difference between these two concepts?

A) the quality of ideas versus the creativity of the ideas
B) the number of ideas versus the creativity of the ideas
C) the total number of ideas versus the number of unique ideas generated
D) the quality of ideas versus the quantity of ideas generated
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
38
The total number of unique ideas generated is called ______.

A) fluency
B) elaboration
C) originality
D) flexibility
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
39
The quality of uniqueness when designing a product is both ______ and ______.

A) essential; fundamental
B) inherent; intentional
C) relative; varied
D) fundamental; varied
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
40
Effective leaders design their problem-solving with a clear awareness of their tendencies and have a range of ______ to draw upon.

A) composites
B) algorithms
C) heuristics
D) insights
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
41
______ can be described as the mindset of being receptive to new ideas and perspectives.

A) Flexibility
B) Open-mindedness
C) Fluency
D) Originality
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
42
What is creativity?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
43
What is innovation?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
44
Play and build techniques help emphasize the ______ approach to idea-generation.

A) antagonistic
B) imaginative
C) iterative
D) flexible
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
45
Provide an example of an iterative process that has yielded more complex and effective solutions.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
46
Which of the following is not one of the three phases of problem-solving cited throughout this book?

A) imagine
B) implement
C) understand
D) delegate
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
47
What is iteration?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
48
How does proactive problem-solving differ from regular problem-solving?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
49
At the heart of all idea-generating techniques is a push to ______.

A) learn as much as possible
B) assemble the best team
C) build a culture of innovation
D) see differently
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
50
An architect designing a building who employs principles found in studying termite mounds is an example of which type of idea-generating techniques?

A) divergent thinking
B) problem-analysis
C) play and build
D) inspiration and exploration
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
51
______ is the ability to generate many, many ideas from a single problem.

A) Convergent thinking
B) Divergent thinking
C) Creative thinking
D) Endless thinking
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
52
The purposeful act of stepping away from consciously focusing on the problem to allow unconscious processing and connections is called ______.

A) flexibility
B) originality
C) incubation
D) fluency
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
53
Some who has the natural ability to come up with new ideas and the courage to try them out possesses ______.

A) open-mindedness
B) creative confidence
C) flexibility
D) originality
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
54
______ is the process of modeling solutions after what you find in nature.

A) Fluency
B) Algorithmic strategy
C) Heuristic strategy
D) Biomimicry
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
55
A scientist who examines the mouths of mosquitos to design needles that don't hurt is using ______.

A) alternate perspective
B) biomimicry
C) incubation
D) originality
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
56
The creative press is composed of environmental factors that ______ your creativity.

A) enhance
B) generates
C) either inhibit or encourage
D) influences
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
57
After spending days on a project for class, you decide to intentionally step away and give your brain a rest from focusing on it for an evening. When you come back to it again the next day, you are surprised to find yourself rejuvenated with fresh ideas and energy for the project. This is an example of ______.

A) incubation
B) originality
C) flexibility
D) fluency
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
58
We tend to think that breakthrough ideas are unique to those who generated them, but in fact ______.

A) they tend to be cobbled together from related concepts and innovations
B) they tend to be collaborative efforts
C) they usually come in spurts
D) they can often arrive in surprising ways
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
59
Generating a matrix of attributes or characteristics of potential solutions to a problem is an example of ______.

A) a problem analysis technique
B) convergent thinking
C) ideation
D) flexibility
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
60
______ is trust in yourself as a creative individual.

A) Creative confidence
B) Artistic confidence
C) Productive confidence
D) Innovative confidence
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 60 flashcards in this deck.