Deck 10: Dark Media: Violence, Pornography, and Addiction
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Deck 10: Dark Media: Violence, Pornography, and Addiction
1
The tendency of society to feel fearful over a perceived evil that threatens their values or interests and assigns blame to a villain for promoting the evil.
A) Negative reinforcement
B) Moral panic
C) Habituation
D) Vicarious reaction
A) Negative reinforcement
B) Moral panic
C) Habituation
D) Vicarious reaction
B
2
A form of learning in which a natural response to a stimulus decreases after repeated or prolonged presentations of that stimulus.
A) Negative reinforcement
B) Moral panic
C) Habituation
D) Vicarious reaction
A) Negative reinforcement
B) Moral panic
C) Habituation
D) Vicarious reaction
C
3
Internalizing rewards or consequences of mediated violence. One expects to receive similar rewards by behaving the same way in the physical world.
A) Negative reinforcement
B) Moral panic
C) Habituation
D) Vicarious reaction
A) Negative reinforcement
B) Moral panic
C) Habituation
D) Vicarious reaction
D
4
Organized collection of information stored in one's memory that conveys contextual and behavioral elements.
A) Cognitive script
B) Negative reinforcement
C) Social learning
D) None of these is true
A) Cognitive script
B) Negative reinforcement
C) Social learning
D) None of these is true
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5
________ continued experiments to understand and refine the way in which humans transmitted imitative behavior through social modeling.
A) Edison
B) Bandura
C) Bushman and Huesmann
D) Grizzard
A) Edison
B) Bandura
C) Bushman and Huesmann
D) Grizzard
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6
______ seeks to describe how people process violent images (including firearms) and what impact these have on aggression.
A) Priming
B) General Aggression Model
C) Social Learning Theory
D) A cognitive script
A) Priming
B) General Aggression Model
C) Social Learning Theory
D) A cognitive script
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