Deck 9: Video Games

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Question
Outsourcing to an online network of people for cooperative problem-solving is

A) advergaming.
B) crowdsourcing.
C) gamification.
D) brainstorming.
Use Space or
up arrow
down arrow
to flip the card.
Question
The first home video game system,Odyssey,was marketed by Magnavox in what year?

A) 1972
B) 1965
C) 1981
D) 1984
Question
The first video game imported into the United States was

A) Pong.
B) Space Invaders.
C) Missile Attack.
D) Gunfight.
Question
According to the Entertainment Software Association,what is the percentage of parents who think that video games encourage family time?

A) 85%
B) 55%
C) 5%
D) 25%
Question
What percentage of gamers' parents play with their kids?

A) 25%
B) 38%
C) 62%
D) 42%
Question
_________ patented the first interactive video game.

A) Ralph Baer
B) Nolan Bushnell
C) Manny Fernandez
D) David Gottlieb
Question
Introduced in 1986,__________ was the first game to offer open structure play;that is,play
That let players go where they wished and offered multiple routes to winning.

A) Legend of Zelda
B) Tomb Raiders
C) Madden Football
D) Call to Duty
Question
According to industry research,approximately what percentage of American youth who play video games show a signs of behavioral addiction?

A) 10
B) 8
C) 66
D) 50
Question
Games are particularly attractive to advertisers because they are ____,that is,players stay with them for long stretches at a time.

A) addictive
B) engrossing
C) sticky
D) petulant
Question
The first first-person perspective shooter game was

A) Doom.
B) Grand Theft Auto.
C) Myst.
D) Pong.
Question
In 2006_______ was introduced,designed specifically to attract new,non-traditional gamers.

A) Nintendo's Wii
B) X-Box 360
C) PSP2
D) Game Boy Advance
Question
The first electric pinball game was invented by

A) David Gottlieb.
B) Harry Williams.
C) Steven Baxter.
D) Charles Nelson Riley.
Question
A video game designed to encourage strenuous physical activity is a(n)__________.

A) physogame
B) gyrogame
C) exergame
D) combat game
Question
LED stands for

A) Loose Electronic Device.
B) Light Emitting Diode.
C) Light Enhancing Diode.
D) Light Enhancing Device.
Question
Companies that create games for existing systems are called

A) third-party publishers.
B) content providers.
C) affiliates.
D) designers.
Question
MUD stands for

A) Multi-user device.
B) Multi-user dimension.
C) Media User download.
D) Multi-user download.
Question
Which of the following is not a game console?

A) PlayStation2
B) Game Boy
C) Xbox
D) Game-Cube
Question
Games that offer in-game virtual currency for various activities or sometimes for watching a commercial before playing are called

A) Sticky games.
B) advergames.
C) freemium games.
D) bankable games.
Question
Classic games most often played in spurts that have become a staple on small screen devices such as smartphones are ______________ games.

A) escape
B) adventure
C) platform
D) casual
Question
What percentage of U.S.households own a dedicated game console?

A) 25%
B) 51%
C) 62%
D) 10%
Question
Humpty Dumpty and subsequent games of skill were created to get around

A) ESRB ratings.
B) gambling laws.
C) copyright infringement.
D) age restrictions.
Question
Atari was incorporated by

A) Ralph Baer.
B) Ted Turner.
C) Nolan Bushnell.
D) Steve Russell.
Question
Games are the single largest category of mobile apps,accounting for ______ of all apps downloaded from the Apple store.

