Exam 4: Further Topics in Industry and Competitive Analysis
Exam 1: The Concept of Strategy48 Questions
Exam 2: Goals, Values and Performance55 Questions
Exam 3: Industry Analysis: the Fundamentals51 Questions
Exam 4: Further Topics in Industry and Competitive Analysis70 Questions
Exam 5: Analyzing Resources and Capabilities51 Questions
Exam 6: Organization Structure and Management Systems: the Fundamentals of Strategy Implementation50 Questions
Exam 7: The Sources and Dimensions of Competitive Advantage54 Questions
Exam 8: Industry Evolution and Strategic Change56 Questions
Exam 9: Technology-Based Industries and the Management of Innovation60 Questions
Exam 10: Vertical Integration and the Scope of the Firm43 Questions
Exam 11: Global Strategy and the Multinational Corporation44 Questions
Exam 12: Diversification Strategy48 Questions
Exam 13: Implementing Corporate Strategy: Managing the Multibusiness Firm51 Questions
Exam 14: External Growth Strategies: Mergers, Acquisitions, and Alliances38 Questions
Exam 15: Current Trends in Strategic Management43 Questions
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In common with the Porter five forces framework, the Schumpeterian approach views competitive behavior as the outcome of industry structure.
(True/False)
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Game theory seeks to predict the outcome of competitive situations by modeling the interactive decisions by firms,
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Deterrence is a competitive action that is more attractive to firms that compete in multiple markets than in a single market because the resulting reputation can be transferred from one market to another.
(True/False)
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The relationship between competition and cooperation can be described as follows:
(Multiple Choice)
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Joseph Schumpeter perceived competition among companies as:
(Multiple Choice)
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Video game consoles and video games are complementary products: the availability of one increases the value of the other.In the past the suppliers of consoles were able to appropriate most of the profits generated by video game systems because:
(Multiple Choice)
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Where different firms supply different products that link together to form a system, power typically resides with the form that supplies the platform-the interface between the different component products.
(True/False)
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Deterrence is effective when it imposes costs upon other players, but s costless for the initiating firm.
(True/False)
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The aim of competitive intelligence is to predict competitor behavior on the basis of verifiable facts.Attempts to "get inside the heads of your rivals" are inherently unreliable and should be avoided.
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If administering deterrence is costly or unpleasant for the threatening party, then:
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