Deck 11: Enhancing the Customer Experience With Technology

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Question
Providers intentionally use services as the stage and commodities as props to create a memorable experience for the customer.
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Question
Reducing the time of a relational service encounter is not likely to be in the best interests of either the customer or the firm.
Question
Experiences are fungible and pricing is typically established on the basis of costs and availability.
Question
Providing assurance that the transaction is indeed completed successfully are the key attributes of relational service encounters.
Question
Web technology allows business to create self-service applications that allow customers to access business systems with out any assistance from company employees.
Question
The decision to minimize the possibility of technological failure must be based on the full costs of outage as opposed to loss of customer goodwill.
Question
Technology plays a key role in how a customer "experiences" a company.
Question
The primary source of dissatisfaction when using self-service technology is the simple failure to perform.
Question
Customer marketing efforts both cater to a customer's need for experience and creates a customer's need for experience.
Question
Customer satisfaction is driven by the improvement or additional benefits provided by using self-service technology.
Question
The single greatest cause of customer dissatisfaction is either outright technical failure of a self-service interface or cases where the technology fails to work properly.
Question
The majority of customer encounters experienced by organizations are customer initiated.
Question
By building in redundancy and the ability to self-monitor, most technology systems can provide virtually continuous service.
Question
There is an increased economic value to an organization through the staging of customer experiences.
Question
The level of customer participation will directly affect the customer's experience.
Question
Service recovery is the ability of an organization to rectify failed encounters.
Question
Historically, IT developers designed systems for internal customers as opposed to
external customers.
Question
The design of transactional encounters is an art, requiring a very creative staff to design the transaction process.
Question
The nature of economic value follows a natural progression from commodities to goods to services then to experiences.
Question
One way that organizations can reduce the impact of self-service technology failure is to require training for all interface designers.
Question
Which of the follow are examples of self-service applications?

A) Web sites
B) ATMs
C) Kiosks
D) Both A and B
E) All of the above
Question
Customer self-service failure is due to which of the following causes?

A) Technology
B) Technology design
C) The underlying business process
D) The customer
E) All the above
Question
The first dimension of customer experience is:

A) participation.
B) relationship.
C) immersion.
D) absorption.
E) flow.
Question
Radio frequency identification technology can be used to greatly enhance which of the following service interfaces?

A) Video/DVD
B) Interactive kiosks
C) Online/Internet
D) Telephone IVR
E) None of the above
Question
Which of the following service interfaces has the potential for unbounded customer experiences?

A) Video/DVD
B) Interactive kiosks
C) Online/Internet
D) Telephone IVR
E) None of the above
Question
Items such as cars, baseballs, and clothing are called:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Question
Which of the following service interfaces is unable to unable to offer transactions and self-service?

A) Video/DVD
B) Interactive kiosks
C) Online/Internet
D) Telephone IVR
E) None of the above
Question
Customer encounters that provide an opportunity for the organization to nurture the relationship with the customer are known as:

A) opportunities for dialogue.
B) customer initiated.
C) triggered by express needs.
D) subject to recency effects.
E) significant events.
Question
Intangible activities customized to the individual request of customers are known as:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Question
The following are all examples of self-service customer service technologies EXCEPT:

A) an IVR
B) a Web site
C) an ATM
D) a POS
E) None of the above
Question
Which of the following features pricing that is based on both cost AND differentiation?

A) commodities
B) goods
C) services
D) experiences
E) None the above
Question
Decreasing the time required to complete a service transaction is often referred to as:

A) an efficient service encounter.
B) a relational service encounter.
C) a transactional service encounter.
D) a time rebate.
Question
When someone listens to music, that is an example of which kind of participation experience?

A) passive absorption
B) active absorption
C) passive immersion
D) active immersions
E) None of the above
Question
A technical contact point provided for customers of a business using a business system is often referred to as:

A) a touch point.
B) a flash point.
C) a support point.
D) a function point.
E) customer service.
Question
The key source of dissatisfaction with self-service technologies is:

A) technology failure.
B) poor design.
C) process failure.
D) performance.
E) service design problems.
Question
Materials that are extracted typically by slaughtering, mining, or harvesting are called:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Question
The majority of customer encounters experienced by organizations are:

A) sporadic.
B) customer initiated.
C) triggered by express needs.
D) subject to recency effects.
E) significant events.
Question
The concept of designing user-friendly interfaces, adhering to common usage function keys, and creating common look-feel application screens is called:

A) application engineering
B) ergonomic engineering
C) usability engineering
D) adaptability engineering
E) None of the above
Question
Events that engage individuals in a personal way are known as:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Question
________ is used to describe a state of mind sometimes experienced by people who are deeply involved in some activity.

