Deck 8: E-Learning and Use of Technology in Training

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Question
Computer-based training

A)is limited because it provides no feedback to the trainee.
B)cannot provide as effective a learning experience as traditional methods of training.
C)includes interactive video,CD-ROM,and Internet or Web-based training.
D)should not be used alone as a training method because of its limitations.
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Question
The major difference between internet-based training and intranet-based training is

A)access to the internet is restricted to employees
B)access to an intranet is restricted to employees
C)the intranet allows for a higher degree of learner control
D)negligible,both terms are used interchangeably
Question
__________ is an interactive training experience in which a computer provides a stimulus,the trainee responds,and the computer analyzes responses and provides feedback.

A)An expert system
B)EPSS
C)An LMS
D)Computer-based training
Question
According to a survey by Training magazine,the most commonly used form of multimedia training is _______.

A)virtual reality
B)internet or intranet
C)computer-based games
D)simulations
Question
Which of the following is not a disadvantage of multimedia training?

A)Expensive to develop
B)Some trainees may have anxiety using the technology
C)It is ineffective for certain training content
D)It is limited in the senses to which it appeals
Question
Which of the following is not an example of multimedia training?

A)Virtual reality
B)Simulations
C)Intelligent tutoring systems
D)Computer-based training
Question
Non-real-time interaction among learners and trainers where there exists a time delay is known as

A)synchronous communication.
B)asynchronous communication.
C)repurposing.
D)hyperlinks.
Question
Technology has changed the role of the trainer in all but which of the following ways?

A)Coaching is emphasized more.
B)The trainer serves more as a resource person.
C)The trainer plays a greater role in development of training materials.
D)The trainer is less involved in delivering content.
Question
__________ is not a central issue in developing effective online learning.

A)Transfer of training
B)Evaluation
C)Needs assessment
D)Design
Question
________ is the computer-based,three-dimensional virtual classroom.

A)Second Life
B)Avatar
C)I Pod Touch
D)Web 2.0
Question
All of the following are aspects of learner control in e-learning except _______.

A)practice
B)accessibility
C)progress assessment
D)pacing
Question
A new hire in large city is touring the city's sewer lines while sitting at a computer.This is possible due to _________

A)a laser disk.
B)an avatar.
C)the internet.
D)asynchronous communication.
Question
Digital collaboration includes all but _________.

A)electronic messaging systems
B)www.buzzsaw.com
C)electronic meeting systems
D)EPSS
Question
Multimedia training

A)self-paced,but inconsistent in terms of content.
B)consistent in terms of content,but provides no feedback.
C)is self-paced and can provide immediate feedback.
D)has limited geographic accessibility.
Question
User-created social networking creations such as blogs,wikis and Twitter are examples of _____________.

A)expert systems
B)EPSS
C)blended learning
D)Web 2.0
Question
Online learning includes all except the following ______.

A)Web-based training
B)business games
C)simulation based training
D)learning portals
Question
Online learning is most effective for teaching _________

A)complex analytical skills.
B)conceptual skills.
C)interpersonal skills.
D)cognitive knowledge.
Question
Approximately what percent of companies use e-learning to deliver training?

A)10.
B)20.
C)30.
D)50.
Question
Trainers,experts,and learners interacting with each other live and in real time the same way they would in a face-to-face classroom situation is known as

A)asynchronous communication.
B)synchronous communication.
C)computer based training.
D)imaging.
Question
All of the following except ____________ are benefits of using technology in training.

A)employees gain control over when and where they receive training
B)trainee travel costs are reduced
C)coaching and mentoring are improved
D)paperwork and administrative time are reduced
Question
Which of the following can be used both as a training tool and as a tool to improve work performance?

A)Webcasting
B)Expert systems and EPSS
C)Virtual reality
D)Multi-media training
Question
A(n)______________ is a technology platform that can be used to automate administration,development and delivery of all of a company's training programs.

A)learning management system
B)continuous learning organization
C)EPSS
D)expert system
Question
All of the following are components of intelligent tutoring systems except ___________

A)Avatar.
B)trainee model.
C)trainee scenario generator.
D)domain expert.
Question
Software applications that enable multiple users to track,share,and organize information and to work on the same document simultaneously are known as

A)expert systems
B)electronic performance support systems
C)groupware
D)hyperlinks
Question
A large company has employees at many different locations,but most do not have access to computers or online access.Which training method allows trainees to watch material and answer questions?

A)CD-ROM
B)Distance learning
C)IDL
D)CBT
Question
All of the following are true regarding blended learning except ____________

A)a significant problem is fast-changing technology.
B)it is less effective than face-to-face instruction for teaching information about ideas and concepts.
C)learners react more favorably to classroom instruction.
D)a significant problem is insufficient management support and commitment.
Question
Which of following is a disadvantage of virtual worlds?

