Deck 10: Creative Thinking
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/44
Play
Full screen (f)
Deck 10: Creative Thinking
1
The creative process appears to be fundamentally different from the everyday thinking processes that most people use.
False
2
Most great creative acts involve serendipity, a "happy accident" in which the creative individual is lucky enough to be at the right place at the right time.
False
3
Thinking analogically requires the application of information that was learned in one context to a very different context.
True
4
All of the strategies for enhancing creative thinking involve the "spread of activation" through the knowledge base that an individual has stored in memory.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
5
People who have many ideas are more likely to come up with good ideas than people who have few ideas.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
6
An environment that is supportive of the creative process is one in which individuals receive continuous rewards for their work.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
7
Because creative acts are, by definition, unusual, creative people tend to be less concerned about conformity than less creative people.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
8
Research has shown that it is not possible to increase creativity with training because the creative process does not follow rules.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
9
Creative people tend to be good at finding problems that most of us fail to recognize, in addition to being good problem solvers.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
10
The most important component of the creative process is a large, interconnected knowledge net.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following statements is NOT true of creativity?
A) Creativity is easily defined
B) Creativity is a subjective judgment
C) Judgments of a thing as "creative" generally involves examining its novelty and quality
D) Creative products are often unusual, meaningful, and useful.
E) All of the above statements are true of creativity
A) Creativity is easily defined
B) Creativity is a subjective judgment
C) Judgments of a thing as "creative" generally involves examining its novelty and quality
D) Creative products are often unusual, meaningful, and useful.
E) All of the above statements are true of creativity
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
12
Hargadon and Bechky (2006) listed four patterns of behavior that can move teams beyond individual creativity. Which of the following is NOT identified as a pattern of behavior here?
A) seeking help.
B) giving help.
C) reframing a situation.
D) reinforcing group think.
E) All of the above are listed as four patterns of behavior that can move teams beyond individual creativity
A) seeking help.
B) giving help.
C) reframing a situation.
D) reinforcing group think.
E) All of the above are listed as four patterns of behavior that can move teams beyond individual creativity
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
13
The two-phase model of problem-solving called __________ is named for the repeated cycles of __________ that are part of problem-solving.
A) geneplore…..giving help and exploring problems
B) biosociation…..giving help and reframing
C) biosociation…..brainstorming and creativity
D) geneplore…..generation and exploration
A) geneplore…..giving help and exploring problems
B) biosociation…..giving help and reframing
C) biosociation…..brainstorming and creativity
D) geneplore…..generation and exploration
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
14
__________ relies on analogies from nature that can be adapted to human problems.
A) Synetics
B) Creativity
C) Bionics
D) Fantasy analogy
E) None of the above
A) Synetics
B) Creativity
C) Bionics
D) Fantasy analogy
E) None of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
15
Scientists examine the strength of spider webs in attempting to develop stronger materials for use in building and technology. This is an example of
A) synetics.
B) direct analogy.
C) bionics.
D) fantasy analogy.
E) None of the above
A) synetics.
B) direct analogy.
C) bionics.
D) fantasy analogy.
E) None of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
16
Someone who works very hard because they love what they do is motivated
A) by rewards.
B) by praise.
C) intrinsically.
D) extrinsically.
A) by rewards.
B) by praise.
C) intrinsically.
D) extrinsically.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
17
Someone who works very hard because they love to receive praise is motivated
A) socialistically.
B) psychologically.
C) intrinsically.
D) extrinsically.
A) socialistically.
B) psychologically.
C) intrinsically.
D) extrinsically.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
18
The creativity test that measures ability to form connections between seemingly different topics is called
A) the Remote Associations Test.
B) the Creative Uses Test.
C) the Divergence Production Test.
D) the Unusual Uses Test.
A) the Remote Associations Test.
B) the Creative Uses Test.
C) the Divergence Production Test.
D) the Unusual Uses Test.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
19
Which of the following is NOT a condition that tends to decrease or "kill" intrinsic motivation?
A) intelligence
B) reward
C) competition
D) surveillance
E) All of the above condition that decrease intrinsic motivation
A) intelligence
B) reward
C) competition
D) surveillance
E) All of the above condition that decrease intrinsic motivation
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
20
Which of the following is NOT a condition that tends to decrease or "kill" intrinsic motivation?
A) restricted choice
B) reward
C) competition
D) surveillance
E) All of the above condition that decrease intrinsic motivation
A) restricted choice
B) reward
C) competition
D) surveillance
E) All of the above condition that decrease intrinsic motivation
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
21
Most school and work environments tend to involve a great deal of
A) intrinsic motivation.
B) extrinsic motivation.
C) creativity.
D) critical thinking.
E) All of the above
A) intrinsic motivation.
B) extrinsic motivation.
C) creativity.
D) critical thinking.
E) All of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
22
Which of the following statements is true of brainstorming?
A) It involves coming up with as few solutions to a problem as possible
B) It always results in creative outcomes
C) It is very difficult to do alone
D) It has no rules except all judgment is deferred until a later time
E) All of the above are true of brainstorming
A) It involves coming up with as few solutions to a problem as possible
B) It always results in creative outcomes
C) It is very difficult to do alone
D) It has no rules except all judgment is deferred until a later time
E) All of the above are true of brainstorming
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
23
In __________, every characteristic or quality of the item or situation is listed and then examined for possible modification or recombination.
A) attribute listing
B) brainstorming
C) creative ideas checklists
D) analogical thinking
A) attribute listing
B) brainstorming
C) creative ideas checklists
D) analogical thinking
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
24
Describe the processes of generation, exploration, and evaluation, and their role in creative thinking.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
25
Describe the cognitive processes of insight, incubation, and spreading activation.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
26
Describe several environmental factors that research indicates are likely to stifle or inhibit creativity.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
27
Hargadon and Bechky (2006) listed four patterns of behavior that can move teams beyond individual creativity. Which of the following is NOT identified as a pattern of behavior here?