A) 75%
B) 100%
C) 93%
D) 85%
Question
Brands that have become games are referred to as

A) product placements.
B) brand-o-matics.
C) Trojan Horse games.
D) advergames.
Question
Spacewar,the first interactive computer game,was designed by

A) Ralph Baer.
B) Ted Turner.
C) Nolan Bushnell.
D) Steve Russell.
Question
LAN stands for

A) Leader Among Newbie.
B) Local Area Network.
C) Legally Accessible Network.
D) Log-on Access Needed.
Question
Harry Williams' game innovations were electronic scoring and

A) ball return.
B) flippers.
C) flashing lights.
D) ceramic balls.
Question
Games are an expression of creativity and are often treated as an art form.
Question
Wii was introduced in the 2000s specifically to attract

A) non-traditional game players.
B) teen boys.
C) teen girls.
D) those interested in exercise.
Question
LCD stands for

A) liquid crystal display.
B) light capture display.
C) liquid crystal device.
D) light creation device.
Question
Much,if not most,of today's mobile gaming takes the form of ______ games.

A) advocacy
B) casual
C) freemium
D) virtual worlds
Question
Games played as though seen from the gamers' view are called.

A) first-person perspective games.
B) shooting games.
C) multiuser dimensions.
D) virtual worlds games.
Question
Which of the following is not an ESRB game rating?

A) M
B) TO
C) EC
D) AO
Question
Using video game skills and conventions to solve real-world problems is known as

A) gamification.
B) crowdsource.
C) advergaming.
D) advocacy gaming.
Question
Video game industry revenues have not yet quite matched those of the movie industry.
Question
The spark that set off the game revolution was ______,a game from Atari.

A) Doom
B) Myst
C) Space Invaders
D) Pong
Question
In 1977,Mattell brought true electronic games to handheld devices with

A) Doom.
B) Super Mario.
C) Missile Attack.
D) Space Invaders.
Question
ESRB stands for

A) Entertainment Standards Ratings Board.
B) Entertainment Software Ratings Board.
C) Ethical Software Ratings Board.
D) Ethical Standards Ratings Board.
Question
Computer Space,released in 1971,was designed by

A) Ralph Baer.
B) Ted Turner.
C) Nolan Bushnell.
D) Steve Russell.
Question
Advocacy games are

A) used primarily by manufacturers of high-end consumer products.
B) virtually absent from Web-based games.
C) Web games containing non-commercial, persuasive messages.
D) favorites among young males.
Question
The issue of addiction to games has been settled to just about everyone's satisfaction;there is little to be concerned about.
Question
Over 90 percent of smartphone and tablet owners play video games at least once a week using these devices.
Question
The first electric pinball game was Contact.
Question
Nintendo introduced Wii in 2006 in order to claim a bigger share of the handheld game device market.
Question
The gender gap among gamers is being closed,in part because of games on social networking sites.
Question
What were the contributions to gaming of Ralph Baer,Steven Russell,and Nolan Bushnell?
Question
Differentiate between product placement and cross-promotion in video games.
Question
List the ESRB ratings designations and tell what each means.
Question
In 2001 the average game cost $10 million to produce.
Question
Two of the fastest-growing media companies are video game companies.
Question
In what ways have the Internet and smartphones altered the gaming industry?
Question
What were the contributions to gaming of Harry Williams and David Gottlieb?
Question
Unlike the movie industry,cross-promotion has yet to reach the game business.
Question
In what ways has hypercommercialism come to gaming?
Question
More than half of all Americans play video games.
Question
Video games can help develop children's motor skills.
Question
What are some of the benefits of product placements in games,according to their proponents?
Question
What are the major platforms on which games are played?
Question
Draw a distinction between advergaming and advocacy games.How are they similar?
Question
What are the major handheld systems and how do they differ?
Question
Discuss the ways in which convergence has shaped the development of the video game industry.How will is further affect the medium's development?
Question
What are the arguments for and against video games as being productive and "good"? Can
you think of any other arguments for either side? Which side do you agree with? Explain.
Question
Discuss the positive and negative effects of video games.How can the more positive aspects of gaming be magnified and the more negative ones minimized?
Question
What are the strengths and weaknesses of the ESRB ratings system? Do you think industry self-regulation is sufficient to protect young people from inappropriate content? Speculate on the relative effectiveness of the game and movie ratings.
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Deck 9: Video Games
1
Outsourcing to an online network of people for cooperative problem-solving is

A) advergaming.
B) crowdsourcing.
C) gamification.
D) brainstorming.
B
2
The first home video game system,Odyssey,was marketed by Magnavox in what year?

