Deck 15: Video Games

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Question
The earliest video games were developed for:

A) Hollywood studios
B) Computer stores
C) U.S. Department of Defense
D) U.S. Department of Agriculture
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Question
The most dominant company in the early years of video games was:

A) Atari
B) Microsoft
C) Nintendo
D) Sony
Question
Video game ratings

A) Were created by Congress in the late 1970s.
B) Are almost exactly the same as movie ratings.
C) Were prohibited by the U.S. Supreme Court in 1997.
D) Were created voluntarily by the industry.
Question
The fastest growing segment of the video game market is:

A) MMORPGs
B) Console games
C) Handheld games
D) Arcade games
Question
Broadband networks have changed video games by:

A) Adding social interaction to games.
B) Enabling game consoles to play back movies and other content.
C) Reducing the reliance on local computer software stores.
D) None of the above.
E) All of the above.
Question
Since 2009, the greatest innovations in video games have been related to:

A) Graphics displays
B) Organizational infrastructure
C) Reduced power consumption
D) Motion-based game controllers
Question
In the U.S., the average video game player is:

A) 15 years old
B) 20 years old
C) 30 years old
D) 45 years old
Question
Discuss why the greatest market for video games is adult males rather than teenagers.
Question
Many of the earliest video games were created by people working for the military. Explain what you think the role of the military might be in development of future video game technologies.
Question
Discuss why you think there should be content ratings for video games.
Question
If you had one million dollars to invest in the video game industry, would you invest it in designing new hardware, creating new games, or creating a store to sell hardware and games?
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Deck 15: Video Games
1
The earliest video games were developed for:

A) Hollywood studios
B) Computer stores
C) U.S. Department of Defense
D) U.S. Department of Agriculture
U.S. Department of Defense
2
The most dominant company in the early years of video games was:

A) Atari
B) Microsoft
C) Nintendo
D) Sony
Atari
3
Video game ratings

A) Were created by Congress in the late 1970s.
B) Are almost exactly the same as movie ratings.
C) Were prohibited by the U.S. Supreme Court in 1997.
D) Were created voluntarily by the industry.
Were created voluntarily by the industry.
4
The fastest growing segment of the video game market is:

A) MMORPGs
B) Console games
C) Handheld games
D) Arcade games
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k this deck
5
Broadband networks have changed video games by:

A) Adding social interaction to games.
B) Enabling game consoles to play back movies and other content.
C) Reducing the reliance on local computer software stores.
D) None of the above.
E) All of the above.
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Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
6
Since 2009, the greatest innovations in video games have been related to:

A) Graphics displays
B) Organizational infrastructure
C) Reduced power consumption
D) Motion-based game controllers
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
7
In the U.S., the average video game player is:

A) 15 years old
B) 20 years old
C) 30 years old
D) 45 years old
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
8
Discuss why the greatest market for video games is adult males rather than teenagers.
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k this deck
9
Many of the earliest video games were created by people working for the military. Explain what you think the role of the military might be in development of future video game technologies.
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Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
10
Discuss why you think there should be content ratings for video games.
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11
If you had one million dollars to invest in the video game industry, would you invest it in designing new hardware, creating new games, or creating a store to sell hardware and games?
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Unlock for access to all 11 flashcards in this deck.