A) seeking help.
B) giving help.
C) reframing a situation.
D) reinforcing responses.
E) All of the above are listed as four patterns of behavior that can move teams beyond individual creativity
A) seeking help.
B) giving help.
C) reframing a situation.
D) reinforcing responses.
E) All of the above are listed as four patterns of behavior that can move teams beyond individual creativity
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
28
You forgot to water your orchid, and it's doing better than ever! Now you know how to take care of it properly. This is an example of
A) sensitivity.
B) synergy.
C) lunacy.
D) serendipity.
A) sensitivity.
B) synergy.
C) lunacy.
D) serendipity.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
29
Gardner (1989) argues that creative people __________ solve problems or fashion products that are creative.
A) easily
B) regularly
C) carefully
D) rarely
E) None of the above
A) easily
B) regularly
C) carefully
D) rarely
E) None of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
30
Specifically, creativity can involve two major outcomes:
A) finding problems and creating solutions.
B) failures and successes.
C) creating solutions and creating objects.
D) generating creative possibilities and evaluating creative solutions.
A) finding problems and creating solutions.
B) failures and successes.
C) creating solutions and creating objects.
D) generating creative possibilities and evaluating creative solutions.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
31
Lateral thinking is most like __________ thinking.
A) simple
B) uncomplicated
C) vertical
D) creative
A) simple
B) uncomplicated
C) vertical
D) creative
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
32
Thinking that is logical and straightforward is called __________.
A) vertical thinking
B) lateral thinking
C) creative thinking
D) synergy
E) None of the above
A) vertical thinking
B) lateral thinking
C) creative thinking
D) synergy
E) None of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
33
Thinking outside the box, or "around" a problem, is called __________.
A) vertical thinking
B) lateral thinking
C) creative thinking
D) synergy
A) vertical thinking
B) lateral thinking
C) creative thinking
D) synergy
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
34
__________ thinking is sometimes used as a synonym for idea discovery, while __________ thinking is the refinement and improvement of existing ideas.
A) Lateral…..vertical
B) Vertical…..lateral
C) Creative…..lateral
D) Creative…..critical
A) Lateral…..vertical
B) Vertical…..lateral
C) Creative…..lateral
D) Creative…..critical
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
35
Which of the following statements is NOT true regarding psychologists' views of highly creative people and creativity?
A) Creative people are highly intelligent, usually "geniuses"
B) Creativity is involved in everyday life, everyday tasks
C) Creativity is an extension of common thinking practices
D) There is "nothing special" about highly creative people, except that they are highly creative
E) All of the above are true regarding psychologists' views of highly creative people and creativity
A) Creative people are highly intelligent, usually "geniuses"
B) Creativity is involved in everyday life, everyday tasks
C) Creativity is an extension of common thinking practices
D) There is "nothing special" about highly creative people, except that they are highly creative
E) All of the above are true regarding psychologists' views of highly creative people and creativity
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
36
Which of the following statements is NOT true regarding psychologists' views of highly creative people and creativity?
A) Almost anyone with slightly above average intelligence can produce great creative products
B) There are no cognitive abilities that separate creative and noncreative people
C) Creative thinking uses thought processes that are quite ordinary
D) Most of us have ""what it takes"" to be highly creative
E) All of the above are true regarding psychologists' views of highly creative people and creativity
A) Almost anyone with slightly above average intelligence can produce great creative products
B) There are no cognitive abilities that separate creative and noncreative people
C) Creative thinking uses thought processes that are quite ordinary
D) Most of us have ""what it takes"" to be highly creative
E) All of the above are true regarding psychologists' views of highly creative people and creativity
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
37
Sensitivity is the __________ part of creativity.
A) creative
B) problem-finding
C) evaluation
D) brainstorming
E) None of the above
A) creative
B) problem-finding
C) evaluation
D) brainstorming
E) None of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
38
Biosociative thinking is similar to
A) creativity.
B) synergy.
C) serendipity.
D) brainstorming.
E) None of the above
A) creativity.
B) synergy.
C) serendipity.
D) brainstorming.
E) None of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
39
When different people with various types of knowledge are brought together to make creative decisions, __________ is being accomplished.
A) sensitivity
B) synergy
C) symbolic analogy
D) interdisciplinary joining
A) sensitivity
B) synergy
C) symbolic analogy
D) interdisciplinary joining
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
40
__________ refers to our responsiveness to information we perceive through our senses.
A) Sensitivity
B) Synergy
C) Symbolic analogy
D) Serendipity
A) Sensitivity
B) Synergy
C) Symbolic analogy
D) Serendipity
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
41
According to research, visual artists are likely to be very high in __________, which is why they are very creative.
A) intelligence
B) courage
C) persistence
D) sensitivity
E) All of the above
A) intelligence
B) courage
C) persistence
D) sensitivity
E) All of the above
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
42
__________ refers to the bringing together of seemingly disparate parts into a useful and functioning whole.
A) Symbolic analogy
B) Serendipity
C) Sensitivity
D) Synergy
A) Symbolic analogy
B) Serendipity
C) Sensitivity
D) Synergy
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
43
That hat with the beer cans attached to each side? You know, the one with the straws (so you have a hat and can drink beer from it)? That thing is an example of
A) sensitivity.
B) synergy.
C) lunacy.
D) serendipity.
A) sensitivity.
B) synergy.
C) lunacy.
D) serendipity.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck
44
Describe several techniques listed by McGuire (1997) that are useful for finding creative hypotheses.
Unlock Deck
Unlock for access to all 44 flashcards in this deck.
Unlock Deck
k this deck