A)It has no disadvantages.
B)It cannot be used to teach interpersonal skills.
C)Team training is not possible.
D)There is very little evidence to support its effectiveness.
Question
All of the following except _________ is a situation in which training support is most needed.

A)Employee turnover is low
B)Task performance is infrequent
C)The consequences of error are damaging
D)The task is lengthy,difficult and information intensive
Question
Branching story,interactive spreadsheet and game-based are all examples of __________

A)e-learning.
B)computer-based training.
C)simulations.
D)intelligent tutoring.
Question
Approximately one third of learning hours involve technology-based methods.
Question
All of the following except ____________ is a principle for designing e-learning.

A)exercises are located in one,easily found location
B)text is aligned closely to visuals
C)key concepts are explained prior to the full process associated with the concepts
D)exercises mimic the context of the job
Question
Blended learning is when computer assisted instruction is with behavior modeling.
Question
College Pizza advertises 100 different pizzas.To maintain quality,cope with high turnover and the many combinations of pizza,a video monitor displays step-by-step procedures for making each combination.This is an example of _____________.

A)CBT
B)EPSS
C)Expert system
D)Doughware
Question
All of the following are true regarding simulations except _________

A)trainees can use them on their desktop computer.
B)they are meaningful and emotionally engaging.
C)they can put trainees in situations that would be dangerous in the real world.
D)training times are longer than other methods.
Question
PhotoSphere,Forterra and Second Life are examples of _________

A)virtual worlds.
B)blended learning.
C)computer-based training.
D)E-learning.
Question
Directly translating an instructor-led face-to-face training program online is called

A)asynchronous communication.
B)teleconferencing.
C)bandwidth.
D)repurposing.
Question
Virtual reality

A)has the disadvantage of lack of similarity to the work context.
B)effectiveness depends at least partly on the extent to which it has a high level of presence.
C)is fun to use,but is not an effective training method.
D)is useful for addressing attitudinal outcomes.
Question
All of the following are intelligent tutoring system environments except ________.

A)tutoring
B)rewarding
C)coaching
D)empowering
Question
The lowest cost technology-based training method is __________.

A)intranet
B)distance learning
C)CD-ROM
D)internet
Question
Checklists in practice sessions help trainees monitor progress and review training materials.
Question
While technology has had significant effects on how people learn,learning is done primarily through the instructor.
Question
Collaboration and sharing,links to resources,learner control,delivery,and administration are all features of e-learning.
Question
Blended learning has been found to be more effective than face-to-face instruction for motivating trainees to learn.
Question
Research shows that allowing trainees control over how much feedback they have facilitates long-term retention of material.
Question
Trainees who complete more available practice opportunities and take more time to complete training learn the most.
Question
Intelligent tutoring systems (ITSs)can determine the appropriate level of content difficulty and the appropriate order in which to present material to the trainee.
Question
Repurposing instructor-led training to on-line training is an effective and efficient way to design on-line training programs.
Question
Avatars are computer depictions of humans.
Question
One of the advantages of CD-ROMs over e-learning is their ability to deliver training faster,to more employees in a shorter time.
Question
E-learning is particularly well-suited for organizations that must keep a large number of employees at many locations current on new products and legal requirements.
Question
A survey by Training magazine found the most commonly used form of multimedia training CD-ROMS.
Question
In designing online learning software,plug-ins should be avoided.
Question
Learning portals are websites that provide,via e-commerce transactions,access to training courses,services,and online learning communities from many sources.
Question
Online learning may facilitate greater social interaction among trainees than classroom instruction.
Question
While trainees should be allowed to control the sequence in which they receive instruction,
they should not be allowed to skip practice.
Question
Because interactive video is training is individualized,it tends to be inconsistent.
Question
Learners are more satisfied with classroom instruction than Web-based.
Question
Customers,suppliers and vendors may be included in a company's e-learning.
Question
A disadvantage of multimedia training it is difficult to update quickly.
Question
A disadvantage of multimedia training is it is difficult to test and certify trainee mastery.
Question
Expert systems,EPSS and IDS are examples of training support technologies.
Question
What are the benefits of technology for the delivery of training,training administration and training support?
Question
The major reasons that companies adopt an LMS are to centralize management of learning activities,track regulatory compliance,measure training usage,and measure employee performance.
Question
What is a learning management system;what are it's features and why would an organization want to develop and use an LMS?
Question
Suppose your boss asked you to explain the difference between traditional simulation and virtual reality.How would you respond?
Question
Define e-learning.List the potential features of e-learning.List several advantages of e-learning.Are there any shortcomings of e-learning?
Question
If your boss asked you whether your company needed training support technologies for employees,how would you respond? Which training support technologies can also be used to deliver training?
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Deck 8: E-Learning and Use of Technology in Training
1
Computer-based training

A)is limited because it provides no feedback to the trainee.
B)cannot provide as effective a learning experience as traditional methods of training.
C)includes interactive video,CD-ROM,and Internet or Web-based training.
D)should not be used alone as a training method because of its limitations.
C
2
The major difference between internet-based training and intranet-based training is

A)access to the internet is restricted to employees
B)access to an intranet is restricted to employees
C)the intranet allows for a higher degree of learner control
D)negligible,both terms are used interchangeably
B
3
__________ is an interactive training experience in which a computer provides a stimulus,the trainee responds,and the computer analyzes responses and provides feedback.