A) 1972
B) 1965
C) 1981
D) 1984
A
3
The first video game imported into the United States was

A) Pong.
B) Space Invaders.
C) Missile Attack.
D) Gunfight.
D
4
According to the Entertainment Software Association,what is the percentage of parents who think that video games encourage family time?

A) 85%
B) 55%
C) 5%
D) 25%
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
5
What percentage of gamers' parents play with their kids?

A) 25%
B) 38%
C) 62%
D) 42%
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
6
_________ patented the first interactive video game.

A) Ralph Baer
B) Nolan Bushnell
C) Manny Fernandez
D) David Gottlieb
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
7
Introduced in 1986,__________ was the first game to offer open structure play;that is,play
That let players go where they wished and offered multiple routes to winning.

A) Legend of Zelda
B) Tomb Raiders
C) Madden Football
D) Call to Duty
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
8
According to industry research,approximately what percentage of American youth who play video games show a signs of behavioral addiction?

A) 10
B) 8
C) 66
D) 50
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
9
Games are particularly attractive to advertisers because they are ____,that is,players stay with them for long stretches at a time.

A) addictive
B) engrossing
C) sticky
D) petulant
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
10
The first first-person perspective shooter game was

A) Doom.
B) Grand Theft Auto.
C) Myst.
D) Pong.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
11
In 2006_______ was introduced,designed specifically to attract new,non-traditional gamers.

A) Nintendo's Wii
B) X-Box 360
C) PSP2
D) Game Boy Advance
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
12
The first electric pinball game was invented by

A) David Gottlieb.
B) Harry Williams.
C) Steven Baxter.
D) Charles Nelson Riley.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
13
A video game designed to encourage strenuous physical activity is a(n)__________.

A) physogame
B) gyrogame
C) exergame
D) combat game
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
14
LED stands for

A) Loose Electronic Device.
B) Light Emitting Diode.
C) Light Enhancing Diode.
D) Light Enhancing Device.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
15
Companies that create games for existing systems are called

A) third-party publishers.
B) content providers.
C) affiliates.
D) designers.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
16
MUD stands for

A) Multi-user device.
B) Multi-user dimension.
C) Media User download.
D) Multi-user download.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
17
Which of the following is not a game console?

A) PlayStation2
B) Game Boy
C) Xbox
D) Game-Cube
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
18
Games that offer in-game virtual currency for various activities or sometimes for watching a commercial before playing are called

A) Sticky games.
B) advergames.
C) freemium games.
D) bankable games.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
19
Classic games most often played in spurts that have become a staple on small screen devices such as smartphones are ______________ games.

A) escape
B) adventure
C) platform
D) casual
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
20
What percentage of U.S.households own a dedicated game console?

A) 25%
B) 51%
C) 62%
D) 10%
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
21
Humpty Dumpty and subsequent games of skill were created to get around

A) ESRB ratings.
B) gambling laws.
C) copyright infringement.
D) age restrictions.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
22
Atari was incorporated by

A) Ralph Baer.
B) Ted Turner.
C) Nolan Bushnell.
D) Steve Russell.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
23
Games are the single largest category of mobile apps,accounting for ______ of all apps downloaded from the Apple store.

