Deck 2: Play As Development

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Question
The study by Shirley Brice Heath found that language development is unaffected by socioeconomic status.
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Question
Play benefits infants because:

A) it keeps the infant at an optimal level of arousal.
B) it causes the infant to attend more closely to the social aspects of language.
C) it facilitates the process of parent infant attachment.
D) all of the above.
E) none of the above.
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High mobility is a term used to describe infants who cannot walk.
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Object play usually begins when the child is about eight months old.
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Research shows that infants will survive and thrive properly without adult interaction.
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For the first two years of life, children discover their world through play and exploration.
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Pictures of infants should never be placed in infant-toddler centers.
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Berger and Thomson (1996) called the time from ages two to six the play years.
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The availability of play activities affects not only a child's development, but also the size of his or her brain.
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Decentration in symbolic play first begins around two years of age.
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Play begins as early as the second month of life.
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The child will usually form an attachment to only one adult.
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The most rapid period of physical growth and development occurs during the first two years.
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Motor development produces the most obvious changes during the first two years.
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The basis for language and communication is established during adult/child interaction.
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Reflexes rule the reflexive stage.
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Around the age of two, toddlers develop an interest in looking at and playing with other young children.
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Cooperative play is not generally evident in children until they reach the age of two.
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Infants and young children are socialized into their culture by adults and older peers.
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Play rituals are activities that instill cultural values through aesthetically satisfying behaviors.
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The strong emotional tie between a baby or young child and caring adult is known as:

A) attachment.
B) language development.
C) peer play.
D) integration.
E) inclusion.
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Which of the following is true during the primary grades?

A) Symbolic play decreases.
B) Sociodramatic play turns into storytelling.
C) Differences in gender appear in play rituals.
D) All of the above.
E) None of the above.
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_________________ is a strong emotional bond between a baby or young child and caring adult who is part of the child's everyday life.
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Games with rules are generally associated with:

A) infants.
B) toddlers.
C) preschoolers.
D) kindergarteners.
E) primary grades.
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When a child uses an object for the purpose for which it was intended, it is called:

A) functional play.
B) object play.
C) symbolic play.
D) exploratory play.
E) social play.
Question
Parten's categories of play during the toddler years are _______________ and _______________.
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During the first year of life, infants spend a great deal of time ___________ and ___________ to the world around them.
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Elements of symbolic play that occur during the first two years of life include:

A) decontextualization.
B) decentration.
C) integration.
D) all of the above.
E) none of the above.
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Parallel play occurs when the child:

A) watches play.
B) plays alone.
C) plays with toys.
D) plays alongside another child without interacting.
E) plays with two or more children in an interactive manner.
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_______________ or stereotypical play occurs when the child uses the object in an indiscriminate way, such as banging a cup.
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During the first two years of life, __________or practice play dominates.
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_______________ occurs when the child moves from focusing on self to focusing on others.
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During _________ play, the child uses the object for which it was intended. For example, a drinking cup is used to pretend drinking.
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Positive influences have a ___________ effect on the brain.
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The most rapid period of physical growth and development occurs during:

A) the first two years.
B) two to three years.
C) three to four years.
D) four to seven years.
E) none of the above.
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Senses that infants use include ____________, ____________, _____________, ___________, and _____________.
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Negative influences ___________ the brain's activity level.
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_______________ involves the combination of several single schemes into a multiple scheme play experience in symbolic play.
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The type of play that occurs when a child uses an object to represent another object is:

A) sociodramatic play.
B) symbolic play.
C) dramatic play.
D) constructive play.
E) all of the above.
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Primary grade (ages six to eight years) children's development that impacts play includes:

A) a need for order.
B) a need to belong.
C) a sense of self.
D) all of the above.
E) none of the above.
Question
Match between columns
Type of play that occurs when a child uses an object in indiscriminate play.
Secondary circular reaction stage
Type of play that occurs when a child uses an object in indiscriminate play.
Tertiary circular reactions
Type of play that occurs when a child uses an object in indiscriminate play.
Reflexive stage
Type of play that occurs when a child uses an object in indiscriminate play.
Coordination of secondary schemes
Type of play that occurs when a child uses an object in indiscriminate play.
Primary circular reactions
Type of play that occurs when a child uses an object in indiscriminate play.
Invention of new means through mental combinations
Type of play that occurs when a child uses an object in indiscriminate play.
Creepers-crawlers
Type of play that occurs when a child uses an object in indiscriminate play.
Games with rules
Type of play that occurs when a child uses an object in indiscriminate play.
Rough-and-tumble play
Type of play that occurs when a child uses an object in indiscriminate play.
Gross motor skills
Type of play that occurs when a child uses an object in indiscriminate play.
Prime time
Type of play that occurs when a child uses an object in indiscriminate play.
Object play
Type of play that occurs when a child uses an object in indiscriminate play.
Newborns
Type of play that occurs when a child uses an object in indiscriminate play.
Chase games
Type of play that occurs when a child uses an object in indiscriminate play.
Chase
Type of play that occurs when a child uses an object in indiscriminate play.
Play ritual
Type of play that occurs when a child uses an object in indiscriminate play.
Fine motor skills
Type of play that occurs when a child uses an object in indiscriminate play.
Associative play
Type of play that occurs when a child uses an object in indiscriminate play.
Superhero play
Type of play that occurs when a child uses an object in indiscriminate play.
Stereotypical play
Question
What are the three major characteristics of development during the primary grade - ages six to eight years - that impact play?
Question
____________________ play is play that occurs among two or more children who communicate verbally and cooperatively adjust roles during the play episode.
Question
Match between columns
Type of play when a child pretends to be someone strong and powerful.
Secondary circular reaction stage
Type of play when a child pretends to be someone strong and powerful.
Tertiary circular reactions
Type of play when a child pretends to be someone strong and powerful.
Reflexive stage
Type of play when a child pretends to be someone strong and powerful.
Coordination of secondary schemes
Type of play when a child pretends to be someone strong and powerful.
Primary circular reactions
Type of play when a child pretends to be someone strong and powerful.
Invention of new means through mental combinations
Type of play when a child pretends to be someone strong and powerful.
Creepers-crawlers
Type of play when a child pretends to be someone strong and powerful.
Games with rules
Type of play when a child pretends to be someone strong and powerful.
Rough-and-tumble play
Type of play when a child pretends to be someone strong and powerful.
Gross motor skills
Type of play when a child pretends to be someone strong and powerful.
Prime time
Type of play when a child pretends to be someone strong and powerful.
Object play
Type of play when a child pretends to be someone strong and powerful.
Newborns
Type of play when a child pretends to be someone strong and powerful.
Chase games
Type of play when a child pretends to be someone strong and powerful.
Chase
Type of play when a child pretends to be someone strong and powerful.
Play ritual
Type of play when a child pretends to be someone strong and powerful.
Fine motor skills
Type of play when a child pretends to be someone strong and powerful.
Associative play
Type of play when a child pretends to be someone strong and powerful.
Superhero play
Type of play when a child pretends to be someone strong and powerful.
Stereotypical play
Question
____________________ play occurs when children use materials to create.
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Match between columns
Play between two children that involves interaction.
Secondary circular reaction stage
Play between two children that involves interaction.
Tertiary circular reactions
Play between two children that involves interaction.
Reflexive stage
Play between two children that involves interaction.
Coordination of secondary schemes
Play between two children that involves interaction.
Primary circular reactions
Play between two children that involves interaction.
Invention of new means through mental combinations
Play between two children that involves interaction.
Creepers-crawlers
Play between two children that involves interaction.
Games with rules
Play between two children that involves interaction.
Rough-and-tumble play
Play between two children that involves interaction.
Gross motor skills
Play between two children that involves interaction.
Prime time
Play between two children that involves interaction.
Object play
Play between two children that involves interaction.
Newborns
Play between two children that involves interaction.
Chase games
Play between two children that involves interaction.
Chase
Play between two children that involves interaction.
Play ritual
Play between two children that involves interaction.
Fine motor skills
Play between two children that involves interaction.
Associative play
Play between two children that involves interaction.
Superhero play
Play between two children that involves interaction.
Stereotypical play
Question
List 5 ways infants benefit from play.
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List three stages of infant and toddler movement.
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Exploration begins when the child enjoys applying schema to inadequate objects.
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Match between columns
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Secondary circular reaction stage
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Tertiary circular reactions
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Reflexive stage
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Coordination of secondary schemes
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Primary circular reactions
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Invention of new means through mental combinations
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Creepers-crawlers
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Games with rules
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Rough-and-tumble play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Gross motor skills
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Prime time
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Object play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Newborns
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Chase games
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Chase
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Play ritual
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Fine motor skills
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Associative play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Superhero play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Stereotypical play
Question
Match between columns
Period during which the brain is particularly efficient at specific types of learning.
Secondary circular reaction stage
Period during which the brain is particularly efficient at specific types of learning.
Tertiary circular reactions
Period during which the brain is particularly efficient at specific types of learning.
Reflexive stage
Period during which the brain is particularly efficient at specific types of learning.
Coordination of secondary schemes
Period during which the brain is particularly efficient at specific types of learning.
Primary circular reactions
Period during which the brain is particularly efficient at specific types of learning.
Invention of new means through mental combinations
Period during which the brain is particularly efficient at specific types of learning.
Creepers-crawlers
Period during which the brain is particularly efficient at specific types of learning.
Games with rules
Period during which the brain is particularly efficient at specific types of learning.
Rough-and-tumble play
Period during which the brain is particularly efficient at specific types of learning.
Gross motor skills
Period during which the brain is particularly efficient at specific types of learning.
Prime time
Period during which the brain is particularly efficient at specific types of learning.
Object play
Period during which the brain is particularly efficient at specific types of learning.
Newborns
Period during which the brain is particularly efficient at specific types of learning.
Chase games
Period during which the brain is particularly efficient at specific types of learning.
Chase
Period during which the brain is particularly efficient at specific types of learning.
Play ritual
Period during which the brain is particularly efficient at specific types of learning.
Fine motor skills
Period during which the brain is particularly efficient at specific types of learning.
Associative play
Period during which the brain is particularly efficient at specific types of learning.
Superhero play
Period during which the brain is particularly efficient at specific types of learning.
Stereotypical play
Question
List four characteristics of sociodramatic play.
Question
Match between columns
Transmission of cultural values through aesthetically satisfying behaviors.
Secondary circular reaction stage
Transmission of cultural values through aesthetically satisfying behaviors.
Tertiary circular reactions
Transmission of cultural values through aesthetically satisfying behaviors.
Reflexive stage
Transmission of cultural values through aesthetically satisfying behaviors.
Coordination of secondary schemes
Transmission of cultural values through aesthetically satisfying behaviors.
Primary circular reactions
Transmission of cultural values through aesthetically satisfying behaviors.
Invention of new means through mental combinations
Transmission of cultural values through aesthetically satisfying behaviors.
Creepers-crawlers
Transmission of cultural values through aesthetically satisfying behaviors.
Games with rules
Transmission of cultural values through aesthetically satisfying behaviors.
Rough-and-tumble play
Transmission of cultural values through aesthetically satisfying behaviors.
Gross motor skills
Transmission of cultural values through aesthetically satisfying behaviors.
Prime time
Transmission of cultural values through aesthetically satisfying behaviors.
Object play
Transmission of cultural values through aesthetically satisfying behaviors.
Newborns
Transmission of cultural values through aesthetically satisfying behaviors.
Chase games
Transmission of cultural values through aesthetically satisfying behaviors.
Chase
Transmission of cultural values through aesthetically satisfying behaviors.
Play ritual
Transmission of cultural values through aesthetically satisfying behaviors.
Fine motor skills
Transmission of cultural values through aesthetically satisfying behaviors.
Associative play
Transmission of cultural values through aesthetically satisfying behaviors.
Superhero play
Transmission of cultural values through aesthetically satisfying behaviors.
Stereotypical play
Question
Match between columns
Play that involves running, chasing, fleeing, and wrestling behaviors.
Secondary circular reaction stage
Play that involves running, chasing, fleeing, and wrestling behaviors.
Tertiary circular reactions
Play that involves running, chasing, fleeing, and wrestling behaviors.
Reflexive stage
Play that involves running, chasing, fleeing, and wrestling behaviors.
Coordination of secondary schemes
Play that involves running, chasing, fleeing, and wrestling behaviors.
Primary circular reactions
Play that involves running, chasing, fleeing, and wrestling behaviors.
Invention of new means through mental combinations
Play that involves running, chasing, fleeing, and wrestling behaviors.
Creepers-crawlers
Play that involves running, chasing, fleeing, and wrestling behaviors.
Games with rules
Play that involves running, chasing, fleeing, and wrestling behaviors.
Rough-and-tumble play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Gross motor skills
Play that involves running, chasing, fleeing, and wrestling behaviors.
Prime time
Play that involves running, chasing, fleeing, and wrestling behaviors.
Object play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Newborns
Play that involves running, chasing, fleeing, and wrestling behaviors.
Chase games
Play that involves running, chasing, fleeing, and wrestling behaviors.
Chase
Play that involves running, chasing, fleeing, and wrestling behaviors.
Play ritual
Play that involves running, chasing, fleeing, and wrestling behaviors.
Fine motor skills
Play that involves running, chasing, fleeing, and wrestling behaviors.
Associative play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Superhero play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Stereotypical play
Question
List the three major elements in symbolic play that occur during the first two years of life.
Question
What factors affect the child's development?
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____________________ play is viewed as an imitation of reality that includes orderliness, exact imitation of reality, and collective symbolism of play roles.
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____________________ skills refer to skills that involve movement.
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Match between columns
Games that have an element of competition.
Secondary circular reaction stage
Games that have an element of competition.
Tertiary circular reactions
Games that have an element of competition.
Reflexive stage
Games that have an element of competition.
Coordination of secondary schemes
Games that have an element of competition.
Primary circular reactions
Games that have an element of competition.
Invention of new means through mental combinations
Games that have an element of competition.
Creepers-crawlers
Games that have an element of competition.
Games with rules
Games that have an element of competition.
Rough-and-tumble play
Games that have an element of competition.
Gross motor skills
Games that have an element of competition.
Prime time
Games that have an element of competition.
Object play
Games that have an element of competition.
Newborns
Games that have an element of competition.
Chase games
Games that have an element of competition.
Chase
Games that have an element of competition.
Play ritual
Games that have an element of competition.
Fine motor skills
Games that have an element of competition.
Associative play
Games that have an element of competition.
Superhero play
Games that have an element of competition.
Stereotypical play
Question
The child -to-child relationship affects all aspects of development.
Question
Match between columns
Infants: birth to four months.
Secondary circular reaction stage
Infants: birth to four months.
Tertiary circular reactions
Infants: birth to four months.
Reflexive stage
Infants: birth to four months.
Coordination of secondary schemes
Infants: birth to four months.
Primary circular reactions
Infants: birth to four months.
Invention of new means through mental combinations
Infants: birth to four months.
Creepers-crawlers
Infants: birth to four months.
Games with rules
Infants: birth to four months.
Rough-and-tumble play
Infants: birth to four months.
Gross motor skills
Infants: birth to four months.
Prime time
Infants: birth to four months.
Object play
Infants: birth to four months.
Newborns
Infants: birth to four months.
Chase games
Infants: birth to four months.
Chase
Infants: birth to four months.
Play ritual
Infants: birth to four months.
Fine motor skills
Infants: birth to four months.
Associative play
Infants: birth to four months.
Superhero play
Infants: birth to four months.
Stereotypical play
Question
Match between columns
Skills that develop large muscle coordination.
Secondary circular reaction stage
