Deck 8: Supporting Play for Children in Middle Childhood

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Question
A play-based STEM program would most likely include:

A) board games that encourage literacy and social studies.
B) acting out the role of an astronaut, engineer, or reporter.
C) using fantasy to establish stronger communication skills.
D) establishing teacher-set rules for idea collection.
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Question
Play is not appropriate for children who are in middle childhood.
Question
Brain growth typically speeds up during middle childhood.
Question
Children encouraged to play sports as a way to build character usually enjoy it.
Question
The average homework load per night for children aged 6-10 is:

A) 2 hours and 12 minutes
B) 1 hour and 49 minutes
C) 3 hours and 58 minutes
D) 45 minutes
Question
Play is a meaningful vehicle for learning in the core content areas through all of the following EXCEPT:

A) constructive play, when children create puppets or props for plays.
B) symbolic play, when teachers set up a bank or store.
C) games with rules that provide practice in math and science.
D) observer play, when children observe others play.
Question
The benefits of play specific to children during middle childhood may include:

A) myelination in the developing brain.
B) increased self-esteem through playing games with external rules.
C) increased reliance on adult supervision.
D) fewer occasions for competitive social contexts.
Question
A play-based curriculum allows children to do all of the following EXCEPT:

A) strengthen their knowledge and test new ideas.
B) build their creativity and autonomy.
C) choose topics to study that have been pre-selected by their teacher.
D) develop curiosity and investigative skills.
Question
Play benefits children who are 6-12 years old because it:

A) facilitates growth in the developmental domains and increases academic content knowledge.
B) increases scores on standardized tests.
C) increases STEM scores.
D) all of the above.
E) none of the above.
Question
The prefrontal cortex is responsible for:

A) insulating the brain.
B) controlling executive processing.
C) regulating language and literacy skills.
D) regulating language and communication skills.
Question
The benefits of a STEM-based curriculum include all of the following EXCEPT:

A) scientific inquiry.
B) mathematical skills for project calculations.
C) use of worksheets for assessments.
D) use of the scientific method.
Question
During middle childhood, the brain is:

A) experiencing an explosion of growth.
B) allowing the child to engage in more dependent activities.
C) growing at a slow and steady pace.
D) connecting the limbic system with the prefrontal cortex.
Question
A STEM project differs from an inquiry project in that:

A) a STEM project requires posing a question.
B) an inquiry project involves student-led investigation and use of technology to answer questions.
C) an inquiry project uses the scientific method.
D) a STEM project generates solutions to a problem through the design/creation of a project.
Question
Piaget believed that playing games during middle childhood contributes to:

A) physical development.
B) theory of mind.
C) moral development.
D) none of the above.
E) all of the above.
Question
Play facilitates the metacognitive thinking of middle school children.
Question
Card games can enhance the mathematical skills of children aged 6-12.
Question
The practice of creating meaningful learning centers in a classroom does all of the following EXCEPT:

A) minimizes classroom management issues.
B) prevents student interest and engagement in learning.
C) encourages students to take ownership of their own learning.
D) prevents the monotony of a continuous routine.
Question
Using a play-based assessment system provides meaningful results to the observer because:

A) the child is in a highly structured environment.
B) the child is able to collaborate with others concerning the results.
C) the child's cognitive, social and emotional skills become evident as they interact with others.
D) the child's intellectual skills are most easily evaluated.
Question
One of the most important goals for middle childhood that an adult can facilitate is:

A) ensuring that children create a community of players.
B) ensuring that children are strong competitors.
C) evaluating curriculum effectiveness for students.
D) evaluating peer pressure and its effects on students.
Question
Middle childhood is described developmentally as:

A) pre- and concrete operational by Piaget.
B) autonomy versus shame by Erikson.
C) the zone of proximal development by Vygotsky.
D) the microsystem by Gardner.
Question
STEM and Inquiry are interchangeable.
Question
STEM and inquiry projects are similar in that they both involve the integration of academic content though cooperative learning.
Question
Steps in the inquiry project include all of the following EXCEPT:

A) posing a question.
B) gathering data.
C) conducting the investigation.
D) passing the final test.
Question
According to Erikson's theory of social development, middle childhood is a time when children are in the stage referred to as:

A) autonomy vs guilt and shame.
B) trust vs mistrust.
C) intimacy vs isolation.
D) industry vs inferiority.
Question
Beautiful neighborhoods are the most important factor in encouraging play.
Question
A science circus involves moving from center to center to explore science materials.
Question
Play with miniature materials are not appropriate for middle childhood.
Question
Children who are in middle childhood should not play with Legos or other blocks and construction materials.
Question
John and Jose attend an afternoon program that allows them to complete their homework and play games and/or sports until their parents pick them up. These programs do not reflect best practice.
Question
The most common type of social play for 6-12 year old children is solitary play.
Question
Aieden, Jasmin, and Sierra prepared a presentation on insects in their neighborhood. This can be used as an appropriate assessment of inquiry learning.
Question
Inquiry projects and STEM projects are:

A) similar in that they both involve active exploration.
B) similar in that they both involve teacher-directed activities.
C) similar in that they both involve child-directed activities.
D) none of the above.
Question
Logan only wants to play games he can win. If his teacher encourages him to play these games all the time, she/he is displaying best practice.
Question
Now that Tia is 10, she enjoys creating art alone for long periods of time. Her ability to engage in solitary play for longer periods of time is considered typical development.
Question
STEM and inquiry projects use standardized assessments to assess learning at the end of the study.
Question
Research indicates that when Julie and Tiano are involved in extracurricular activities outside of school, they increase the possibility that they will go to college and lead a more productive life.
Question
Engineering is a part of STEM.
Question
Shena wants to know more about clouds, she is in the first stage of an _____________.
Question
Beanbags and large meeting spaces should be included in classrooms designed for 6-12 year-old children.
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Deck 8: Supporting Play for Children in Middle Childhood
1
A play-based STEM program would most likely include:

A) board games that encourage literacy and social studies.
B) acting out the role of an astronaut, engineer, or reporter.
C) using fantasy to establish stronger communication skills.
D) establishing teacher-set rules for idea collection.
B
2
Play is not appropriate for children who are in middle childhood.
False
3
Brain growth typically speeds up during middle childhood.
False
4
Children encouraged to play sports as a way to build character usually enjoy it.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
5
The average homework load per night for children aged 6-10 is:

A) 2 hours and 12 minutes
B) 1 hour and 49 minutes
C) 3 hours and 58 minutes
D) 45 minutes
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
6
Play is a meaningful vehicle for learning in the core content areas through all of the following EXCEPT:

A) constructive play, when children create puppets or props for plays.
B) symbolic play, when teachers set up a bank or store.
C) games with rules that provide practice in math and science.
D) observer play, when children observe others play.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
7
The benefits of play specific to children during middle childhood may include:

A) myelination in the developing brain.
B) increased self-esteem through playing games with external rules.
C) increased reliance on adult supervision.
D) fewer occasions for competitive social contexts.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
8
A play-based curriculum allows children to do all of the following EXCEPT:

A) strengthen their knowledge and test new ideas.
B) build their creativity and autonomy.
C) choose topics to study that have been pre-selected by their teacher.
D) develop curiosity and investigative skills.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
9
Play benefits children who are 6-12 years old because it:

A) facilitates growth in the developmental domains and increases academic content knowledge.
B) increases scores on standardized tests.
C) increases STEM scores.
D) all of the above.
E) none of the above.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
10
The prefrontal cortex is responsible for:

A) insulating the brain.
B) controlling executive processing.
C) regulating language and literacy skills.
D) regulating language and communication skills.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
11
The benefits of a STEM-based curriculum include all of the following EXCEPT:

A) scientific inquiry.
B) mathematical skills for project calculations.
C) use of worksheets for assessments.
D) use of the scientific method.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
12
During middle childhood, the brain is:

