Deck 9: Audience Theories: Uses and Reception

Full screen (f)
exit full mode
Question
According to uses and gratifications theory, what accounts for most of our use of media?

A) Social pressure from other people
B) Inertia; we start using media and can't stop
C) Various communication needs that we consciously know about.
D) Vague emotions that lead us to seek pleasure from media.
Use Space or
up arrow
down arrow
to flip the card.
Question
According to uses and gratifications theory, we stop using media when we ____.

A) observe too many negative role models
B) develop inappropriate social expectations
C) fail to experience the satisfaction that we expect
D) form media inhibitions that produce phobic reactions
Question
Uses and gratifications theory is interested in________.

A) what people do with media
B) what media do to people
C) how people play with media
D) the value of news
Question
In the fraction of selection, expectation of reward is divided by ________.________

A) gratifications received
B) available alternatives
C) effort required
D) gratifications sought
Question
You regularly watch a certain television program because your friends watch it and you frequently talk about it with them. This example illustrates __________.

A) a homeostatic balance between uses sought and gratifications obtained
B) the operation of a media dependency process in a social environment
C) the way that media functions develop as a result of social pressures
D) how social situations lead individuals to develop specific media uses
Question
In critical theory, the producer-intended meaning of a piece of media content is called the __________.

A) preferred reading
B) source-dominated interpretation
C) negotiated meaning
D) oppositionally decoded understanding
Question
Media texts that are fundamentally ambiguous and legitimately open to interpretation in different ways are said to be ________.

A) source-dominated
B) active
C) polysemic
D) neo-Marxist
Question
Surveillance of the environment by journalists is an example of a media ____.

A) use
B) function
C) gratification
D) norm
Question
Uses-and-gratification researchers are intrigued by computer-mediated-communication's ______, the ability of the media users to select from a wide menu of content to tailor messages to their needs.

A) demassification
B) ubiquity
C) asynchroneity
D) reframing
Question
When active-audience theorists say that audience members are often obstinate, they mean that content consumers are _______.

A) very knowledgeable
B) bored with much media content
C) open to media influence
D) impervious to influence
Question
When Janice Radway questioned the readers of romance novels, she found that _____.

A) most had come to accept patriarchal myths embedded in these books
B) most didn't enjoy the books but could find nothing better to do
C) most preferred submissive and emotional female characters
D) most preferred strong but gentle male characters
Question
Entertainment theory is interested in _____.

A) how people play with media
B) what people do with entertainment media content
C) what entertainment media content does to people
D) how people learn from entertainment media
Question
Individuals' ability to reinvent or subvert media content to oppositionally redefine that content for themselves and others is referred to as _____.

A) reverse targeting
B) semiotic disobedience
C) the digital divide
D) negotiated meaning
Question
_______ is the storage of digital content, including personal information and system-operating software, on distant, third-party servers offering on-demand access.

A) Cloud computing
B) The World Wide Web
C) Streaming
D) 5G technology
Question
You tune in to Netflix's Stranger Things simply to be delighted by the situations its characters inevitably find themselves in. Watching is fun. You are enjoying the show for its ______ value.

A) eudaimonic
B) oppositional
C) hedonistic
D) preferred
Question
The Internet-with users rather than audiences-is an important factor in the revival of uses-and-gratifications theory.
Question
The reception studies approach was consciously developed as a complement to effects-trend notions.
Question
You like to "talk" to characters on the TV screen, often warning them of impending danger. You are engaging in hedonistic consumption.
Question
Mood management theory argues that a predominant motivation for using entertainment media is to moderate or control our moods.
Question
Some media content has media content has excitatory potential, the ability to direct viewers' thoughts away from things that induce a negative mood and toward other things that induce positive feelings.
Question
The Selective Exposure Self and Affect Management Model argues that media users select messages to manage and regulate their self-concept along with affective and cognitive states and behaviors.
Question
According to the Selective Exposure Self and Affect Management Model, when consuming media narratives, the boundaries of our true personal and social selves are expanded to accommodate the story's realities, assumptions, situations, and characters.
Question
When the meaning we make from a piece of content is the same one the producer hoped we would make, we have made a negotiated reading.
Question
A preferred reading and a dominant reading are different names for the same phenomenon.
Question
Active audience theories ask, "Should people be seeking information or entertainment from media?" and "What are the consequences for society when people routinely choose to use media in certain ways?"
Question
In the fraction of selection, the expectation of reward for a given media choice is divided by the effort required to access and enjoy it.
Question
The media function, correlation of parts of society, refers to the media's ability to communicate values, norms, and styles across time and between groups.
Question
A negative media function, for example poorly constructed news reports leading to an ill-informed public, is in reality a dysfunction.
Question
Uses-and-gratification researchers are intrigued by computer-mediated-communication's asynchroneity, the ability of users to select from a wide menu of content.
Question
Audience "activity" can include "utility," the idea that media have many uses for people, and people can put media to those uses.
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/30
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 9: Audience Theories: Uses and Reception
1
According to uses and gratifications theory, what accounts for most of our use of media?