A) 75%
B) 100%
C) 93%
D) 85%
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
24
Brands that have become games are referred to as

A) product placements.
B) brand-o-matics.
C) Trojan Horse games.
D) advergames.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
25
Spacewar,the first interactive computer game,was designed by

A) Ralph Baer.
B) Ted Turner.
C) Nolan Bushnell.
D) Steve Russell.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
26
LAN stands for

A) Leader Among Newbie.
B) Local Area Network.
C) Legally Accessible Network.
D) Log-on Access Needed.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
27
Harry Williams' game innovations were electronic scoring and

A) ball return.
B) flippers.
C) flashing lights.
D) ceramic balls.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
28
Games are an expression of creativity and are often treated as an art form.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
29
Wii was introduced in the 2000s specifically to attract

A) non-traditional game players.
B) teen boys.
C) teen girls.
D) those interested in exercise.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
30
LCD stands for

A) liquid crystal display.
B) light capture display.
C) liquid crystal device.
D) light creation device.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
31
Much,if not most,of today's mobile gaming takes the form of ______ games.

A) advocacy
B) casual
C) freemium
D) virtual worlds
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
32
Games played as though seen from the gamers' view are called.

A) first-person perspective games.
B) shooting games.
C) multiuser dimensions.
D) virtual worlds games.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
33
Which of the following is not an ESRB game rating?

A) M
B) TO
C) EC
D) AO
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
34
Using video game skills and conventions to solve real-world problems is known as

A) gamification.
B) crowdsource.
C) advergaming.
D) advocacy gaming.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
35
Video game industry revenues have not yet quite matched those of the movie industry.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
36
The spark that set off the game revolution was ______,a game from Atari.

A) Doom
B) Myst
C) Space Invaders
D) Pong
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
37
In 1977,Mattell brought true electronic games to handheld devices with

A) Doom.
B) Super Mario.
C) Missile Attack.
D) Space Invaders.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
38
ESRB stands for

A) Entertainment Standards Ratings Board.
B) Entertainment Software Ratings Board.
C) Ethical Software Ratings Board.
D) Ethical Standards Ratings Board.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
39
Computer Space,released in 1971,was designed by

A) Ralph Baer.
B) Ted Turner.
C) Nolan Bushnell.
D) Steve Russell.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
40
Advocacy games are

A) used primarily by manufacturers of high-end consumer products.
B) virtually absent from Web-based games.
C) Web games containing non-commercial, persuasive messages.
D) favorites among young males.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
41
The issue of addiction to games has been settled to just about everyone's satisfaction;there is little to be concerned about.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
42
Over 90 percent of smartphone and tablet owners play video games at least once a week using these devices.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
43
The first electric pinball game was Contact.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
44
Nintendo introduced Wii in 2006 in order to claim a bigger share of the handheld game device market.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
45
The gender gap among gamers is being closed,in part because of games on social networking sites.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
46
What were the contributions to gaming of Ralph Baer,Steven Russell,and Nolan Bushnell?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
47
Differentiate between product placement and cross-promotion in video games.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
48
List the ESRB ratings designations and tell what each means.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
49
In 2001 the average game cost $10 million to produce.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
50
Two of the fastest-growing media companies are video game companies.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
51
In what ways have the Internet and smartphones altered the gaming industry?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
52
What were the contributions to gaming of Harry Williams and David Gottlieb?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
53
Unlike the movie industry,cross-promotion has yet to reach the game business.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
54
In what ways has hypercommercialism come to gaming?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
55
More than half of all Americans play video games.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
56
Video games can help develop children's motor skills.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
57
What are some of the benefits of product placements in games,according to their proponents?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
58
What are the major platforms on which games are played?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
59
Draw a distinction between advergaming and advocacy games.How are they similar?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
60
What are the major handheld systems and how do they differ?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
61
Discuss the ways in which convergence has shaped the development of the video game industry.How will is further affect the medium's development?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
62
What are the arguments for and against video games as being productive and "good"? Can
you think of any other arguments for either side? Which side do you agree with? Explain.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
63
Discuss the positive and negative effects of video games.How can the more positive aspects of gaming be magnified and the more negative ones minimized?
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
64
What are the strengths and weaknesses of the ESRB ratings system? Do you think industry self-regulation is sufficient to protect young people from inappropriate content? Speculate on the relative effectiveness of the game and movie ratings.
Unlock Deck
Unlock for access to all 64 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 64 flashcards in this deck.