Deck 8: Planning and Costing
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Deck 8: Planning and Costing
1
In the __________ section of the project proposal, you might find a detailed calendar or Gantt chart.
implementation
2
When developing software, which of the following focuses on customer collaboration and responding to change over contract negotiation and following a plan?
A) the waterfall model
B) the critical path method
C) the agile approach
D) the program evaluation technique
A) the waterfall model
B) the critical path method
C) the agile approach
D) the program evaluation technique
C
3
"__________ creep" is when the project exceeds the original specifications, budget, and timeline.
Scope
4
The purpose of any __________ is to test the initial implementation of your idea and improve upon it based on test results.
A) executive summary
B) proposal
C) prototype
D) creative strategy
A) executive summary
B) proposal
C) prototype
D) creative strategy
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5
Large corporations that are "outsourcing" their multimedia development work often create __________, which provide background information, the scope of work, and information about the bidding process to potential contractors.
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6
The general rule of thumb when working with computers and new technology under a deadline is that everything will:
A) require resources that exceed the budget
B) go according to plan
C) take longer to do than you think it will
D) be manageable by the production team
A) require resources that exceed the budget
B) go according to plan
C) take longer to do than you think it will
D) be manageable by the production team
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7
According to the text, during which phase of development should you build a skills matrix?
A) Idea analysis
B) Pretesting
C) Building a team
D) Scheduling
A) Idea analysis
B) Pretesting
C) Building a team
D) Scheduling
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8
What is the typical amount you should add to the total cost of your project to cover inevitable unexpected costs?
A) There should be no unexpected costs.
B) Five to ten percent
C) Ten to fifteen percent
D) Twenty to twenty-five percent
A) There should be no unexpected costs.
B) Five to ten percent
C) Ten to fifteen percent
D) Twenty to twenty-five percent
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9
The end of each phase of the development of a multimedia project is a natural place to set __________.
A) prerequisites
B) scopes
C) contingencies
D) milestones
A) prerequisites
B) scopes
C) contingencies
D) milestones
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10
Briefly describe the sections of a multimedia project proposal.
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11
According to the text, three elements can vary in project estimates. What are they?
A) Computers, climate, and pressure
B) Time, money, and people
C) Permissions, workflow, and data
D) Age, class, and domain
A) Computers, climate, and pressure
B) Time, money, and people
C) Permissions, workflow, and data
D) Age, class, and domain
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12
By the time you reach the __________ stage of multimedia project development, you are producing the final product.
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13
__________ are passed through several levels of a company so that managers and directors can evaluate projects' quality and price.
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14
The proper time to develop a revised and detailed project plan for the client and finalize your budget and payment schedule for the continuation of the project is:
A) at the end of the pilot phase
B) at the end of beta development
C) before developing the prototype
D) during pretesting
A) at the end of the pilot phase
B) at the end of beta development
C) before developing the prototype
D) during pretesting
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15
If your project will take 15 hours to complete, your hourly billing rate is set at $75, and you will divide the work over three days, how much should you estimate for the project cost?
A) $375
B) $1,125
C) $225
D) $3,375
A) $375
B) $1,125
C) $225
D) $3,375
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16
If the client changes his or her mind later in the process, any revisions of the previously approved materials would require a __________, meaning that the client agrees to pay the additional costs for making edits.
A) CMP
B) RFP
C) sign-off
D) change order
A) CMP
B) RFP
C) sign-off
D) change order
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