Deck 3: Culture and Climate Considerations in High-Tech Companies

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Question
Creative ideas :

A)are novel and meaningful
B)are most likely to occur in bureaucratic organizations.
C)are most likely to be based on the firm's core competencies.
D)rarely result in the cannibalization of sales from current products.
E)are rarely generated through interactions with customers.
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Question
The most valuable creativity is:

A)very free-wheeling.
B)technology driven.
C)often the result of the lone genius.
D)stimulated by the desire to stay ahead of competition.
E)disciplined by the organization's culture and climate.
Question
The people who create,define,or adopt an idea for an innovation and are willing to assume significant risk to make it happen are referred to as

A)product champions.
B)investment bankers.
C)angels.
D)entrepreneurs.
E)leaders.
Question
Core competencies may become a hindrance to innovation when

A)they are not competitively unique.
B)they become rigidities.
C)they are easily imitated.
D)they enhance the process of creative destruction.
E)All of the above
Question
Unlearning is important primarily because

A)it rejuvenates the organization.
B)it facilitates expeditionary marketing.
C)it reduces risk.
D)it enhances speed to market .
E)knowledge can become obsolete.
Question
Skunk works are thought by some to be an important way to foster innovativeness within large corporations,yet others argue that they are a sign that the corporation lacks innovativeness.Which of the following statements best summarizes arguments in favor of using skunk works to promote innovation?

A)They protect imaginative individuals from corporate bureaucracy that might hamper innovativeness.
B)They allow individual creativity to flourish within the normal operating climate.
C)They are "orphanages" that separate creativity from the corporate hierarchy.
D)They address the underlying,systemic reasons that large corporations lack innovativeness.
E)Skunk works are the best way to allow a brick-and-mortar company to compete in an on-line world.
Question
People who perform complex jobs such as R&D are most creative when they are

A)highly paid.
B)given stock options.
C)given opportunity to do challenging work.
D)under pressure.
E)have large budgets.
Question
All of the following are characteristics or advantages of expeditionary marketing except that it

A)maximizes the odds that the product delivered to the market meets the customers' needs.
B)speeds time to market.
C)allows company to learn quickly and modify product offerings based on marketplace experience.
D)exists in an internal environment that fosters an innovative climate.
E)improves the overall "hit" rate of success with a given new product idea.
Question
Established skills and competencies that are so entrenched,they prevent a firm from seeing new ways of doing things are known as

A)marketing myopia.
B)competence lock-in.
C)innovation killers.
D)core rigidities.
E)knowledge obsolescence.
Question
What is the role of organizational culture?

A)Provide norms for individual and organizational behavior.
B)Create a sense of community.
C)Guide strategy development.
D)Enable employees to "unlearn" obsolete information and practices.
E)Focus the firm's attention externally.
Question
Which of the following is not an element of corporate imagination?

A)Overturn price-performance assumptions
B)Escape the tyranny of the served market
C)Use new sources of ideas for innovative product concepts
D)Get out in front of customers
E)Identify a network of "Angels"
Question
Organizational climate is:

A)another term for culture.
B)the environment in which the business competes.
C)the observable manifestation of culture.
D)most valuable when it is outward looking.
E)the foundation for innovation.
Question
A unit that senior managers isolate from normal corporate operations in order to protect creative individuals and corporate orthodoxy is known as:

A)an R&D center.
B)a skunk works.
C)a new venture division.
D)an innovation engine.
E)a heavyweight organization.
Question
The boom and bust nature of business cycles:

A)often leads to cyclical funding cuts and spurts in R&D.
B)encourages most businesses to conserve cash during good times so that they can continue to invest when times are tough.
C)is not as common in markets for high-tech products as it is in markets for low-tech products.
D)is not as common in markets for low-tech products as it is in markets for high-tech products.
E)has less impact on businesses with a strong climate.
Question
The process of developing new technologies that may make current products obsolete and may even alienate customers is known as:

A)competence killing.
B)unlearning.
C)competence exploration.
D)creative destruction.
E)technological orientation.
Question
Which of the following conditions does not facilitate a culture of innovativeness?

A)Top management attention.
B)Bureaucratic mindset.
C)Willingness to cannibalize.
D)Product champions.
E)Learning orientation.
Question
___________ is the foundation for innovation.

A)Propensity for risk
B)Experimentation
C)Creativity
D)Organizational architecture
E)Product leadership
Question
Which of the following is not usually an effective strategy for overcoming core rigidities?

