Exam 12: Event-Driven Gui Programming, Multithreading, and Animation

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A ____________________ contains a series of wireframes that represent a user's experience with proposed software.

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Discuss the purpose of a wireframe.

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A(n)____ shows the relationship between screens in an interactive GUI program.

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Match each term with a statement below. -A vertical position

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In object-oriented languages,the procedural modules that depend on user-initiated events are often called ____.

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Cartoonists create animated films by drawing a sequence of ____ or cells.

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The ____ contains methods that allow you to set physical properties such as height and width,as well as methods that allow you to add the appropriate components to a container.

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List the general design principles used when creating a program that will use a GUI.

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Describe the container class.

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An important advantage of using GUI data-entry objects is that you often can control what users enter by limiting their options.

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A ____ is one of the tiny dots of light that form a grid on your screen.

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A(n)____________________ is a list of the objects used in a program,including which screens they are used on and whether any code,or script,is associated with them.

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When you program in a language that uses GUI components,you need to create them from scratch.

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With a single CPU,multiple threads execute simultaneously.

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An object that is "interested in" an event to which you want it to respond is a(n)____________________.

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Using multiple threads of execution is known as ____.

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With most OOP languages,you must ____ components,or sign them up so that they can react to events initiated by other components.

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Match each term with a statement below. -An occurrence that generates a message sent to an object

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Making programs easier to use for people with physical limitations is known as enhancing ____.

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Multithreaded programs often run faster and they are more user-friendly.

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