Deck 6: Meet the Middleman
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Deck 6: Meet the Middleman
1
How could middleware be described?
A) Software that transfers large amounts of asset list and sound file data to the game engine
B) Software that transfers large amounts of asset list and sound file data to and from the game engine, programmer, and sound designer
C) Software that transfers large amounts of asset list and sound file data to the game engine
D) Software that transfers large amounts of asset list and sound file data to and from the game engine
A) Software that transfers large amounts of asset list and sound file data to the game engine
B) Software that transfers large amounts of asset list and sound file data to and from the game engine, programmer, and sound designer
C) Software that transfers large amounts of asset list and sound file data to the game engine
D) Software that transfers large amounts of asset list and sound file data to and from the game engine
B
2
What does the term hooks mean?
A) Specific parameters that are used in the code
B) Interfaces that look like Pro Tools
C) Interfaces that look like DAW applications
D) The action itself rather than the time it takes place
A) Specific parameters that are used in the code
B) Interfaces that look like Pro Tools
C) Interfaces that look like DAW applications
D) The action itself rather than the time it takes place
A
3
To what does the term event refer?
A) Specific parameters that are used in the code
B) Interfaces that look like Pro Tools
C) Interfaces that look like DAW applications
D) The action itself rather than the time it takes place
A) Specific parameters that are used in the code
B) Interfaces that look like Pro Tools
C) Interfaces that look like DAW applications
D) The action itself rather than the time it takes place
D
4
What capability does the task create dynamic game-driven musical scores refer?
A) Develop basic sound functions
B) Creation of sophisticated branching and looping structures
C) Connect to and mix games live
D) Provide mixers and snapshots
A) Develop basic sound functions
B) Creation of sophisticated branching and looping structures
C) Connect to and mix games live
D) Provide mixers and snapshots
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5
What capability does the task define audio behaviors refer?
A) Develop basic sound functions
B) Creation of sophisticated branching and looping structures
C) Connect to and mix games live
D) Provide mixers and snapshots
A) Develop basic sound functions
B) Creation of sophisticated branching and looping structures
C) Connect to and mix games live
D) Provide mixers and snapshots
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6
What capability does the task mix and master the game audio in real time refer?
A) Develop basic sound functions
B) Creation of sophisticated branching and looping structures
C) Connect and provide snapshots
D) Specific parameters that are used in the code
A) Develop basic sound functions
B) Creation of sophisticated branching and looping structures
C) Connect and provide snapshots
D) Specific parameters that are used in the code
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7
What task does profile the audio in real time allow?
A) Automatically applying volume, filtering, surround panning and Doppler Effect
B) Creation of unique banks of sound that can be formatted in a number of different ways
C) Monitoring levels, performance, and resource usage live
D) Provides a quick and easy way to export sound files to a variety of different gaming platforms
A) Automatically applying volume, filtering, surround panning and Doppler Effect
B) Creation of unique banks of sound that can be formatted in a number of different ways
C) Monitoring levels, performance, and resource usage live
D) Provides a quick and easy way to export sound files to a variety of different gaming platforms
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8
What task does create 3D audio environments allow?
A) Automatically applying volume, filtering, surround panning and Doppler Effect
B) Creation of unique banks of sound that can be formatted in a number of different ways
C) Monitoring levels, performance, and resource usage live
D) Provides a quick and easy way to export sound files to a variety of different gaming platforms
A) Automatically applying volume, filtering, surround panning and Doppler Effect
B) Creation of unique banks of sound that can be formatted in a number of different ways
C) Monitoring levels, performance, and resource usage live
D) Provides a quick and easy way to export sound files to a variety of different gaming platforms
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9
What task does create compress sounds in various ways allow?
A) Automatically applying volume, filtering, surround panning and Doppler Effect
B) Creation of unique banks of sound that can be formatted in a number of different ways
C) Monitoring levels, performance, and resource usage live
D) Provides a quick and easy way to export sound files to a variety of different gaming platforms
A) Automatically applying volume, filtering, surround panning and Doppler Effect
B) Creation of unique banks of sound that can be formatted in a number of different ways
C) Monitoring levels, performance, and resource usage live
D) Provides a quick and easy way to export sound files to a variety of different gaming platforms
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10
What is true about the use of 3D sound in games?