Skills that develop large muscle coordination.
Tertiary circular reactions
Skills that develop large muscle coordination.
Reflexive stage
Skills that develop large muscle coordination.
Coordination of secondary schemes
Skills that develop large muscle coordination.
Primary circular reactions
Skills that develop large muscle coordination.
Invention of new means through mental combinations
Skills that develop large muscle coordination.
Creepers-crawlers
Skills that develop large muscle coordination.
Games with rules
Skills that develop large muscle coordination.
Rough-and-tumble play
Skills that develop large muscle coordination.
Gross motor skills
Skills that develop large muscle coordination.
Prime time
Skills that develop large muscle coordination.
Object play
Skills that develop large muscle coordination.
Newborns
Skills that develop large muscle coordination.
Chase games
Skills that develop large muscle coordination.
Chase
Skills that develop large muscle coordination.
Play ritual
Skills that develop large muscle coordination.
Fine motor skills
Skills that develop large muscle coordination.
Associative play
Skills that develop large muscle coordination.
Superhero play
Skills that develop large muscle coordination.
Stereotypical play
Question
Match between columns
Skills that develop small muscle coordination.
Secondary circular reaction stage
Skills that develop small muscle coordination.
Tertiary circular reactions
Skills that develop small muscle coordination.
Reflexive stage
Skills that develop small muscle coordination.
Coordination of secondary schemes
Skills that develop small muscle coordination.
Primary circular reactions
Skills that develop small muscle coordination.
Invention of new means through mental combinations
Skills that develop small muscle coordination.
Creepers-crawlers
Skills that develop small muscle coordination.
Games with rules
Skills that develop small muscle coordination.
Rough-and-tumble play
Skills that develop small muscle coordination.
Gross motor skills
Skills that develop small muscle coordination.
Prime time
Skills that develop small muscle coordination.
Object play
Skills that develop small muscle coordination.
Newborns
Skills that develop small muscle coordination.
Chase games
Skills that develop small muscle coordination.
Chase
Skills that develop small muscle coordination.
Play ritual
Skills that develop small muscle coordination.
Fine motor skills
Skills that develop small muscle coordination.
Associative play
Skills that develop small muscle coordination.
Superhero play
Skills that develop small muscle coordination.
Stereotypical play
Question
Attachment serves as the foundation for social and emotional growth and development.
Question
During functional play, the child uses the object to imitate reality .
Question
Match between columns
Older infants who are beginning to crawl.
Secondary circular reaction stage
Older infants who are beginning to crawl.
Tertiary circular reactions
Older infants who are beginning to crawl.
Reflexive stage
Older infants who are beginning to crawl.
Coordination of secondary schemes
Older infants who are beginning to crawl.
Primary circular reactions
Older infants who are beginning to crawl.
Invention of new means through mental combinations
Older infants who are beginning to crawl.
Creepers-crawlers
Older infants who are beginning to crawl.
Games with rules
Older infants who are beginning to crawl.
Rough-and-tumble play
Older infants who are beginning to crawl.
Gross motor skills
Older infants who are beginning to crawl.
Prime time
Older infants who are beginning to crawl.
Object play
Older infants who are beginning to crawl.
Newborns
Older infants who are beginning to crawl.
Chase games
Older infants who are beginning to crawl.
Chase
Older infants who are beginning to crawl.
Play ritual
Older infants who are beginning to crawl.
Fine motor skills
Older infants who are beginning to crawl.
Associative play
Older infants who are beginning to crawl.
Superhero play
Older infants who are beginning to crawl.
Stereotypical play
Question
Match between columns
Involves one child running after another.
Secondary circular reaction stage
Involves one child running after another.
Tertiary circular reactions
Involves one child running after another.
Reflexive stage
Involves one child running after another.
Coordination of secondary schemes
Involves one child running after another.
Primary circular reactions
Involves one child running after another.
Invention of new means through mental combinations
Involves one child running after another.
Creepers-crawlers
Involves one child running after another.
Games with rules
Involves one child running after another.
Rough-and-tumble play
Involves one child running after another.
Gross motor skills
Involves one child running after another.
Prime time
Involves one child running after another.
Object play
Involves one child running after another.
Newborns
Involves one child running after another.
Chase games
Involves one child running after another.
Chase
Involves one child running after another.
Play ritual
Involves one child running after another.
Fine motor skills
Involves one child running after another.
Associative play
Involves one child running after another.
Superhero play
Involves one child running after another.
Stereotypical play
Question
Match between columns
Type of play that occurs when the infant can grasp objects.
Secondary circular reaction stage
Type of play that occurs when the infant can grasp objects.
Tertiary circular reactions
Type of play that occurs when the infant can grasp objects.
Reflexive stage
Type of play that occurs when the infant can grasp objects.
Coordination of secondary schemes
Type of play that occurs when the infant can grasp objects.
Primary circular reactions
Type of play that occurs when the infant can grasp objects.
Invention of new means through mental combinations
Type of play that occurs when the infant can grasp objects.
Creepers-crawlers
Type of play that occurs when the infant can grasp objects.
Games with rules
Type of play that occurs when the infant can grasp objects.
Rough-and-tumble play
Type of play that occurs when the infant can grasp objects.
Gross motor skills
Type of play that occurs when the infant can grasp objects.
Prime time
Type of play that occurs when the infant can grasp objects.
Object play
Type of play that occurs when the infant can grasp objects.
Newborns
Type of play that occurs when the infant can grasp objects.
Chase games
Type of play that occurs when the infant can grasp objects.
Chase
Type of play that occurs when the infant can grasp objects.
Play ritual
Type of play that occurs when the infant can grasp objects.
Fine motor skills
Type of play that occurs when the infant can grasp objects.
Associative play
Type of play that occurs when the infant can grasp objects.
Superhero play
Type of play that occurs when the infant can grasp objects.
Stereotypical play
Question
Match between columns
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Secondary circular reaction stage
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Tertiary circular reactions
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Reflexive stage
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Coordination of secondary schemes
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Primary circular reactions
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Invention of new means through mental combinations
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Creepers-crawlers
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Games with rules
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Rough-and-tumble play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Gross motor skills
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Prime time
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Object play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Newborns
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Chase games
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Chase
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Play ritual
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Fine motor skills
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Associative play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Superhero play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Stereotypical play
Question
Match between columns
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Secondary circular reaction stage
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Tertiary circular reactions
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Reflexive stage
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Coordination of secondary schemes
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Primary circular reactions
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Invention of new means through mental combinations
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Creepers-crawlers
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Games with rules
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Rough-and-tumble play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Gross motor skills
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Prime time
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Object play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Newborns
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Chase games
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Chase
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Play ritual
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Fine motor skills
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Associative play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Superhero play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Stereotypical play
Question
Match between columns
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Secondary circular reaction stage
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Tertiary circular reactions
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Reflexive stage
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Coordination of secondary schemes
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Primary circular reactions
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Invention of new means through mental combinations
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Creepers-crawlers
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Games with rules
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Rough-and-tumble play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Gross motor skills
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Prime time
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Object play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Newborns
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Chase games
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Chase
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Play ritual
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Fine motor skills
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Associative play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Superhero play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Stereotypical play
Question
Match between columns
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Secondary circular reaction stage
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Tertiary circular reactions
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Reflexive stage
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Coordination of secondary schemes
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Primary circular reactions
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Invention of new means through mental combinations
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Creepers-crawlers
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Games with rules
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Rough-and-tumble play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Gross motor skills
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Prime time
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Object play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Newborns
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Chase games
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Chase
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Play ritual
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Fine motor skills
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Associative play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Superhero play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Stereotypical play
Question
Match between columns
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Secondary circular reaction stage
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Tertiary circular reactions
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Reflexive stage
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Coordination of secondary schemes
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Primary circular reactions
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Invention of new means through mental combinations
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Creepers-crawlers
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Games with rules
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Rough-and-tumble play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Gross motor skills
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Prime time
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Object play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Newborns
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Chase games
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Chase
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Play ritual
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Fine motor skills
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Associative play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Superhero play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Stereotypical play
Question
Match between columns
Level of practice play that occurs from birth to one month; reflexes dominate.
Secondary circular reaction stage
Level of practice play that occurs from birth to one month; reflexes dominate.
Tertiary circular reactions
Level of practice play that occurs from birth to one month; reflexes dominate.
Reflexive stage
Level of practice play that occurs from birth to one month; reflexes dominate.
Coordination of secondary schemes
Level of practice play that occurs from birth to one month; reflexes dominate.
Primary circular reactions
Level of practice play that occurs from birth to one month; reflexes dominate.
Invention of new means through mental combinations
Level of practice play that occurs from birth to one month; reflexes dominate.
Creepers-crawlers
Level of practice play that occurs from birth to one month; reflexes dominate.
Games with rules
Level of practice play that occurs from birth to one month; reflexes dominate.
Rough-and-tumble play
Level of practice play that occurs from birth to one month; reflexes dominate.
Gross motor skills
Level of practice play that occurs from birth to one month; reflexes dominate.
Prime time
Level of practice play that occurs from birth to one month; reflexes dominate.
Object play
Level of practice play that occurs from birth to one month; reflexes dominate.
Newborns
Level of practice play that occurs from birth to one month; reflexes dominate.
Chase games
Level of practice play that occurs from birth to one month; reflexes dominate.
Chase
Level of practice play that occurs from birth to one month; reflexes dominate.
Play ritual
Level of practice play that occurs from birth to one month; reflexes dominate.
Fine motor skills
Level of practice play that occurs from birth to one month; reflexes dominate.
Associative play
Level of practice play that occurs from birth to one month; reflexes dominate.
Superhero play
Level of practice play that occurs from birth to one month; reflexes dominate.
Stereotypical play
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Deck 2: Play As Development
1
The study by Shirley Brice Heath found that language development is unaffected by socioeconomic status.
False
2
Play benefits infants because:

A) it keeps the infant at an optimal level of arousal.
B) it causes the infant to attend more closely to the social aspects of language.
C) it facilitates the process of parent infant attachment.
D) all of the above.
E) none of the above.
D
3
High mobility is a term used to describe infants who cannot walk.
False
4
Object play usually begins when the child is about eight months old.
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5
Research shows that infants will survive and thrive properly without adult interaction.
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6
For the first two years of life, children discover their world through play and exploration.
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7
Pictures of infants should never be placed in infant-toddler centers.
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8
Berger and Thomson (1996) called the time from ages two to six the play years.
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9
The availability of play activities affects not only a child's development, but also the size of his or her brain.
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10
Decentration in symbolic play first begins around two years of age.
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11
Play begins as early as the second month of life.
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12
The child will usually form an attachment to only one adult.
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13
The most rapid period of physical growth and development occurs during the first two years.
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14
Motor development produces the most obvious changes during the first two years.
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15
The basis for language and communication is established during adult/child interaction.
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16
Reflexes rule the reflexive stage.
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17
Around the age of two, toddlers develop an interest in looking at and playing with other young children.
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18
Cooperative play is not generally evident in children until they reach the age of two.
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19
Infants and young children are socialized into their culture by adults and older peers.
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20
Play rituals are activities that instill cultural values through aesthetically satisfying behaviors.
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21
The strong emotional tie between a baby or young child and caring adult is known as:

