Deck 15: Video Games
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Deck 15: Video Games
1
The earliest video games were developed for:
A) Hollywood studios
B) Computer stores
C) U.S. Department of Defense
D) U.S. Department of Agriculture
A) Hollywood studios
B) Computer stores
C) U.S. Department of Defense
D) U.S. Department of Agriculture
U.S. Department of Defense
2
The most dominant company in the early years of video games was:
A) Atari
B) Microsoft
C) Nintendo
D) Sony
A) Atari
B) Microsoft
C) Nintendo
D) Sony
Atari
3
Video game ratings
A) Were created by Congress in the late 1970s.
B) Are almost exactly the same as movie ratings.
C) Were prohibited by the U.S. Supreme Court in 1997.
D) Were created voluntarily by the industry.
A) Were created by Congress in the late 1970s.
B) Are almost exactly the same as movie ratings.
C) Were prohibited by the U.S. Supreme Court in 1997.
D) Were created voluntarily by the industry.
Were created voluntarily by the industry.
4
The fastest growing segment of the video game market is:
A) MMORPGs
B) Console games
C) Handheld games
D) Arcade games
A) MMORPGs
B) Console games
C) Handheld games
D) Arcade games
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5
Broadband networks have changed video games by:
A) Adding social interaction to games.
B) Enabling game consoles to play back movies and other content.
C) Reducing the reliance on local computer software stores.
D) None of the above.
E) All of the above.
A) Adding social interaction to games.
B) Enabling game consoles to play back movies and other content.
C) Reducing the reliance on local computer software stores.
D) None of the above.
E) All of the above.
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6
Since 2009, the greatest innovations in video games have been related to:
A) Graphics displays
B) Organizational infrastructure
C) Reduced power consumption
D) Motion-based game controllers
A) Graphics displays
B) Organizational infrastructure
C) Reduced power consumption
D) Motion-based game controllers
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7
In the U.S., the average video game player is:
A) 15 years old
B) 20 years old
C) 30 years old
D) 45 years old
A) 15 years old
B) 20 years old
C) 30 years old
D) 45 years old
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8
Discuss why the greatest market for video games is adult males rather than teenagers.
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9
Many of the earliest video games were created by people working for the military. Explain what you think the role of the military might be in development of future video game technologies.
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10
Discuss why you think there should be content ratings for video games.
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11
If you had one million dollars to invest in the video game industry, would you invest it in designing new hardware, creating new games, or creating a store to sell hardware and games?
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