A) Participation.
B) Relationship.
C) Immersion.
D) Absorption.
E) Flow.
Question
List and describe (3) reasons customers cite for satisfaction with self-service technologies.
Question
What is the concept of "flow" as it relates to customer's web experience?
Question
List and describe (2) dimensions of customer experience.
Question
List (3) guidelines or policies that organizations should adopt to reduce the impact of self-service technology failure.
Question
List and describe (3) reasons customers cite for dissatisfaction with self-service technologies.
Question
List and describe (3) strategies organizations can employ for enhancing the customer experience.
Question
List and describe (2) types of service encounters.
Question
What is meant by the phrase "experience economy"?
Question
List and describe at least (3) characteristics that describe a customer encounter.
Question
List and describe (4) key types of service interfaces.
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Deck 11: Enhancing the Customer Experience With Technology
1
Providers intentionally use services as the stage and commodities as props to create a memorable experience for the customer.
False
2
Reducing the time of a relational service encounter is not likely to be in the best interests of either the customer or the firm.
True
3
Experiences are fungible and pricing is typically established on the basis of costs and availability.
False
4
Providing assurance that the transaction is indeed completed successfully are the key attributes of relational service encounters.
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5
Web technology allows business to create self-service applications that allow customers to access business systems with out any assistance from company employees.
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Unlock Deck
k this deck
6
The decision to minimize the possibility of technological failure must be based on the full costs of outage as opposed to loss of customer goodwill.
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Unlock Deck
k this deck
7
Technology plays a key role in how a customer "experiences" a company.
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k this deck
8
The primary source of dissatisfaction when using self-service technology is the simple failure to perform.
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k this deck
9
Customer marketing efforts both cater to a customer's need for experience and creates a customer's need for experience.
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10
Customer satisfaction is driven by the improvement or additional benefits provided by using self-service technology.
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11
The single greatest cause of customer dissatisfaction is either outright technical failure of a self-service interface or cases where the technology fails to work properly.
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12
The majority of customer encounters experienced by organizations are customer initiated.
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13
By building in redundancy and the ability to self-monitor, most technology systems can provide virtually continuous service.
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Unlock Deck
k this deck
14
There is an increased economic value to an organization through the staging of customer experiences.
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k this deck
15
The level of customer participation will directly affect the customer's experience.
Unlock Deck
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k this deck
16
Service recovery is the ability of an organization to rectify failed encounters.
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k this deck
17
Historically, IT developers designed systems for internal customers as opposed to
external customers.
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Unlock Deck
k this deck
18
The design of transactional encounters is an art, requiring a very creative staff to design the transaction process.
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k this deck
19
The nature of economic value follows a natural progression from commodities to goods to services then to experiences.
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Unlock Deck
k this deck
20
One way that organizations can reduce the impact of self-service technology failure is to require training for all interface designers.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
21
Which of the follow are examples of self-service applications?

A) Web sites
B) ATMs
C) Kiosks
D) Both A and B
E) All of the above
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Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
22
Customer self-service failure is due to which of the following causes?

A) Technology
B) Technology design
C) The underlying business process
D) The customer
E) All the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
23
The first dimension of customer experience is:

A) participation.
B) relationship.
C) immersion.
D) absorption.
E) flow.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
24
Radio frequency identification technology can be used to greatly enhance which of the following service interfaces?

A) Video/DVD
B) Interactive kiosks
C) Online/Internet
D) Telephone IVR
E) None of the above
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Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
25
Which of the following service interfaces has the potential for unbounded customer experiences?

A) Video/DVD
B) Interactive kiosks
C) Online/Internet
D) Telephone IVR
E) None of the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
26
Items such as cars, baseballs, and clothing are called:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
27
Which of the following service interfaces is unable to unable to offer transactions and self-service?

A) Video/DVD
B) Interactive kiosks
C) Online/Internet
D) Telephone IVR
E) None of the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
28
Customer encounters that provide an opportunity for the organization to nurture the relationship with the customer are known as:

A) opportunities for dialogue.
B) customer initiated.
C) triggered by express needs.
D) subject to recency effects.
E) significant events.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
29
Intangible activities customized to the individual request of customers are known as:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
30
The following are all examples of self-service customer service technologies EXCEPT:

A) an IVR
B) a Web site
C) an ATM
D) a POS
E) None of the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
31
Which of the following features pricing that is based on both cost AND differentiation?

A) commodities
B) goods
C) services
D) experiences
E) None the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
32
Decreasing the time required to complete a service transaction is often referred to as:

A) an efficient service encounter.
B) a relational service encounter.
C) a transactional service encounter.
D) a time rebate.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
33
When someone listens to music, that is an example of which kind of participation experience?

A) passive absorption
B) active absorption
C) passive immersion
D) active immersions
E) None of the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
34
A technical contact point provided for customers of a business using a business system is often referred to as:

A) a touch point.
B) a flash point.
C) a support point.
D) a function point.
E) customer service.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
35
The key source of dissatisfaction with self-service technologies is:

A) technology failure.
B) poor design.
C) process failure.
D) performance.
E) service design problems.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
36
Materials that are extracted typically by slaughtering, mining, or harvesting are called:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
37
The majority of customer encounters experienced by organizations are:

A) sporadic.
B) customer initiated.
C) triggered by express needs.
D) subject to recency effects.
E) significant events.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
38
The concept of designing user-friendly interfaces, adhering to common usage function keys, and creating common look-feel application screens is called:

A) application engineering
B) ergonomic engineering
C) usability engineering
D) adaptability engineering
E) None of the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
39
Events that engage individuals in a personal way are known as:

A) commodities
B) goods
C) services
D) experiences
E) None the above
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
40
________ is used to describe a state of mind sometimes experienced by people who are deeply involved in some activity.

A) Participation.
B) Relationship.
C) Immersion.
D) Absorption.
E) Flow.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
41
List and describe (3) reasons customers cite for satisfaction with self-service technologies.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
42
What is the concept of "flow" as it relates to customer's web experience?
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Unlock Deck
k this deck
43
List and describe (2) dimensions of customer experience.
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k this deck
44
List (3) guidelines or policies that organizations should adopt to reduce the impact of self-service technology failure.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
45
List and describe (3) reasons customers cite for dissatisfaction with self-service technologies.
Unlock Deck
Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
46
List and describe (3) strategies organizations can employ for enhancing the customer experience.
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Unlock Deck
k this deck
47
List and describe (2) types of service encounters.
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48
What is meant by the phrase "experience economy"?
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49
List and describe at least (3) characteristics that describe a customer encounter.
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50
List and describe (4) key types of service interfaces.
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