A) attachment.
B) language development.
C) peer play.
D) integration.
E) inclusion.
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22
Which of the following is true during the primary grades?

A) Symbolic play decreases.
B) Sociodramatic play turns into storytelling.
C) Differences in gender appear in play rituals.
D) All of the above.
E) None of the above.
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23
_________________ is a strong emotional bond between a baby or young child and caring adult who is part of the child's everyday life.
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24
Games with rules are generally associated with:

A) infants.
B) toddlers.
C) preschoolers.
D) kindergarteners.
E) primary grades.
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25
When a child uses an object for the purpose for which it was intended, it is called:

A) functional play.
B) object play.
C) symbolic play.
D) exploratory play.
E) social play.
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26
Parten's categories of play during the toddler years are _______________ and _______________.
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27
During the first year of life, infants spend a great deal of time ___________ and ___________ to the world around them.
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28
Elements of symbolic play that occur during the first two years of life include:

A) decontextualization.
B) decentration.
C) integration.
D) all of the above.
E) none of the above.
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29
Parallel play occurs when the child:

A) watches play.
B) plays alone.
C) plays with toys.
D) plays alongside another child without interacting.
E) plays with two or more children in an interactive manner.
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30
_______________ or stereotypical play occurs when the child uses the object in an indiscriminate way, such as banging a cup.
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31
During the first two years of life, __________or practice play dominates.
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32
_______________ occurs when the child moves from focusing on self to focusing on others.
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33
During _________ play, the child uses the object for which it was intended. For example, a drinking cup is used to pretend drinking.
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34
Positive influences have a ___________ effect on the brain.
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35
The most rapid period of physical growth and development occurs during:

A) the first two years.
B) two to three years.
C) three to four years.
D) four to seven years.
E) none of the above.
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36
Senses that infants use include ____________, ____________, _____________, ___________, and _____________.
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37
Negative influences ___________ the brain's activity level.
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38
_______________ involves the combination of several single schemes into a multiple scheme play experience in symbolic play.
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39
The type of play that occurs when a child uses an object to represent another object is:

A) sociodramatic play.
B) symbolic play.
C) dramatic play.
D) constructive play.
E) all of the above.
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40
Primary grade (ages six to eight years) children's development that impacts play includes:

