Deck 4: Criminogenic Media

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Question
Copycat crime research suggests all of the following EXCEPT:

A) The effect of the media is more likely qualitative rather than quantitative
B) Copycat offenders usually do not have the criminal intent to commit a particular crime before they copy a media-based technique
C) There is a pragmatic use of the media by offenders, with borrowing media crime techniques as the most common practice
D) Copycat criminals are more likely to be career criminals involved in property offenses rather than first or violent offenders
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Question
Which of the following is NOT one of the major elements commonly incorporated into the crime(s) of a copycat criminal?

A) the number of victims
B) the choice of victim
C) the motivation
D) the technique
Question
As the media pursued terrorists, terrorists became media wise. They came to understand the dynamics of newsworthiness and the benefits of media exposure including which of the following?

A) Increased legitimacy and political status
B) Heightened perception of their strength and threat
C) An increased ability to attract resources, support, and recruits
D) All of the above
Question
Media-oriented terrorism is highly valuable to news organizations for all of the following reasons EXCEPT:

A) Terrorism is dramatic, often violent, and timely
B) Acts of terrorist violence lack a beginning and an end
C) Acts of terrorism involve participants who are perceived by the viewing public as unambiguous
D) Terrorist acts are not so complex as to be unintelligible by those who are only tuning in briefly
Question
Which of the following is one of the five principles that guide contemporary terrorists?

A) Victims are chosen for symbolic meaning
B) Victims are chosen because of personal vendettas
C) Victims are chosen because of their geographical location
D) All of the above
Question
Which of the following delineates the extreme violent media-copycat crime relationship?

A) Predictable violence
B) Violence by individuals with unknown violent histories
C) Repetitive viewing and self-editing of content
D) None of the above
Question
Whether criminogenic effects, such as copycat crime, emerge in any particular individual depends on which of the following?

A) The media's characterization and crime and criminals
B) The individual's predispositions
C) The media's social context
D) The individual's social context
Question
Which of the following is NOT one of the four factors that interact to contribute to the amount of copycat crime in a society?

A) the initial crime and the criminal
B) subsequent media coverage
C) the social context
D) all of the above are factors that contribute to copycat crime
Question
The primary reasons video gamers play video games include all of the following EXCEPT:

A) Achievement and competition
B) Mastering the game
C) Social connections
D) Realism
Question
The two paths between the media and criminality that copycat criminals can take which are related to social cognition theory are systematic central processing and heuristic peripheral processing.
Question
The "stimulating effect" hypothesis for the impact of violent media on aggression postulates that exposure to media violence acts as a therapeutic release for anger and self-hatred.
Question
The size of the copycat crime pool is affected both by the level of media distribution of the criminogenic content and by other social context factors such as all of the following EXCEPT:

A) Social norms regarding deviance and violence
B) The lack of social conflicts
C) The number of opportunities available to the potential offender to copy a crime technique
D) The nature, credibility, and pervasiveness of the mass media
Question
Which of the following definitions BEST defines criminogenic media?

A) media content that is proven to be a direct cause of crime
B) media content that is proven to be an indirect cause of crime
C) media content that is hypothesized as a direct cause of crime
D) media content that is hypothesized as an indirect cause of crime
Question
The media may do which of the following?

A) Increase the seriousness or harmfulness of the crimes that are committed by making criminals more selective or violent
B) Foster theft and other property crimes by cultivating desires for unaffordable things
C) Make crime seem more exciting, satisfying, and socially acceptable
D) All of the above
Question
Which of the following is a theoretical mechanism by which violent video games might lead to social aggression?

A) Social learning
B) Excitation transfer
C) Cognitive neoassociation
D) All of the above
Question
Which of the following mechanisms, in relation to copycat effects generated by the media, is characterized through the following description: the portrayals of certain behaviors by the media activate a cluster of associated ideas and concepts within the potential copycat offender that increase the likelihood that he or she will behave similarly?

A) Imitation
B) Priming
C) Scripts
D) None of the above
Question
The research to date and the critiques of the research suggest an interaction between video game characteristics, with violent content as one factor.
a. True
b. False
Question
The United States is not a supportive copycat environment.
Question
Concerning the question of who follows copycat crime pathways, commits the copycat crime, and generates the copycat crime rates, a set of five umbrella concepts have emerged as hypothesized flags for at-risk copycat individuals. These include all of the following EXCEPT:

A) Immersion in crime-related
B) Psychological traits
C) A personal belief in criminal efficacy
D) All of the above are hypothesized flags for at-risk copycat individuals
Question
The decision to copy a crime is weighed not only against the expected reward versus punishment from the crime, but also against expected outcomes of alternate law-abiding behaviors.
Question
Terrorists are always guaranteed media attention.
Question
Media and terrorists have a symbiotic relationship because each receives certain benefits from the other.
Question
The media's influence on the behavior of most of us is to cause us not to do certain things.
Question
The media alone is responsible for turning most people into criminals.
Question
The World Wide Web has been beneficial to terrorists because it helps them reach their target audiences.
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Deck 4: Criminogenic Media
1
Copycat crime research suggests all of the following EXCEPT:

A) The effect of the media is more likely qualitative rather than quantitative
B) Copycat offenders usually do not have the criminal intent to commit a particular crime before they copy a media-based technique
C) There is a pragmatic use of the media by offenders, with borrowing media crime techniques as the most common practice
D) Copycat criminals are more likely to be career criminals involved in property offenses rather than first or violent offenders
B
2
Which of the following is NOT one of the major elements commonly incorporated into the crime(s) of a copycat criminal?