A) experiencing an explosion of growth.
B) allowing the child to engage in more dependent activities.
C) growing at a slow and steady pace.
D) connecting the limbic system with the prefrontal cortex.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
13
A STEM project differs from an inquiry project in that:

A) a STEM project requires posing a question.
B) an inquiry project involves student-led investigation and use of technology to answer questions.
C) an inquiry project uses the scientific method.
D) a STEM project generates solutions to a problem through the design/creation of a project.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
14
Piaget believed that playing games during middle childhood contributes to:

A) physical development.
B) theory of mind.
C) moral development.
D) none of the above.
E) all of the above.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
15
Play facilitates the metacognitive thinking of middle school children.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
16
Card games can enhance the mathematical skills of children aged 6-12.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
17
The practice of creating meaningful learning centers in a classroom does all of the following EXCEPT:

A) minimizes classroom management issues.
B) prevents student interest and engagement in learning.
C) encourages students to take ownership of their own learning.
D) prevents the monotony of a continuous routine.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
18
Using a play-based assessment system provides meaningful results to the observer because:

A) the child is in a highly structured environment.
B) the child is able to collaborate with others concerning the results.
C) the child's cognitive, social and emotional skills become evident as they interact with others.
D) the child's intellectual skills are most easily evaluated.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
19
One of the most important goals for middle childhood that an adult can facilitate is:

A) ensuring that children create a community of players.
B) ensuring that children are strong competitors.
C) evaluating curriculum effectiveness for students.
D) evaluating peer pressure and its effects on students.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
20
Middle childhood is described developmentally as:

A) pre- and concrete operational by Piaget.
B) autonomy versus shame by Erikson.
C) the zone of proximal development by Vygotsky.
D) the microsystem by Gardner.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
21
STEM and Inquiry are interchangeable.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
22
STEM and inquiry projects are similar in that they both involve the integration of academic content though cooperative learning.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
23
Steps in the inquiry project include all of the following EXCEPT:

A) posing a question.
B) gathering data.
C) conducting the investigation.
D) passing the final test.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
24
According to Erikson's theory of social development, middle childhood is a time when children are in the stage referred to as:

A) autonomy vs guilt and shame.
B) trust vs mistrust.
C) intimacy vs isolation.
D) industry vs inferiority.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
25
Beautiful neighborhoods are the most important factor in encouraging play.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
26
A science circus involves moving from center to center to explore science materials.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
27
Play with miniature materials are not appropriate for middle childhood.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
28
Children who are in middle childhood should not play with Legos or other blocks and construction materials.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
29
John and Jose attend an afternoon program that allows them to complete their homework and play games and/or sports until their parents pick them up. These programs do not reflect best practice.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
30
The most common type of social play for 6-12 year old children is solitary play.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
31
Aieden, Jasmin, and Sierra prepared a presentation on insects in their neighborhood. This can be used as an appropriate assessment of inquiry learning.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
32
Inquiry projects and STEM projects are:

A) similar in that they both involve active exploration.
B) similar in that they both involve teacher-directed activities.
C) similar in that they both involve child-directed activities.
D) none of the above.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
33
Logan only wants to play games he can win. If his teacher encourages him to play these games all the time, she/he is displaying best practice.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
34
Now that Tia is 10, she enjoys creating art alone for long periods of time. Her ability to engage in solitary play for longer periods of time is considered typical development.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
35
STEM and inquiry projects use standardized assessments to assess learning at the end of the study.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
36
Research indicates that when Julie and Tiano are involved in extracurricular activities outside of school, they increase the possibility that they will go to college and lead a more productive life.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
37
Engineering is a part of STEM.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
38
Shena wants to know more about clouds, she is in the first stage of an _____________.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
39
Beanbags and large meeting spaces should be included in classrooms designed for 6-12 year-old children.
Unlock Deck
Unlock for access to all 39 flashcards in this deck.
Unlock Deck
k this deck
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Unlock for access to all 39 flashcards in this deck.