A) a need for order.
B) a need to belong.
C) a sense of self.
D) all of the above.
E) none of the above.
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41
Match between columns
Type of play that occurs when a child uses an object in indiscriminate play.
Secondary circular reaction stage
Type of play that occurs when a child uses an object in indiscriminate play.
Tertiary circular reactions
Type of play that occurs when a child uses an object in indiscriminate play.
Reflexive stage
Type of play that occurs when a child uses an object in indiscriminate play.
Coordination of secondary schemes
Type of play that occurs when a child uses an object in indiscriminate play.
Primary circular reactions
Type of play that occurs when a child uses an object in indiscriminate play.
Invention of new means through mental combinations
Type of play that occurs when a child uses an object in indiscriminate play.
Creepers-crawlers
Type of play that occurs when a child uses an object in indiscriminate play.
Games with rules
Type of play that occurs when a child uses an object in indiscriminate play.
Rough-and-tumble play
Type of play that occurs when a child uses an object in indiscriminate play.
Gross motor skills
Type of play that occurs when a child uses an object in indiscriminate play.
Prime time
Type of play that occurs when a child uses an object in indiscriminate play.
Object play
Type of play that occurs when a child uses an object in indiscriminate play.
Newborns
Type of play that occurs when a child uses an object in indiscriminate play.
Chase games
Type of play that occurs when a child uses an object in indiscriminate play.
Chase
Type of play that occurs when a child uses an object in indiscriminate play.
Play ritual
Type of play that occurs when a child uses an object in indiscriminate play.
Fine motor skills
Type of play that occurs when a child uses an object in indiscriminate play.
Associative play
Type of play that occurs when a child uses an object in indiscriminate play.
Superhero play
Type of play that occurs when a child uses an object in indiscriminate play.
Stereotypical play
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42
What are the three major characteristics of development during the primary grade - ages six to eight years - that impact play?
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43
____________________ play is play that occurs among two or more children who communicate verbally and cooperatively adjust roles during the play episode.
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44
Match between columns
Type of play when a child pretends to be someone strong and powerful.
Secondary circular reaction stage
Type of play when a child pretends to be someone strong and powerful.
Tertiary circular reactions
Type of play when a child pretends to be someone strong and powerful.
Reflexive stage
Type of play when a child pretends to be someone strong and powerful.
Coordination of secondary schemes
Type of play when a child pretends to be someone strong and powerful.
Primary circular reactions
Type of play when a child pretends to be someone strong and powerful.
Invention of new means through mental combinations
Type of play when a child pretends to be someone strong and powerful.
Creepers-crawlers
Type of play when a child pretends to be someone strong and powerful.
Games with rules
Type of play when a child pretends to be someone strong and powerful.
Rough-and-tumble play
Type of play when a child pretends to be someone strong and powerful.
Gross motor skills
Type of play when a child pretends to be someone strong and powerful.
Prime time
Type of play when a child pretends to be someone strong and powerful.
Object play
Type of play when a child pretends to be someone strong and powerful.
Newborns
Type of play when a child pretends to be someone strong and powerful.
Chase games
Type of play when a child pretends to be someone strong and powerful.
Chase
Type of play when a child pretends to be someone strong and powerful.
Play ritual
Type of play when a child pretends to be someone strong and powerful.
Fine motor skills
Type of play when a child pretends to be someone strong and powerful.
Associative play
Type of play when a child pretends to be someone strong and powerful.
Superhero play
Type of play when a child pretends to be someone strong and powerful.
Stereotypical play
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45
____________________ play occurs when children use materials to create.
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46
Match between columns
Play between two children that involves interaction.
Secondary circular reaction stage
Play between two children that involves interaction.
Tertiary circular reactions
Play between two children that involves interaction.
Reflexive stage
Play between two children that involves interaction.
Coordination of secondary schemes
Play between two children that involves interaction.
Primary circular reactions
Play between two children that involves interaction.
Invention of new means through mental combinations
Play between two children that involves interaction.
Creepers-crawlers
Play between two children that involves interaction.
Games with rules
Play between two children that involves interaction.
Rough-and-tumble play
Play between two children that involves interaction.
Gross motor skills
Play between two children that involves interaction.
Prime time
Play between two children that involves interaction.
Object play
Play between two children that involves interaction.
Newborns
Play between two children that involves interaction.
Chase games
Play between two children that involves interaction.
Chase
Play between two children that involves interaction.
Play ritual
Play between two children that involves interaction.
Fine motor skills
Play between two children that involves interaction.
Associative play
Play between two children that involves interaction.
Superhero play
Play between two children that involves interaction.
Stereotypical play
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47
List 5 ways infants benefit from play.
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48
List three stages of infant and toddler movement.
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49
Exploration begins when the child enjoys applying schema to inadequate objects.
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50
Match between columns
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Secondary circular reaction stage
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Tertiary circular reactions
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Reflexive stage
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Coordination of secondary schemes
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Primary circular reactions
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Invention of new means through mental combinations
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Creepers-crawlers
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Games with rules
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Rough-and-tumble play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Gross motor skills
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Prime time
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Object play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Newborns
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Chase games
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Chase
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Play ritual
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Fine motor skills
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Associative play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Superhero play
Games that include threats of kissing, themes from popular culture, and traditional Hide and Seek.
Stereotypical play
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51
Match between columns
Period during which the brain is particularly efficient at specific types of learning.
Secondary circular reaction stage
Period during which the brain is particularly efficient at specific types of learning.
Tertiary circular reactions
Period during which the brain is particularly efficient at specific types of learning.
Reflexive stage
Period during which the brain is particularly efficient at specific types of learning.
Coordination of secondary schemes
Period during which the brain is particularly efficient at specific types of learning.
Primary circular reactions
Period during which the brain is particularly efficient at specific types of learning.
Invention of new means through mental combinations
Period during which the brain is particularly efficient at specific types of learning.
Creepers-crawlers
Period during which the brain is particularly efficient at specific types of learning.
Games with rules
Period during which the brain is particularly efficient at specific types of learning.
Rough-and-tumble play
Period during which the brain is particularly efficient at specific types of learning.
Gross motor skills
Period during which the brain is particularly efficient at specific types of learning.
Prime time
Period during which the brain is particularly efficient at specific types of learning.
Object play
Period during which the brain is particularly efficient at specific types of learning.
Newborns
Period during which the brain is particularly efficient at specific types of learning.
Chase games
Period during which the brain is particularly efficient at specific types of learning.
Chase
Period during which the brain is particularly efficient at specific types of learning.
Play ritual
Period during which the brain is particularly efficient at specific types of learning.
Fine motor skills
Period during which the brain is particularly efficient at specific types of learning.
Associative play
Period during which the brain is particularly efficient at specific types of learning.
Superhero play
Period during which the brain is particularly efficient at specific types of learning.
Stereotypical play
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52
List four characteristics of sociodramatic play.
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53
Match between columns
Transmission of cultural values through aesthetically satisfying behaviors.
Secondary circular reaction stage
Transmission of cultural values through aesthetically satisfying behaviors.
Tertiary circular reactions
Transmission of cultural values through aesthetically satisfying behaviors.
Reflexive stage
Transmission of cultural values through aesthetically satisfying behaviors.
Coordination of secondary schemes
Transmission of cultural values through aesthetically satisfying behaviors.
Primary circular reactions
Transmission of cultural values through aesthetically satisfying behaviors.
Invention of new means through mental combinations
Transmission of cultural values through aesthetically satisfying behaviors.
Creepers-crawlers
Transmission of cultural values through aesthetically satisfying behaviors.
Games with rules
Transmission of cultural values through aesthetically satisfying behaviors.
Rough-and-tumble play
Transmission of cultural values through aesthetically satisfying behaviors.
Gross motor skills
Transmission of cultural values through aesthetically satisfying behaviors.
Prime time
Transmission of cultural values through aesthetically satisfying behaviors.
Object play
Transmission of cultural values through aesthetically satisfying behaviors.