A)An expert system
B)EPSS
C)An LMS
D)Computer-based training
D
4
According to a survey by Training magazine,the most commonly used form of multimedia training is _______.

A)virtual reality
B)internet or intranet
C)computer-based games
D)simulations
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
5
Which of the following is not a disadvantage of multimedia training?

A)Expensive to develop
B)Some trainees may have anxiety using the technology
C)It is ineffective for certain training content
D)It is limited in the senses to which it appeals
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
6
Which of the following is not an example of multimedia training?

A)Virtual reality
B)Simulations
C)Intelligent tutoring systems
D)Computer-based training
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
7
Non-real-time interaction among learners and trainers where there exists a time delay is known as

A)synchronous communication.
B)asynchronous communication.
C)repurposing.
D)hyperlinks.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
8
Technology has changed the role of the trainer in all but which of the following ways?

A)Coaching is emphasized more.
B)The trainer serves more as a resource person.
C)The trainer plays a greater role in development of training materials.
D)The trainer is less involved in delivering content.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
9
__________ is not a central issue in developing effective online learning.

A)Transfer of training
B)Evaluation
C)Needs assessment
D)Design
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
10
________ is the computer-based,three-dimensional virtual classroom.

A)Second Life
B)Avatar
C)I Pod Touch
D)Web 2.0
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
11
All of the following are aspects of learner control in e-learning except _______.

A)practice
B)accessibility
C)progress assessment
D)pacing
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
12
A new hire in large city is touring the city's sewer lines while sitting at a computer.This is possible due to _________

A)a laser disk.
B)an avatar.
C)the internet.
D)asynchronous communication.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
13
Digital collaboration includes all but _________.

A)electronic messaging systems
B)www.buzzsaw.com
C)electronic meeting systems
D)EPSS
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
14
Multimedia training

A)self-paced,but inconsistent in terms of content.
B)consistent in terms of content,but provides no feedback.
C)is self-paced and can provide immediate feedback.
D)has limited geographic accessibility.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
15
User-created social networking creations such as blogs,wikis and Twitter are examples of _____________.

A)expert systems
B)EPSS
C)blended learning
D)Web 2.0
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
16
Online learning includes all except the following ______.

A)Web-based training
B)business games
C)simulation based training
D)learning portals
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
17
Online learning is most effective for teaching _________

A)complex analytical skills.
B)conceptual skills.
C)interpersonal skills.
D)cognitive knowledge.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
18
Approximately what percent of companies use e-learning to deliver training?

A)10.
B)20.
C)30.
D)50.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
19
Trainers,experts,and learners interacting with each other live and in real time the same way they would in a face-to-face classroom situation is known as

A)asynchronous communication.
B)synchronous communication.
C)computer based training.
D)imaging.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
20
All of the following except ____________ are benefits of using technology in training.

A)employees gain control over when and where they receive training
B)trainee travel costs are reduced
C)coaching and mentoring are improved
D)paperwork and administrative time are reduced
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
21
Which of the following can be used both as a training tool and as a tool to improve work performance?

A)Webcasting
B)Expert systems and EPSS
C)Virtual reality
D)Multi-media training
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
22
A(n)______________ is a technology platform that can be used to automate administration,development and delivery of all of a company's training programs.

A)learning management system
B)continuous learning organization
C)EPSS
D)expert system
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
23
All of the following are components of intelligent tutoring systems except ___________

A)Avatar.
B)trainee model.
C)trainee scenario generator.
D)domain expert.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
24
Software applications that enable multiple users to track,share,and organize information and to work on the same document simultaneously are known as

A)expert systems
B)electronic performance support systems
C)groupware
D)hyperlinks
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
25
A large company has employees at many different locations,but most do not have access to computers or online access.Which training method allows trainees to watch material and answer questions?

A)CD-ROM
B)Distance learning
C)IDL
D)CBT
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
26
All of the following are true regarding blended learning except ____________

A)a significant problem is fast-changing technology.
B)it is less effective than face-to-face instruction for teaching information about ideas and concepts.
C)learners react more favorably to classroom instruction.
D)a significant problem is insufficient management support and commitment.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
27
Which of following is a disadvantage of virtual worlds?

