Deck 11: Join the Adventure: the Psychology of Gaming
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Deck 11: Join the Adventure: the Psychology of Gaming
1
_____ are more likely than other ethnic groups to identify themselves as hardcore gamers.
A) Whites
B) Blacks
C) Asians
D) Hispanics
A) Whites
B) Blacks
C) Asians
D) Hispanics
D
2
________ involves how outsiders view gamers.
A) In-game identity
B) Out-game identity
C) Platform impact
D) Cognitive Dissonance
A) In-game identity
B) Out-game identity
C) Platform impact
D) Cognitive Dissonance
B
3
_______ are an important part of games.
A) Narrative story elements
B) Story details
C) Visual emotional cues
D) None of these are important
E) All of these are important
A) Narrative story elements
B) Story details
C) Visual emotional cues
D) None of these are important
E) All of these are important
E
4
_____ underscores common narrative ideals concerning the engagement of life events in stories and myths across cultures and time.
A) The hero's journey
B) Skill building
C) Individual character development
D) None of these is true
A) The hero's journey
B) Skill building
C) Individual character development
D) None of these is true
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5
______ embodies an idealized version of the player who created it.
A) Parasocial Interaction
B) The hero's journey
C) Individual character development
D) The avatar
A) Parasocial Interaction
B) The hero's journey
C) Individual character development
D) The avatar
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