A)Creative destruction
B)Unlearning
C)Corporate imagination
D)Deep pockets
E)Experimentation
Question
Top managers positively drive innovation when they:

A)have a future focus.
B)have an external focus.
C)view innovation is more than product development.
D)both a & b above.
E)all of the above
Question
Firms that invest resources to acquire entirely new knowledge,skills,and processes,that have the potential to influence the firm's direction practice

A)market pioneering.
B)expeditionary marketing.
C)learning orientation.
D)competence exploration.
E)value creation.
Question
The innovator's dilemma is concerned with:

A)which new products to introduce.
B)which new technologies to pursue.
C)which new markets to enter.
D)focusing too heavily on current customers and products.
E)overcoming core rigidities.
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Deck 3: Culture and Climate Considerations in High-Tech Companies
1
Creative ideas :

A)are novel and meaningful
B)are most likely to occur in bureaucratic organizations.
C)are most likely to be based on the firm's core competencies.
D)rarely result in the cannibalization of sales from current products.
E)are rarely generated through interactions with customers.
A
2
The most valuable creativity is:

A)very free-wheeling.
B)technology driven.
C)often the result of the lone genius.
D)stimulated by the desire to stay ahead of competition.
E)disciplined by the organization's culture and climate.
E
3
The people who create,define,or adopt an idea for an innovation and are willing to assume significant risk to make it happen are referred to as

A)product champions.
B)investment bankers.
C)angels.
D)entrepreneurs.
E)leaders.
A
4
Core competencies may become a hindrance to innovation when

A)they are not competitively unique.
B)they become rigidities.
C)they are easily imitated.
D)they enhance the process of creative destruction.
E)All of the above
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
5
Unlearning is important primarily because

A)it rejuvenates the organization.
B)it facilitates expeditionary marketing.
C)it reduces risk.
D)it enhances speed to market .
E)knowledge can become obsolete.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
6
Skunk works are thought by some to be an important way to foster innovativeness within large corporations,yet others argue that they are a sign that the corporation lacks innovativeness.Which of the following statements best summarizes arguments in favor of using skunk works to promote innovation?

A)They protect imaginative individuals from corporate bureaucracy that might hamper innovativeness.
B)They allow individual creativity to flourish within the normal operating climate.
C)They are "orphanages" that separate creativity from the corporate hierarchy.
D)They address the underlying,systemic reasons that large corporations lack innovativeness.
E)Skunk works are the best way to allow a brick-and-mortar company to compete in an on-line world.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
7
People who perform complex jobs such as R&D are most creative when they are

A)highly paid.
B)given stock options.
C)given opportunity to do challenging work.
D)under pressure.
E)have large budgets.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
8
All of the following are characteristics or advantages of expeditionary marketing except that it

A)maximizes the odds that the product delivered to the market meets the customers' needs.
B)speeds time to market.
C)allows company to learn quickly and modify product offerings based on marketplace experience.
D)exists in an internal environment that fosters an innovative climate.
E)improves the overall "hit" rate of success with a given new product idea.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
9
Established skills and competencies that are so entrenched,they prevent a firm from seeing new ways of doing things are known as

A)marketing myopia.
B)competence lock-in.
C)innovation killers.
D)core rigidities.
E)knowledge obsolescence.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
10
What is the role of organizational culture?

A)Provide norms for individual and organizational behavior.
B)Create a sense of community.
C)Guide strategy development.
D)Enable employees to "unlearn" obsolete information and practices.
E)Focus the firm's attention externally.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following is not an element of corporate imagination?

A)Overturn price-performance assumptions
B)Escape the tyranny of the served market
C)Use new sources of ideas for innovative product concepts
D)Get out in front of customers
E)Identify a network of "Angels"
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
12
Organizational climate is:

A)another term for culture.
B)the environment in which the business competes.
C)the observable manifestation of culture.
D)most valuable when it is outward looking.
E)the foundation for innovation.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
13
A unit that senior managers isolate from normal corporate operations in order to protect creative individuals and corporate orthodoxy is known as:

A)an R&D center.
B)a skunk works.
C)a new venture division.
D)an innovation engine.
E)a heavyweight organization.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
14
The boom and bust nature of business cycles:

A)often leads to cyclical funding cuts and spurts in R&D.
B)encourages most businesses to conserve cash during good times so that they can continue to invest when times are tough.
C)is not as common in markets for high-tech products as it is in markets for low-tech products.
D)is not as common in markets for low-tech products as it is in markets for high-tech products.
E)has less impact on businesses with a strong climate.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
15
The process of developing new technologies that may make current products obsolete and may even alienate customers is known as:

A)competence killing.
B)unlearning.
C)competence exploration.
D)creative destruction.
E)technological orientation.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
16
Which of the following conditions does not facilitate a culture of innovativeness?

A)Top management attention.
B)Bureaucratic mindset.
C)Willingness to cannibalize.
D)Product champions.
E)Learning orientation.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
17
___________ is the foundation for innovation.

A)Propensity for risk
B)Experimentation
C)Creativity
D)Organizational architecture
E)Product leadership
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
18
Which of the following is not usually an effective strategy for overcoming core rigidities?

A)Creative destruction
B)Unlearning
C)Corporate imagination
D)Deep pockets
E)Experimentation
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
19
Top managers positively drive innovation when they:

A)have a future focus.
B)have an external focus.
C)view innovation is more than product development.
D)both a & b above.
E)all of the above
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
20
Firms that invest resources to acquire entirely new knowledge,skills,and processes,that have the potential to influence the firm's direction practice

A)market pioneering.
B)expeditionary marketing.
C)learning orientation.
D)competence exploration.
E)value creation.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
21
The innovator's dilemma is concerned with:

A)which new products to introduce.
B)which new technologies to pursue.
C)which new markets to enter.
D)focusing too heavily on current customers and products.
E)overcoming core rigidities.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 21 flashcards in this deck.