Newborns
Transmission of cultural values through aesthetically satisfying behaviors.
Chase games
Transmission of cultural values through aesthetically satisfying behaviors.
Chase
Transmission of cultural values through aesthetically satisfying behaviors.
Play ritual
Transmission of cultural values through aesthetically satisfying behaviors.
Fine motor skills
Transmission of cultural values through aesthetically satisfying behaviors.
Associative play
Transmission of cultural values through aesthetically satisfying behaviors.
Superhero play
Transmission of cultural values through aesthetically satisfying behaviors.
Stereotypical play
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54
Match between columns
Play that involves running, chasing, fleeing, and wrestling behaviors.
Secondary circular reaction stage
Play that involves running, chasing, fleeing, and wrestling behaviors.
Tertiary circular reactions
Play that involves running, chasing, fleeing, and wrestling behaviors.
Reflexive stage
Play that involves running, chasing, fleeing, and wrestling behaviors.
Coordination of secondary schemes
Play that involves running, chasing, fleeing, and wrestling behaviors.
Primary circular reactions
Play that involves running, chasing, fleeing, and wrestling behaviors.
Invention of new means through mental combinations
Play that involves running, chasing, fleeing, and wrestling behaviors.
Creepers-crawlers
Play that involves running, chasing, fleeing, and wrestling behaviors.
Games with rules
Play that involves running, chasing, fleeing, and wrestling behaviors.
Rough-and-tumble play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Gross motor skills
Play that involves running, chasing, fleeing, and wrestling behaviors.
Prime time
Play that involves running, chasing, fleeing, and wrestling behaviors.
Object play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Newborns
Play that involves running, chasing, fleeing, and wrestling behaviors.
Chase games
Play that involves running, chasing, fleeing, and wrestling behaviors.
Chase
Play that involves running, chasing, fleeing, and wrestling behaviors.
Play ritual
Play that involves running, chasing, fleeing, and wrestling behaviors.
Fine motor skills
Play that involves running, chasing, fleeing, and wrestling behaviors.
Associative play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Superhero play
Play that involves running, chasing, fleeing, and wrestling behaviors.
Stereotypical play
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55
List the three major elements in symbolic play that occur during the first two years of life.
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56
What factors affect the child's development?
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57
____________________ play is viewed as an imitation of reality that includes orderliness, exact imitation of reality, and collective symbolism of play roles.
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58
____________________ skills refer to skills that involve movement.
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59
Match between columns
Games that have an element of competition.
Secondary circular reaction stage
Games that have an element of competition.
Tertiary circular reactions
Games that have an element of competition.
Reflexive stage
Games that have an element of competition.
Coordination of secondary schemes
Games that have an element of competition.
Primary circular reactions
Games that have an element of competition.
Invention of new means through mental combinations
Games that have an element of competition.
Creepers-crawlers
Games that have an element of competition.
Games with rules
Games that have an element of competition.
Rough-and-tumble play
Games that have an element of competition.
Gross motor skills
Games that have an element of competition.
Prime time
Games that have an element of competition.
Object play
Games that have an element of competition.
Newborns
Games that have an element of competition.
Chase games
Games that have an element of competition.
Chase
Games that have an element of competition.
Play ritual
Games that have an element of competition.
Fine motor skills
Games that have an element of competition.
Associative play
Games that have an element of competition.
Superhero play
Games that have an element of competition.
Stereotypical play
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60
The child -to-child relationship affects all aspects of development.
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61
Match between columns
Infants: birth to four months.
Secondary circular reaction stage
Infants: birth to four months.
Tertiary circular reactions
Infants: birth to four months.
Reflexive stage
Infants: birth to four months.
Coordination of secondary schemes
Infants: birth to four months.
Primary circular reactions
Infants: birth to four months.
Invention of new means through mental combinations
Infants: birth to four months.
Creepers-crawlers
Infants: birth to four months.
Games with rules
Infants: birth to four months.
Rough-and-tumble play
Infants: birth to four months.
Gross motor skills
Infants: birth to four months.
Prime time
Infants: birth to four months.
Object play
Infants: birth to four months.
Newborns
Infants: birth to four months.
Chase games
Infants: birth to four months.
Chase
Infants: birth to four months.
Play ritual
Infants: birth to four months.
Fine motor skills
Infants: birth to four months.
Associative play
Infants: birth to four months.
Superhero play
Infants: birth to four months.
Stereotypical play
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62
Match between columns
Skills that develop large muscle coordination.
Secondary circular reaction stage
Skills that develop large muscle coordination.
Tertiary circular reactions
Skills that develop large muscle coordination.
Reflexive stage
Skills that develop large muscle coordination.
Coordination of secondary schemes
Skills that develop large muscle coordination.
Primary circular reactions
Skills that develop large muscle coordination.
Invention of new means through mental combinations
Skills that develop large muscle coordination.
Creepers-crawlers
Skills that develop large muscle coordination.
Games with rules
Skills that develop large muscle coordination.
Rough-and-tumble play
Skills that develop large muscle coordination.
Gross motor skills
Skills that develop large muscle coordination.
Prime time
Skills that develop large muscle coordination.
Object play
Skills that develop large muscle coordination.
Newborns
Skills that develop large muscle coordination.
Chase games
Skills that develop large muscle coordination.
Chase
Skills that develop large muscle coordination.
Play ritual
Skills that develop large muscle coordination.
Fine motor skills
Skills that develop large muscle coordination.
Associative play
Skills that develop large muscle coordination.
Superhero play
Skills that develop large muscle coordination.
Stereotypical play
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63
Match between columns
Skills that develop small muscle coordination.
Secondary circular reaction stage
Skills that develop small muscle coordination.
Tertiary circular reactions
Skills that develop small muscle coordination.
Reflexive stage
Skills that develop small muscle coordination.
Coordination of secondary schemes
Skills that develop small muscle coordination.
Primary circular reactions
Skills that develop small muscle coordination.
Invention of new means through mental combinations
Skills that develop small muscle coordination.
Creepers-crawlers
Skills that develop small muscle coordination.
Games with rules
Skills that develop small muscle coordination.
Rough-and-tumble play
Skills that develop small muscle coordination.
Gross motor skills
Skills that develop small muscle coordination.
Prime time
Skills that develop small muscle coordination.
Object play
Skills that develop small muscle coordination.
Newborns
Skills that develop small muscle coordination.
Chase games
Skills that develop small muscle coordination.
Chase
Skills that develop small muscle coordination.
Play ritual
Skills that develop small muscle coordination.
Fine motor skills
Skills that develop small muscle coordination.
Associative play
Skills that develop small muscle coordination.
Superhero play
Skills that develop small muscle coordination.
Stereotypical play
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64
Attachment serves as the foundation for social and emotional growth and development.
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65
During functional play, the child uses the object to imitate reality .
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66
Match between columns
Older infants who are beginning to crawl.
Secondary circular reaction stage
Older infants who are beginning to crawl.
Tertiary circular reactions
Older infants who are beginning to crawl.
Reflexive stage
Older infants who are beginning to crawl.
Coordination of secondary schemes
Older infants who are beginning to crawl.
Primary circular reactions
Older infants who are beginning to crawl.
Invention of new means through mental combinations
Older infants who are beginning to crawl.
Creepers-crawlers
Older infants who are beginning to crawl.
Games with rules
Older infants who are beginning to crawl.
Rough-and-tumble play
Older infants who are beginning to crawl.
Gross motor skills
Older infants who are beginning to crawl.
Prime time
Older infants who are beginning to crawl.
Object play
Older infants who are beginning to crawl.
Newborns
Older infants who are beginning to crawl.
Chase games
Older infants who are beginning to crawl.
Chase
Older infants who are beginning to crawl.
Play ritual
Older infants who are beginning to crawl.
Fine motor skills
Older infants who are beginning to crawl.
Associative play
Older infants who are beginning to crawl.
Superhero play
Older infants who are beginning to crawl.
Stereotypical play
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67
Match between columns
Involves one child running after another.
Secondary circular reaction stage
Involves one child running after another.
Tertiary circular reactions
Involves one child running after another.
Reflexive stage
Involves one child running after another.
Coordination of secondary schemes
Involves one child running after another.
Primary circular reactions
Involves one child running after another.
Invention of new means through mental combinations
Involves one child running after another.
Creepers-crawlers
Involves one child running after another.
Games with rules
Involves one child running after another.
Rough-and-tumble play
Involves one child running after another.
Gross motor skills
Involves one child running after another.
Prime time
Involves one child running after another.
Object play
Involves one child running after another.
Newborns
Involves one child running after another.
Chase games
Involves one child running after another.
Chase
Involves one child running after another.
Play ritual
Involves one child running after another.
Fine motor skills
Involves one child running after another.
Associative play
Involves one child running after another.
Superhero play
Involves one child running after another.
Stereotypical play
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68
Match between columns
Type of play that occurs when the infant can grasp objects.
Secondary circular reaction stage
Type of play that occurs when the infant can grasp objects.
