Deck 2: The Thinking Behind Customer Relationships That Leads to Good Experiences

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Question
What are some reasons companies become customer-centric?

A) Customers create both short-term and long-term value.
B) Customers are the sole source of a company's revenue.
C) Customers are scarce.
D) Focusing on customers will ensure every transaction is profitable.
E) All of the above
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Question
The following are reasons some companies have resisted becoming customer-centric except:

A) Some believe they should invest in employees rather than customers.
B) Some believe that customers are scarce.
C) Some believe that they should prioritize cash flow, focusing on products to ensure profitability.
D) Some believe they should prioritize "brand promise," believing that brand awareness is the key to profitability.
E) None of the above
Question
A business relationship is mutual, interactive, iterative, and _________.

A) symmetric
B) transactional
C) unique
D) Loyal
Question
According to Jim Barnes, the following quality does not define a genuine business relationship:

A) behavior
B) attitude
C) experience
D) environment
Question
The 5 Es of customer relationship are:

A) exploration, enhancement, experience, emotions, engagement
B) environment, expectations, exploration, experience, engagement
C) environment, enhancement, experimentation, emotions, engagement
D) environment, expectations, emotions, experience, engagement
Question
Barnes suggests a company evaluate a customer's experience on each of the following levels except:

A) easy to do business with
B) likelihood to refer to others
C) "product in use" experience
D) experiences companies can create or enhance
Question
In the behavioral definition of customer loyalty, customer loyalty ________ brand preference.

A) causes
B) results from
C) is inversely related to
D) none of the above
Question
The following are best practices for loyalty programs except:

A) Always err on the side of customer privacy over customer insight.
B) An effective program allows participants to mix and match aspects according to preferences.
C) A loyalty program should be managed around customers, not products.
D) Customers value openness, so the best loyalty programs work with other programs.
Question
Does mass marketing have any role in the Interactive Era? If so, what? How might branding be used, and what benefits could it yield for the customer-centric enterprise?
Question
What strategy would you suggest for a company dealing with high customer churn (and presumably low customer loyalty), taking into account both attitudinal and behavioral definitions of loyalty? How would you characterize the core problem? How might a loyalty program help?
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Deck 2: The Thinking Behind Customer Relationships That Leads to Good Experiences
1
What are some reasons companies become customer-centric?

A) Customers create both short-term and long-term value.
B) Customers are the sole source of a company's revenue.
C) Customers are scarce.
D) Focusing on customers will ensure every transaction is profitable.
E) All of the above
All of the above
2
The following are reasons some companies have resisted becoming customer-centric except:

A) Some believe they should invest in employees rather than customers.
B) Some believe that customers are scarce.
C) Some believe that they should prioritize cash flow, focusing on products to ensure profitability.
D) Some believe they should prioritize "brand promise," believing that brand awareness is the key to profitability.
E) None of the above
Some believe that customers are scarce.
3
A business relationship is mutual, interactive, iterative, and _________.

A) symmetric
B) transactional
C) unique
D) Loyal
unique
4
According to Jim Barnes, the following quality does not define a genuine business relationship:

A) behavior
B) attitude
C) experience
D) environment
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Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
5
The 5 Es of customer relationship are:

A) exploration, enhancement, experience, emotions, engagement
B) environment, expectations, exploration, experience, engagement
C) environment, enhancement, experimentation, emotions, engagement
D) environment, expectations, emotions, experience, engagement
Unlock Deck
Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
6
Barnes suggests a company evaluate a customer's experience on each of the following levels except:

A) easy to do business with
B) likelihood to refer to others
C) "product in use" experience
D) experiences companies can create or enhance
Unlock Deck
Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
7
In the behavioral definition of customer loyalty, customer loyalty ________ brand preference.

A) causes
B) results from
C) is inversely related to
D) none of the above
Unlock Deck
Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
8
The following are best practices for loyalty programs except:

A) Always err on the side of customer privacy over customer insight.
B) An effective program allows participants to mix and match aspects according to preferences.
C) A loyalty program should be managed around customers, not products.
D) Customers value openness, so the best loyalty programs work with other programs.
Unlock Deck
Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
9
Does mass marketing have any role in the Interactive Era? If so, what? How might branding be used, and what benefits could it yield for the customer-centric enterprise?
Unlock Deck
Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
10
What strategy would you suggest for a company dealing with high customer churn (and presumably low customer loyalty), taking into account both attitudinal and behavioral definitions of loyalty? How would you characterize the core problem? How might a loyalty program help?
Unlock Deck
Unlock for access to all 10 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 10 flashcards in this deck.