Deck 9: Gamification E-HRM
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Deck 9: Gamification E-HRM
1
In gamification, similar to the points, this is a different way for rewarding the players.
A) Leaderboards
B) Achievements
C) Challenges/Quests
D) Badges
A) Leaderboards
B) Achievements
C) Challenges/Quests
D) Badges
D
2
In gamification, these elements are used to give the player tasks and assignments they have to master.
A) Points
B) Levels and Titles
C) Challenges/Quests
D) Badges
A) Points
B) Levels and Titles
C) Challenges/Quests
D) Badges
C
3
In gamification, this building block can be part of the player journey or motivate players to spend time and effort to do difficult tasks.
A) Levels and Titles
B) Achievements
C) Challenges/Quests
D) Badges
A) Levels and Titles
B) Achievements
C) Challenges/Quests
D) Badges
B
4
In gamification, this is a way to rank the players and give feedback on the competition.
A) Leaderboards
B) Points
C) Challenges/Quests
D) Badges
A) Leaderboards
B) Points
C) Challenges/Quests
D) Badges
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5
SAP, the enterprise resource management firm, designed the game _________ to keep their sales team up to date.
A) Datagame
B) Rocketrip
C) RoadWarrior
D) Code on the Road
A) Datagame
B) Rocketrip
C) RoadWarrior
D) Code on the Road
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6
A defined set of rules and elements for playing a particular game is known as …
A) gamification
B) game design
C) game concept
D) game mechanics
A) gamification
B) game design
C) game concept
D) game mechanics
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7
Accorning to Zichermann and Cunningham (2011), the process of game-thinking and game mechanics to engage users and solve problems is ___________.
A) gamification
B) game design
C) game concept
D) game mechanics
A) gamification
B) game design
C) game concept
D) game mechanics
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8
All of the following are true of gamification, except:
A) aims at complex problems for which the existing solutions are insufficient.
B) Is not helpful in gathering data about people and monitoring them in real-time.
C) It is still difficult to measure data about people in an ethical and fair way.
D) Serves as a catalyst for professionalization.
A) aims at complex problems for which the existing solutions are insufficient.
B) Is not helpful in gathering data about people and monitoring them in real-time.
C) It is still difficult to measure data about people in an ethical and fair way.
D) Serves as a catalyst for professionalization.
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9
Because gamification is linked to the organization and becomes an essential part of it, it must also be linked to an organization's ___________.
A) training and development
B) recruitment and selection
C) vision and strategy
D) employees and managers
A) training and development
B) recruitment and selection
C) vision and strategy
D) employees and managers
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10
In gamification, these elements are a way to keep score and give the player feedback about their progress.
A) Points
B) Levels and Titles
C) Challenges/Quests
D) Badges
A) Points
B) Levels and Titles
C) Challenges/Quests
D) Badges
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11
What is gamification?
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12
How is gamification used in organizations as part of the human resource management function?
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13
What are the benefits and shortcomings of gamification?
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14
Explain how gamification can help to improve employee performance.
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15
What are the essential building blocks of gamification?
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