A) Social pressure from other people
B) Inertia; we start using media and can't stop
C) Various communication needs that we consciously know about.
D) Vague emotions that lead us to seek pleasure from media.
C
2
According to uses and gratifications theory, we stop using media when we ____.

A) observe too many negative role models
B) develop inappropriate social expectations
C) fail to experience the satisfaction that we expect
D) form media inhibitions that produce phobic reactions
C
3
Uses and gratifications theory is interested in________.

A) what people do with media
B) what media do to people
C) how people play with media
D) the value of news
A
4
In the fraction of selection, expectation of reward is divided by ________.________

A) gratifications received
B) available alternatives
C) effort required
D) gratifications sought
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
5
You regularly watch a certain television program because your friends watch it and you frequently talk about it with them. This example illustrates __________.

A) a homeostatic balance between uses sought and gratifications obtained
B) the operation of a media dependency process in a social environment
C) the way that media functions develop as a result of social pressures
D) how social situations lead individuals to develop specific media uses
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
6
In critical theory, the producer-intended meaning of a piece of media content is called the __________.

A) preferred reading
B) source-dominated interpretation
C) negotiated meaning
D) oppositionally decoded understanding
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
7
Media texts that are fundamentally ambiguous and legitimately open to interpretation in different ways are said to be ________.

A) source-dominated
B) active
C) polysemic
D) neo-Marxist
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
8
Surveillance of the environment by journalists is an example of a media ____.

A) use
B) function
C) gratification
D) norm
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
9
Uses-and-gratification researchers are intrigued by computer-mediated-communication's ______, the ability of the media users to select from a wide menu of content to tailor messages to their needs.

A) demassification
B) ubiquity
C) asynchroneity
D) reframing
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
10
When active-audience theorists say that audience members are often obstinate, they mean that content consumers are _______.

A) very knowledgeable
B) bored with much media content
C) open to media influence
D) impervious to influence
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
11
When Janice Radway questioned the readers of romance novels, she found that _____.

A) most had come to accept patriarchal myths embedded in these books
B) most didn't enjoy the books but could find nothing better to do
C) most preferred submissive and emotional female characters
D) most preferred strong but gentle male characters
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
12
Entertainment theory is interested in _____.

A) how people play with media
B) what people do with entertainment media content
C) what entertainment media content does to people
D) how people learn from entertainment media
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
13
Individuals' ability to reinvent or subvert media content to oppositionally redefine that content for themselves and others is referred to as _____.

A) reverse targeting
B) semiotic disobedience
C) the digital divide
D) negotiated meaning
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
14
_______ is the storage of digital content, including personal information and system-operating software, on distant, third-party servers offering on-demand access.

A) Cloud computing
B) The World Wide Web
C) Streaming
D) 5G technology
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
15
You tune in to Netflix's Stranger Things simply to be delighted by the situations its characters inevitably find themselves in. Watching is fun. You are enjoying the show for its ______ value.

A) eudaimonic
B) oppositional
C) hedonistic
D) preferred
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
16
The Internet-with users rather than audiences-is an important factor in the revival of uses-and-gratifications theory.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
17
The reception studies approach was consciously developed as a complement to effects-trend notions.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
18
You like to "talk" to characters on the TV screen, often warning them of impending danger. You are engaging in hedonistic consumption.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
19
Mood management theory argues that a predominant motivation for using entertainment media is to moderate or control our moods.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
20
Some media content has media content has excitatory potential, the ability to direct viewers' thoughts away from things that induce a negative mood and toward other things that induce positive feelings.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
21
The Selective Exposure Self and Affect Management Model argues that media users select messages to manage and regulate their self-concept along with affective and cognitive states and behaviors.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
22
According to the Selective Exposure Self and Affect Management Model, when consuming media narratives, the boundaries of our true personal and social selves are expanded to accommodate the story's realities, assumptions, situations, and characters.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
23
When the meaning we make from a piece of content is the same one the producer hoped we would make, we have made a negotiated reading.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
24
A preferred reading and a dominant reading are different names for the same phenomenon.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
25
Active audience theories ask, "Should people be seeking information or entertainment from media?" and "What are the consequences for society when people routinely choose to use media in certain ways?"
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
26
In the fraction of selection, the expectation of reward for a given media choice is divided by the effort required to access and enjoy it.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
27
The media function, correlation of parts of society, refers to the media's ability to communicate values, norms, and styles across time and between groups.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
28
A negative media function, for example poorly constructed news reports leading to an ill-informed public, is in reality a dysfunction.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
29
Uses-and-gratification researchers are intrigued by computer-mediated-communication's asynchroneity, the ability of users to select from a wide menu of content.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
30
Audience "activity" can include "utility," the idea that media have many uses for people, and people can put media to those uses.
Unlock Deck
Unlock for access to all 30 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 30 flashcards in this deck.