Tertiary circular reactions
Type of play that occurs when the infant can grasp objects.
Reflexive stage
Type of play that occurs when the infant can grasp objects.
Coordination of secondary schemes
Type of play that occurs when the infant can grasp objects.
Primary circular reactions
Type of play that occurs when the infant can grasp objects.
Invention of new means through mental combinations
Type of play that occurs when the infant can grasp objects.
Creepers-crawlers
Type of play that occurs when the infant can grasp objects.
Games with rules
Type of play that occurs when the infant can grasp objects.
Rough-and-tumble play
Type of play that occurs when the infant can grasp objects.
Gross motor skills
Type of play that occurs when the infant can grasp objects.
Prime time
Type of play that occurs when the infant can grasp objects.
Object play
Type of play that occurs when the infant can grasp objects.
Newborns
Type of play that occurs when the infant can grasp objects.
Chase games
Type of play that occurs when the infant can grasp objects.
Chase
Type of play that occurs when the infant can grasp objects.
Play ritual
Type of play that occurs when the infant can grasp objects.
Fine motor skills
Type of play that occurs when the infant can grasp objects.
Associative play
Type of play that occurs when the infant can grasp objects.
Superhero play
Type of play that occurs when the infant can grasp objects.
Stereotypical play
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69
Match between columns
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Secondary circular reaction stage
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Tertiary circular reactions
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Reflexive stage
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Coordination of secondary schemes
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Primary circular reactions
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Invention of new means through mental combinations
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Creepers-crawlers
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Games with rules
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Rough-and-tumble play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Gross motor skills
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Prime time
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Object play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Newborns
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Chase games
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Chase
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Play ritual
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Fine motor skills
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Associative play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Superhero play
Level of practice play that occurs from eighteen months to twenty-four months; pretense begins.
Stereotypical play
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70
Match between columns
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Secondary circular reaction stage
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Tertiary circular reactions
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Reflexive stage
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Coordination of secondary schemes
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Primary circular reactions
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Invention of new means through mental combinations
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Creepers-crawlers
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Games with rules
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Rough-and-tumble play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Gross motor skills
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Prime time
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Object play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Newborns
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Chase games
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Chase
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Play ritual
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Fine motor skills
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Associative play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Superhero play
Level of practice play that occurs from one year to eighteen months; child can stand and can move from one scheme to another.
Stereotypical play
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71
Match between columns
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Secondary circular reaction stage
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Tertiary circular reactions
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Reflexive stage
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Coordination of secondary schemes
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Primary circular reactions
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Invention of new means through mental combinations
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Creepers-crawlers
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Games with rules
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Rough-and-tumble play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Gross motor skills
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Prime time
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Object play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Newborns
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Chase games
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Chase
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Play ritual
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Fine motor skills
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Associative play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Superhero play
Level of practice play that occurs from eight to twelve months; child is trying known actions in new situations and can move quickly from one action to another.
Stereotypical play
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72
Match between columns
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Secondary circular reaction stage
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Tertiary circular reactions
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Reflexive stage
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Coordination of secondary schemes
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Primary circular reactions
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Invention of new means through mental combinations
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Creepers-crawlers
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Games with rules
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Rough-and-tumble play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Gross motor skills
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Prime time
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Object play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Newborns
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Chase games
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Chase
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Play ritual
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Fine motor skills
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Associative play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Superhero play
Level of practice play that occurs from four to eight months; reaching and grabbing skills are developing.
Stereotypical play
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73
Match between columns
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Secondary circular reaction stage
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Tertiary circular reactions
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Reflexive stage
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Coordination of secondary schemes
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Primary circular reactions
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Invention of new means through mental combinations
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Creepers-crawlers
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Games with rules
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Rough-and-tumble play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Gross motor skills
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Prime time
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Object play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Newborns
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Chase games
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Chase
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Play ritual
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Fine motor skills
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Associative play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Superhero play
Level of practice play that occurs from one to four months; touching and grasping with circular reactions begin.
Stereotypical play
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74
Match between columns
Level of practice play that occurs from birth to one month; reflexes dominate.
Secondary circular reaction stage
Level of practice play that occurs from birth to one month; reflexes dominate.
Tertiary circular reactions
Level of practice play that occurs from birth to one month; reflexes dominate.
Reflexive stage
Level of practice play that occurs from birth to one month; reflexes dominate.
Coordination of secondary schemes
Level of practice play that occurs from birth to one month; reflexes dominate.
Primary circular reactions
Level of practice play that occurs from birth to one month; reflexes dominate.
Invention of new means through mental combinations
Level of practice play that occurs from birth to one month; reflexes dominate.
Creepers-crawlers
Level of practice play that occurs from birth to one month; reflexes dominate.
Games with rules
Level of practice play that occurs from birth to one month; reflexes dominate.
Rough-and-tumble play
Level of practice play that occurs from birth to one month; reflexes dominate.
Gross motor skills
Level of practice play that occurs from birth to one month; reflexes dominate.
Prime time
Level of practice play that occurs from birth to one month; reflexes dominate.
Object play
Level of practice play that occurs from birth to one month; reflexes dominate.
Newborns
Level of practice play that occurs from birth to one month; reflexes dominate.
Chase games
Level of practice play that occurs from birth to one month; reflexes dominate.
Chase
Level of practice play that occurs from birth to one month; reflexes dominate.
Play ritual
Level of practice play that occurs from birth to one month; reflexes dominate.
Fine motor skills
Level of practice play that occurs from birth to one month; reflexes dominate.
Associative play
Level of practice play that occurs from birth to one month; reflexes dominate.
Superhero play
Level of practice play that occurs from birth to one month; reflexes dominate.
Stereotypical play
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Unlock Deck
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