Exam 6: Agile Modeling, prototyping, and Scrum
Exam 1: Systems, roles, and Development Methodologies74 Questions
Exam 2: Understanding and Modeling Organizational Systems80 Questions
Exam 3: Project Management78 Questions
Exam 4: Information Gathering: Interactive Methods80 Questions
Exam 5: Information Gathering: Unobtrusive Methods80 Questions
Exam 6: Agile Modeling, prototyping, and Scrum65 Questions
Exam 7: Using Data Flow Diagrams75 Questions
Exam 8: Analyzing Systems Using Data Dictionaries78 Questions
Exam 9: Process Specifications and Structured Decisions78 Questions
Exam 10: Object-Oriented Systems Analysis and Design Using UML80 Questions
Exam 11: Designing Effective Output75 Questions
Exam 12: Designing Effective Input79 Questions
Exam 13: Designing Databases75 Questions
Exam 14: Human-Computer Interaction and Ux Design78 Questions
Exam 15: Designing Accurate Data Entry Procedures80 Questions
Exam 16: Quality Assurance and Implementation80 Questions
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Which two words below sum up the users' role in prototyping?
(Multiple Choice)
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Prototyping may be used as a replacement for the systems development life cycle.
(True/False)
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Which of these is not a guideline for developing a prototype?
(Multiple Choice)
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Feedback gives the analyst the strength to be able to throw out code and rethink solutions.
(True/False)
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User stories in agile development are on spoken interaction between developers and users,not on written communication.
(True/False)
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When prototyping,it is essential that analysts work in ________ modules.
(Multiple Choice)
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Based on their study of a group of programmers,the best programmers are ________ times more productive than the worst ones.
(Multiple Choice)
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A system that has all necessary features but is inefficient is an example of a ________ prototype.
(Multiple Choice)
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Which of the following is a core practice of the agile approach?
(Multiple Choice)
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Agile methods are a collection of innovative,user-centered approaches to systems development.
(True/False)
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One of the lessons learned from agile development is that short releases allow systems to communicate.
(True/False)
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When doing pair programming,which person(s)chooses a partner programmer?
(Multiple Choice)
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Prototyping is very useful for eliciting user suggestions about changing the prototyped system.
(True/False)
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Pair programming means that ownership of the design or software itself is shared as in a partnership.
(True/False)
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