Deck 11: Current Trends and Issues
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Deck 11: Current Trends and Issues
1
Children engage in more unsupervised play today than 10 years ago.
False
2
Culture impacts play.
True
3
Technology should be integrated into the existing curriculum to enhance play.
True
4
For many children, a computer is a part of their daily life.
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5
Children in countries affected by war, poverty, and disease have limited opportunities to play.
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6
The average child today spends ____ hours per week watching television or playing video games.
A) 10
B) 15
C) 20
D) 32
E) 40
A) 10
B) 15
C) 20
D) 32
E) 40
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7
Community safety does not affect play.
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8
The American Medical Association has issued a statement about the negative effects of television on children's health.
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9
Children in affluent countries have few opportunities to play.
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10
Latex balloons pose a choking hazard for young children.
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11
Factors that influence play throughout the world are:
A) war.
B) poverty.
C) disease.
D) all of the above.
E) none of the above.
A) war.
B) poverty.
C) disease.
D) all of the above.
E) none of the above.
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12
Young children should spend an unlimited amount of time in front of computers.
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13
Preschoolers should have unlimited exposure to computers.
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14
Children who live in under-funded, single-parent families may not benefit from the same kind of play as children raised in affluent homes with both parents.
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15
The average child spends 32 hours per week watching television or playing video games.
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16
Changes in technology will not affect play.
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17
Children's toys are not influenced by the media.
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18
Toys that are unidimensional encourage creative play.
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19
Infants and toddlers should not use computers.
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20
The International Association for the Child's Right to Play is a professional organization that promotes play.
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21
The time children spend on a computer is referred to as:
A) tech time.
B) screen time.
C) net time.
D) all of the above.
E) none of the above.
A) tech time.
B) screen time.
C) net time.
D) all of the above.
E) none of the above.
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22
____________________ toys are open-ended and can be used in more than one way.
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23
A survey found that ____________________ of all children have computers in their home.
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24
The first step in play advocacy is ____________________.
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25
____________________ toys have only one predetermined usage.
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26
_________________________ are materials that can be used to build and create.
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27
The organization that has a single mission of supporting play throughout the world is:
A) NAEYC.
B) TASP.
C) IPA.
D) ACEI.
E) NEA.
A) NAEYC.
B) TASP.
C) IPA.
D) ACEI.
E) NEA.
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28
The decrease in physical play and increase in passive activities has resulted in increase in the number of children who are ____________________.
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29
The current trend in the family structure that affects play is:
A) extended families.
B) single-parent families.
C) blended families.
D) all of the above.
E) none of the above.
A) extended families.
B) single-parent families.
C) blended families.
D) all of the above.
E) none of the above.
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30
Surveys have shown that there are computers in over 77 percent of the homes in the United States.
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31
By the age of 10, the typical child has ____________________ synaptic connections in their brain.
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32
Toys and materials in the classroom should be:
A) based on the latest movies and television shows.
B) unidimensional.
C) multidimensional.
D) replaced by computer activities.
E) both B and D.
A) based on the latest movies and television shows.
B) unidimensional.
C) multidimensional.
D) replaced by computer activities.
E) both B and D.
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33
The American Medical Association issued a statement that media violence does all of the following EXCEPT:
A) increases mean-spirited aggressive behavior.
B) increase levels of fearfulness and self protective behaviors toward others.
C) increases cognitive development and language levels.
D) increases number of violent heroes whom children seek to emulate.
E) increases levels of mistrust.
A) increases mean-spirited aggressive behavior.
B) increase levels of fearfulness and self protective behaviors toward others.
C) increases cognitive development and language levels.
D) increases number of violent heroes whom children seek to emulate.
E) increases levels of mistrust.
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34
List four materials that are considered real or natural materials that exist outside the realm of play.
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35
Time spent in front of a computer screen or television is called ____________________.
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36
List four issues that are currently creating concerns among educators and the public.
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37
Most accidents among children under 3 involve:
A) latex balloons.
B) riding toys.
C) playground equipment.
D) blocks and manipulatives.
E) sand and water.
A) latex balloons.
B) riding toys.
C) playground equipment.
D) blocks and manipulatives.
E) sand and water.
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38
Examples of open-ended or multidimensional toys include all of the following EXCEPT:
A) blocks.
B) water.
C) puzzles.
D) clay.
E) paint.
A) blocks.
B) water.
C) puzzles.
D) clay.
E) paint.
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39
Strive for a 10:1 ratio (or better) of children to a computer to encourage computer use, cooperation, and equal access by girls and boys.
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40
Basic play advocacy includes _______________, _______________, and _______________.
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41
Plan the use of computers to enhance problem solving and social interaction .
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42
Riding toys are responsible for the most injuries to children between 3 and 14 years of age.
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43
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44
Place one child per computer for optimal use and social interaction.
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45
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46
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47
Research is moving from the laboratory to the local neighborhood .
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48
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49
Use only close-ended software.
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50
Toys that are developed specifically for a movie or television show are multidimensional toys.
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51
Use technology only after adequate professional development (more than 10 hours).
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52
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53
The only limit to open-ended materials is the child's imagination .
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54
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55
Theory of mind refers to research that looks at the child's ability to understand what others are communicating in terms of intentionality.
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56
Screen time for children should be limited .
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57
The optional place to locate a computer in the classroom is the writing center so children can see this as a means of communicating.
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58
Match between columns
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