Deck 8: Dynamic Competitive Strategy
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Deck 8: Dynamic Competitive Strategy
1
Within a strategic game,the choice of how to define 'scope' can have the effect that:
A)areas where organisations compete directly can be used to subsidise areas where they do not compete directly
B)games are linked
C)games are independent
D)games are mutually exclusive
A)areas where organisations compete directly can be used to subsidise areas where they do not compete directly
B)games are linked
C)games are independent
D)games are mutually exclusive
B
2
Nalebuff and Brandenburger developed the PARTS model for analysing competitive situations using game theory concepts.PARTS stands for:
A)playing fields,added interest,risk,tactics,search
B)parameters,added players,random chance,takeovers,stakeholders
C)players,added value,rules,tactics,scope
D)participation,amplification,rules,tactics,satisfaction
A)playing fields,added interest,risk,tactics,search
B)parameters,added players,random chance,takeovers,stakeholders
C)players,added value,rules,tactics,scope
D)participation,amplification,rules,tactics,satisfaction
C
3
A key issue in the 'value net' concept of 'value adding' is:
A)how to maximise value to counterparties without threatening retaliatory action by competitors
B)how to enhance value to suppliers without threatening retaliatory action by competitors
C)how to add value to customers without threatening retaliatory action by competitors
D)how to augment value to stakeholders without threatening retaliatory action by competitors
A)how to maximise value to counterparties without threatening retaliatory action by competitors
B)how to enhance value to suppliers without threatening retaliatory action by competitors
C)how to add value to customers without threatening retaliatory action by competitors
D)how to augment value to stakeholders without threatening retaliatory action by competitors
C
4
In D'Aveni's model of stronghold competition,entry barriers can be built by:
A)customer restraint and local rules
B)customer loyalty and familiarity
C)customer protection and local rules
D)customer power and increased advertising
A)customer restraint and local rules
B)customer loyalty and familiarity
C)customer protection and local rules
D)customer power and increased advertising
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5
Nalebuff and Brandenburger constructed a 'value net' comprising:
A)the competition,complementors,customers,creators,coordinators
B)collaborators,the opposition,flatterers,hostiles,supplementers
C)suppliers,the shareholders,employees,competitors,customers
D)complementors,customers,suppliers,competitors,the organisation
A)the competition,complementors,customers,creators,coordinators
B)collaborators,the opposition,flatterers,hostiles,supplementers
C)suppliers,the shareholders,employees,competitors,customers
D)complementors,customers,suppliers,competitors,the organisation
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6
Major oil producers' attempts to expand their oil production and renewable energy sources are an example of their:
A)simultaneous and sequential strategic moves
B)simultaneous strategic moves
C)sequential strategic moves
D)none of the above
A)simultaneous and sequential strategic moves
B)simultaneous strategic moves
C)sequential strategic moves
D)none of the above
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7
The three additional principles of game theory include:
A)if the organisation has a dominant strategy,it should use it
B)managers must act positively for enhanced cooperation
C)seeking solutions in stability
D)all of the above
A)if the organisation has a dominant strategy,it should use it
B)managers must act positively for enhanced cooperation
C)seeking solutions in stability
D)all of the above
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8
D'Aveni's model of timing-know-how competition implies:
A)a firm becoming a first mover attempts to create barriers to entry
B)a fresh price war results from a firm becoming a first mover
C)a first mover responds to barriers to entry by leapfrogging over them
D)new entrant matches to first mover through amalgamation
A)a firm becoming a first mover attempts to create barriers to entry
B)a fresh price war results from a firm becoming a first mover
C)a first mover responds to barriers to entry by leapfrogging over them
D)new entrant matches to first mover through amalgamation
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9
The key parameters defining any specific game in game theory include:
A)whether or not actions by competitors are simultaneous or differential
B)whether or not complete information about the issue is available
C)whether or not it is a one-off or multiperiod game
D)whether or not the expected outcomes are quantifiable 'payoffs'
A)whether or not actions by competitors are simultaneous or differential
B)whether or not complete information about the issue is available
C)whether or not it is a one-off or multiperiod game
D)whether or not the expected outcomes are quantifiable 'payoffs'
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10
According to Nalebuff and Brandenburg,cooperation ______________ value,while competition ______________ value.
A)creates,divides.
B) replaces,multiplies.
C) maximises,minimises.
D)subtracts,adds.
A)creates,divides.
B) replaces,multiplies.
C) maximises,minimises.
D)subtracts,adds.
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11
One of the key principles of game theory is:
A)knowledge of major competitor organisations
B)differentiation between one-period games and repeated interaction games
C)reasoning backwards to the expected actions of competitors to any move
D)all of the above
A)knowledge of major competitor organisations
B)differentiation between one-period games and repeated interaction games
C)reasoning backwards to the expected actions of competitors to any move
D)all of the above
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12
Which of the following is not one of the three principles that could be combined by an organisation to predict an 'end game' outcome for an industry or situation whereby an organization can reverse engineer the behavior required to achieve the best outcome for itself,based on the expected end game?
A)Consider the expected reactions of competitors to any move that is made by the organisation and reason backwards.
B) Know the competitor organizations as well as your own.
C) Differentiate between one-period games and repeated-interaction games.
D)Consider penalties placed on other organizations and implement a traditional strategic approach to counteract these types of interactions.
A)Consider the expected reactions of competitors to any move that is made by the organisation and reason backwards.
B) Know the competitor organizations as well as your own.
C) Differentiate between one-period games and repeated-interaction games.
D)Consider penalties placed on other organizations and implement a traditional strategic approach to counteract these types of interactions.
