Deck 7: The Early Bird Gets the Worm

Full screen (f)
exit full mode
Question
What is the purpose of the workflow concept called bounce out your sounds from a DAW?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
Use Space or
up arrow
down arrow
to flip the card.
Question
What is the purpose of the workflow concept called tightly trim and edit your files?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
Question
What is the purpose of the workflow concept called volume balance all your audio?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
Question
What is the purpose of the workflow concept called creating perfect seamless loops that do not skip?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To save space in the game and pertains to sound effects, music, and ambient backgrounds
Question
What is the purpose of the workflow concept called provide an asset list or asset database management system?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
Question
What is true about sound effects as one use for looping techniques?

A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Question
What is true about music soundtracks as one use for looping techniques?

A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Question
What is true about ambient backgrounds as one use for looping techniques?

A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Question
To what does zero crossing refer?

A) Self-contained audio regions that are recorded and then cut, trimmed and tested to make sure they do not skip
B) When the end of the loop and the beginning of the loop cross the exact center of the waveform where the volume of the wave is essentially zero
C) Prevents loops that skip
D) Forces a switch to Ogg
Question
What are loops?

A) Self-contained audio regions that are recorded and then cut, trimmed and tested to make sure they do not skip
B) Tends to ruin carefully tailored seamless looping
C) Prevents loops that skip
D) Forces a switch to Ogg
Question
What is a possible disadvantage of MP3 encoding?

A) There isn't any disadvantage
B) Tends to ruin carefully tailored seamless looping
C) Prevents loops that skip
D) Forces a switch to Ogg
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/11
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 7: The Early Bird Gets the Worm
1
What is the purpose of the workflow concept called bounce out your sounds from a DAW?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
C
2
What is the purpose of the workflow concept called tightly trim and edit your files?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
B
3
What is the purpose of the workflow concept called volume balance all your audio?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
A
4
What is the purpose of the workflow concept called creating perfect seamless loops that do not skip?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To save space in the game and pertains to sound effects, music, and ambient backgrounds
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
5
What is the purpose of the workflow concept called provide an asset list or asset database management system?

A) To normalize elements as individual groups to 90 percent to prevent clipping
B) To trigger right away when called by the game engine without skips or delay
C) To meticulously organize individual files that contain all the music, sound effects and voice-over in the game
D) To properly identify your files so a programmer can help to implement them
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
6
What is true about sound effects as one use for looping techniques?

A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
7
What is true about music soundtracks as one use for looping techniques?

A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
8
What is true about ambient backgrounds as one use for looping techniques?

A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
9
To what does zero crossing refer?

A) Self-contained audio regions that are recorded and then cut, trimmed and tested to make sure they do not skip
B) When the end of the loop and the beginning of the loop cross the exact center of the waveform where the volume of the wave is essentially zero
C) Prevents loops that skip
D) Forces a switch to Ogg
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
10
What are loops?

A) Self-contained audio regions that are recorded and then cut, trimmed and tested to make sure they do not skip
B) Tends to ruin carefully tailored seamless looping
C) Prevents loops that skip
D) Forces a switch to Ogg
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
11
What is a possible disadvantage of MP3 encoding?

A) There isn't any disadvantage
B) Tends to ruin carefully tailored seamless looping
C) Prevents loops that skip
D) Forces a switch to Ogg
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 11 flashcards in this deck.