A) Not commonly used today
B) Used much less than 1D or 2D
C) Is now very commonly used
D) Available in one type of game engine today
A) Not commonly used today
B) Used much less than 1D or 2D
C) Is now very commonly used
D) Available in one type of game engine today
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11
How is the term binaural configuration used in the game world?
A) Refers to sound from two speakers or headphones that model sound perception with two ears
B) A uni-speaker system
C) The use of one channel
D) Sound played at the same volume level
A) Refers to sound from two speakers or headphones that model sound perception with two ears
B) A uni-speaker system
C) The use of one channel
D) Sound played at the same volume level
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12
In which middleware area is the sound designer working when she assigns a certain minimal distance at which the sound starts fading out?
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
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13
In which middleware area is the sound designer working when he muffles sound that is supposed to come from behind a wall or blocked by other objects?
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
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14
In which middleware area is the sound designer working when he creates sound that is muffled but not enclosed?
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
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15
What is true about basic audio functionality?
A) Inconsistent from game to game
B) Easy financial and technical task
C) So efficient that licensing pre-existing audio technology is not required
D) Consistent from game to game
A) Inconsistent from game to game
B) Easy financial and technical task
C) So efficient that licensing pre-existing audio technology is not required
D) Consistent from game to game
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16
What is an Application Programming Interface?
A) A cross platform audio runtime library for playing back sound for video games
B) One of the most popular pieces of middleware ever released
C) Script-based standards that allow access to the codebase
D) Provides access to features of an engine from within a staggeringly comprehensive content management UI
A) A cross platform audio runtime library for playing back sound for video games
B) One of the most popular pieces of middleware ever released
C) Script-based standards that allow access to the codebase
D) Provides access to features of an engine from within a staggeringly comprehensive content management UI
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17
What is FMOD?
A) A cross platform audio runtime library for playing back sound for video games
B) One of the most popular pieces of middleware ever released
C) Script-based standards that allow access to the codebase
D) Provides access to features of an engine from within a staggeringly comprehensive content management UI
A) A cross platform audio runtime library for playing back sound for video games
B) One of the most popular pieces of middleware ever released
C) Script-based standards that allow access to the codebase
D) Provides access to features of an engine from within a staggeringly comprehensive content management UI
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18
What is the Wwise (Wave Works interactive Sound Engine)?
A) A cross platform audio runtime library for playing back sound for video games
B) Provides access to features of an engine from within a staggeringly comprehensive content management UI
C) Script-based standards that allow access to the codebase
D) One of the most popular pieces of middleware ever released
A) A cross platform audio runtime library for playing back sound for video games
B) Provides access to features of an engine from within a staggeringly comprehensive content management UI
C) Script-based standards that allow access to the codebase
D) One of the most popular pieces of middleware ever released
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19
What is the Miles Sound System?
A) A cross platform audio runtime library for playing back sound for video games
B) Provides access to features of an engine from within a staggeringly comprehensive content management UI
C) Script-based standards that allow access to the codebase
D) One of the most popular pieces of middleware ever released
A) A cross platform audio runtime library for playing back sound for video games
B) Provides access to features of an engine from within a staggeringly comprehensive content management UI
C) Script-based standards that allow access to the codebase
D) One of the most popular pieces of middleware ever released
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20
What is Microsoft's XACT?
A) A much more advanced audio library offering high-level performance
B) Creates sound generation by separating the sound data from its application in the mixing and processing setup
C) Allows for multiple sounds to be potentially mixed into a single stream
D) A discontinued game engine
A) A much more advanced audio library offering high-level performance
B) Creates sound generation by separating the sound data from its application in the mixing and processing setup
C) Allows for multiple sounds to be potentially mixed into a single stream
D) A discontinued game engine
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