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13
Hubbard,Rice and Galvin describe the prisoner's dilemma as a:
A)one-player,single payout objective,two-shot,simultaneous action game
B)sequential action,two-player,multiple payoffs,shotgun game
C)single playoff,multiple objectives,subjective action
D)one-shot,two-player,sequential action,single payoff objective game
A)one-player,single payout objective,two-shot,simultaneous action game
B)sequential action,two-player,multiple payoffs,shotgun game
C)single playoff,multiple objectives,subjective action
D)one-shot,two-player,sequential action,single payoff objective game
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14
Within a strategic game,players indicate their perceptions of the competitive situation by:
A)a series of bluffs
B)signalling
C)a competitive fog
D)surrendering
A)a series of bluffs
B)signalling
C)a competitive fog
D)surrendering
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15
Innovative organisations do not accept the 'rules of the game',but seek to change them for their own benefits.In particular,one of the major 'rules' is:
A)the determination of industry standards
B)the determination of market competition
C)the determination of organisational culture
D)the determination of national economic goals
A)the determination of industry standards
B)the determination of market competition
C)the determination of organisational culture
D)the determination of national economic goals
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16
D'Aveni postulated that 'hypercompetition' arises when:
A)disequilibrium and rapid change by players create constant dynamic movement
B)rapid disequilibrium movement by key players creates dynamic changes
C)rapidly changing environment creates dynamic disequilibrium and movement by players
D)dynamic movement by players creates constant disequilibrium and rapid change
A)disequilibrium and rapid change by players create constant dynamic movement
B)rapid disequilibrium movement by key players creates dynamic changes
C)rapidly changing environment creates dynamic disequilibrium and movement by players
D)dynamic movement by players creates constant disequilibrium and rapid change
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17
One of D'Aveni's suggested ways for successful competition under hypercompetitive scenarios includes:
A)providing higher shareholder value
B)pausing for effect before implementation
C)surprising competitors with strategic moves
D)consolidation of rules
A)providing higher shareholder value
B)pausing for effect before implementation
C)surprising competitors with strategic moves
D)consolidation of rules
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18
D'Aveni's model of deep pockets competition implies that:
A)deep pockets are matched with increased advertising
B)deep pockets of resistance to change develop rapidly
C)deep pockets of industry absorption develop slowly
D)deep pockets lead to larger organisations initiating price wars
A)deep pockets are matched with increased advertising
B)deep pockets of resistance to change develop rapidly
C)deep pockets of industry absorption develop slowly
D)deep pockets lead to larger organisations initiating price wars
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19
In D'Aveni's model of cost-quality competition implies:
A)an initial price war leads directly to segment producers
B)new levels of value result directly from differentiation on quality
C)segment competition leads directly to a fresh price war
D)emergence of full-line producers covering all segments
A)an initial price war leads directly to segment producers
B)new levels of value result directly from differentiation on quality
C)segment competition leads directly to a fresh price war
D)emergence of full-line producers covering all segments
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20
D'Aveni identified four 'competitive areas':
A)cost advantage,deep holds,strong pockets,timing-know-how
B)side pockets,strangleholds,knowledge-timing,total quality management
C)timing-know-how,cost-quality,deep pockets,strongholds
D)strongholds,cost-benefit,timing-anyhow,long pockets
A)cost advantage,deep holds,strong pockets,timing-know-how
B)side pockets,strangleholds,knowledge-timing,total quality management
C)timing-know-how,cost-quality,deep pockets,strongholds
D)strongholds,cost-benefit,timing-anyhow,long pockets
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21
Consider the relevance of game theory in understanding business strategy.
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22
Which of the following industries would you consider is experiencing a declining stage of industry evolution?
A)Food manufacturing
B)Fixed line telecommunications
C)Internet search
D)Nanotechnology
A)Food manufacturing
B)Fixed line telecommunications
C)Internet search
D)Nanotechnology
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23
Define and explain D'Aveni's 'hypercompetition' concept.What are the major competitive arenas for it to occur?
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24
Nalebuff and Brandenburger have argued that organisations should be hostile to all competitors.
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25
Describe the PARTS model set forth by Nalebuff and Brandenburger.
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26
D'Aveni has argued that the situation of hypercompetition is best addressed through short-term and temporary advantage.
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27
While many strategies can be successful in emerging and growing industries,there are few approaches that can be successful in declining industries.
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28
Signalling is a major way of indicating organisational perceptions of the competitive situation.
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29
Hubbard,Rice and Galvin suggest that in respect of green sustainability issues,many organisations adopt:
A)an 'imitating others' approach
B)a proactive approach
C)a short-cut approach
D)a 'wait and see' approach
A)an 'imitating others' approach
B)a proactive approach
C)a short-cut approach
D)a 'wait and see' approach
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30
Explain the competitive options of small organisations to meet the challenges of 'deep pocket competitors'.
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31
One of the main principles of game theory is to consider the unexpected reactions of the competitors.
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32
According to D'Aveni,solutions to hypercompetition include consolidation and understanding of industry rules.
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33
Innovative organisations accept,understand and preserve the rules of the game.
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34
What is the best long-term approach for supporting sustainability and changing environmental practices?
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35
Before attempting to develop a business strategy based on some aspect of green or social sustainability,the organisation should ask whether it can be or will be copied.
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36
Tactics are best designed to have their own effect rather than affecting the perceptions.
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37
One of the principles of game theory is that all managers must think similarly if cooperation is to be promoted.
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38
Game theory is a complete and integrated theory of competitive strategy.
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39
The PARTS model introduced the idea that value chain members can both cooperate and compete at the same time.
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