A) the number of victims
B) the choice of victim
C) the motivation
D) the technique
A
3
As the media pursued terrorists, terrorists became media wise. They came to understand the dynamics of newsworthiness and the benefits of media exposure including which of the following?

A) Increased legitimacy and political status
B) Heightened perception of their strength and threat
C) An increased ability to attract resources, support, and recruits
D) All of the above
D
4
Media-oriented terrorism is highly valuable to news organizations for all of the following reasons EXCEPT:

A) Terrorism is dramatic, often violent, and timely
B) Acts of terrorist violence lack a beginning and an end
C) Acts of terrorism involve participants who are perceived by the viewing public as unambiguous
D) Terrorist acts are not so complex as to be unintelligible by those who are only tuning in briefly
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5
Which of the following is one of the five principles that guide contemporary terrorists?

A) Victims are chosen for symbolic meaning
B) Victims are chosen because of personal vendettas
C) Victims are chosen because of their geographical location
D) All of the above
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Unlock for access to all 25 flashcards in this deck.
Unlock Deck
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6
Which of the following delineates the extreme violent media-copycat crime relationship?

A) Predictable violence
B) Violence by individuals with unknown violent histories
C) Repetitive viewing and self-editing of content
D) None of the above
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Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
7
Whether criminogenic effects, such as copycat crime, emerge in any particular individual depends on which of the following?

A) The media's characterization and crime and criminals
B) The individual's predispositions
C) The media's social context
D) The individual's social context
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
8
Which of the following is NOT one of the four factors that interact to contribute to the amount of copycat crime in a society?

A) the initial crime and the criminal
B) subsequent media coverage
C) the social context
D) all of the above are factors that contribute to copycat crime
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
9
The primary reasons video gamers play video games include all of the following EXCEPT:

A) Achievement and competition
B) Mastering the game
C) Social connections
D) Realism
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
10
The two paths between the media and criminality that copycat criminals can take which are related to social cognition theory are systematic central processing and heuristic peripheral processing.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
11
The "stimulating effect" hypothesis for the impact of violent media on aggression postulates that exposure to media violence acts as a therapeutic release for anger and self-hatred.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
12
The size of the copycat crime pool is affected both by the level of media distribution of the criminogenic content and by other social context factors such as all of the following EXCEPT:

A) Social norms regarding deviance and violence
B) The lack of social conflicts
C) The number of opportunities available to the potential offender to copy a crime technique
D) The nature, credibility, and pervasiveness of the mass media
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
13
Which of the following definitions BEST defines criminogenic media?

A) media content that is proven to be a direct cause of crime
B) media content that is proven to be an indirect cause of crime
C) media content that is hypothesized as a direct cause of crime
D) media content that is hypothesized as an indirect cause of crime
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
14
The media may do which of the following?

A) Increase the seriousness or harmfulness of the crimes that are committed by making criminals more selective or violent
B) Foster theft and other property crimes by cultivating desires for unaffordable things
C) Make crime seem more exciting, satisfying, and socially acceptable
D) All of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
15
Which of the following is a theoretical mechanism by which violent video games might lead to social aggression?

A) Social learning
B) Excitation transfer
C) Cognitive neoassociation
D) All of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
16
Which of the following mechanisms, in relation to copycat effects generated by the media, is characterized through the following description: the portrayals of certain behaviors by the media activate a cluster of associated ideas and concepts within the potential copycat offender that increase the likelihood that he or she will behave similarly?

A) Imitation
B) Priming
C) Scripts
D) None of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
17
The research to date and the critiques of the research suggest an interaction between video game characteristics, with violent content as one factor.
a. True
b. False
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
18
The United States is not a supportive copycat environment.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
19
Concerning the question of who follows copycat crime pathways, commits the copycat crime, and generates the copycat crime rates, a set of five umbrella concepts have emerged as hypothesized flags for at-risk copycat individuals. These include all of the following EXCEPT:

A) Immersion in crime-related
B) Psychological traits
C) A personal belief in criminal efficacy
D) All of the above are hypothesized flags for at-risk copycat individuals
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
20
The decision to copy a crime is weighed not only against the expected reward versus punishment from the crime, but also against expected outcomes of alternate law-abiding behaviors.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
21
Terrorists are always guaranteed media attention.
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Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
22
Media and terrorists have a symbiotic relationship because each receives certain benefits from the other.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
23
The media's influence on the behavior of most of us is to cause us not to do certain things.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
24
The media alone is responsible for turning most people into criminals.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
25
The World Wide Web has been beneficial to terrorists because it helps them reach their target audiences.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 25 flashcards in this deck.