A)It has no disadvantages.
B)It cannot be used to teach interpersonal skills.
C)Team training is not possible.
D)There is very little evidence to support its effectiveness.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
28
All of the following except _________ is a situation in which training support is most needed.

A)Employee turnover is low
B)Task performance is infrequent
C)The consequences of error are damaging
D)The task is lengthy,difficult and information intensive
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
29
Branching story,interactive spreadsheet and game-based are all examples of __________

A)e-learning.
B)computer-based training.
C)simulations.
D)intelligent tutoring.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
30
Approximately one third of learning hours involve technology-based methods.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
31
All of the following except ____________ is a principle for designing e-learning.

A)exercises are located in one,easily found location
B)text is aligned closely to visuals
C)key concepts are explained prior to the full process associated with the concepts
D)exercises mimic the context of the job
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
32
Blended learning is when computer assisted instruction is with behavior modeling.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
33
College Pizza advertises 100 different pizzas.To maintain quality,cope with high turnover and the many combinations of pizza,a video monitor displays step-by-step procedures for making each combination.This is an example of _____________.

A)CBT
B)EPSS
C)Expert system
D)Doughware
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
34
All of the following are true regarding simulations except _________

A)trainees can use them on their desktop computer.
B)they are meaningful and emotionally engaging.
C)they can put trainees in situations that would be dangerous in the real world.
D)training times are longer than other methods.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
35
PhotoSphere,Forterra and Second Life are examples of _________

A)virtual worlds.
B)blended learning.
C)computer-based training.
D)E-learning.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
36
Directly translating an instructor-led face-to-face training program online is called

A)asynchronous communication.
B)teleconferencing.
C)bandwidth.
D)repurposing.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
37
Virtual reality

A)has the disadvantage of lack of similarity to the work context.
B)effectiveness depends at least partly on the extent to which it has a high level of presence.
C)is fun to use,but is not an effective training method.
D)is useful for addressing attitudinal outcomes.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
38
All of the following are intelligent tutoring system environments except ________.

A)tutoring
B)rewarding
C)coaching
D)empowering
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
39
The lowest cost technology-based training method is __________.

A)intranet
B)distance learning
C)CD-ROM
D)internet
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
40
Checklists in practice sessions help trainees monitor progress and review training materials.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
41
While technology has had significant effects on how people learn,learning is done primarily through the instructor.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
42
Collaboration and sharing,links to resources,learner control,delivery,and administration are all features of e-learning.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
43
Blended learning has been found to be more effective than face-to-face instruction for motivating trainees to learn.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
44
Research shows that allowing trainees control over how much feedback they have facilitates long-term retention of material.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
45
Trainees who complete more available practice opportunities and take more time to complete training learn the most.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
46
Intelligent tutoring systems (ITSs)can determine the appropriate level of content difficulty and the appropriate order in which to present material to the trainee.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
47
Repurposing instructor-led training to on-line training is an effective and efficient way to design on-line training programs.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
48
Avatars are computer depictions of humans.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
49
One of the advantages of CD-ROMs over e-learning is their ability to deliver training faster,to more employees in a shorter time.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
50
E-learning is particularly well-suited for organizations that must keep a large number of employees at many locations current on new products and legal requirements.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
51
A survey by Training magazine found the most commonly used form of multimedia training CD-ROMS.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
52
In designing online learning software,plug-ins should be avoided.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
53
Learning portals are websites that provide,via e-commerce transactions,access to training courses,services,and online learning communities from many sources.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
54
Online learning may facilitate greater social interaction among trainees than classroom instruction.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
55
While trainees should be allowed to control the sequence in which they receive instruction,
they should not be allowed to skip practice.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
56
Because interactive video is training is individualized,it tends to be inconsistent.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
57
Learners are more satisfied with classroom instruction than Web-based.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
58
Customers,suppliers and vendors may be included in a company's e-learning.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
59
A disadvantage of multimedia training it is difficult to update quickly.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
60
A disadvantage of multimedia training is it is difficult to test and certify trainee mastery.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
61
Expert systems,EPSS and IDS are examples of training support technologies.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
62
What are the benefits of technology for the delivery of training,training administration and training support?
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
63
The major reasons that companies adopt an LMS are to centralize management of learning activities,track regulatory compliance,measure training usage,and measure employee performance.
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
64
What is a learning management system;what are it's features and why would an organization want to develop and use an LMS?
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
65
Suppose your boss asked you to explain the difference between traditional simulation and virtual reality.How would you respond?
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
66
Define e-learning.List the potential features of e-learning.List several advantages of e-learning.Are there any shortcomings of e-learning?
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
67
If your boss asked you whether your company needed training support technologies for employees,how would you respond? Which training support technologies can also be used to deliver training?
Unlock Deck
Unlock for access to all 67 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
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Unlock for access to all 67 flashcards in this deck.