Exam 3: Program Design and Coding

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A set of rules that specify how each code statement must be written is called the ____ of the programming language.

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The ____________________ property of the PictureBox object determines the manner in which an image is displayed in a PictureBox object.

(Short Answer)
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The ____ attribute of the SizeMode property of a PictureBox object will enlarge or shrink the image.

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To hide an object on a form, you should set the __________________ property to False.

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Clicking the ellipsis button at the end of the Image property of the PictureBox object will display the ____ dialog box.

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When the ____ property of an object is set to False, the object will appear dimmed on the form.

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The ____ is used in an assignment statement.

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The forward slash (/) is used to identify a statement as a comment. _________________________

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The Error List window will display the ____ number where the error was detected.

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In the code editor, ____ is used to indicate the location of an error.

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Which of the following color palettes for the BackColor and ForeColor properties is restricted to colors selected in other areas of the computer system?

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When the developer writes program code to carry out the processing required by an event, the code is placed in a section of the program called a(n) ____________________.

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The use of IntelliSense is the standard within the software industry.

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Whenever the Visual Basic ____________________ encounters an apostrophe in the code, it ignores the remaining characters on the line.

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Using the ____________________ option of the SizeMode property of a PictureBox object may result in some distortion of the image.

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The ____ option of the SizeMode property of the PictureBox object will increase or decrease the size of the PictureBox object to accommodate the size of the image.

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A ____ object is used to display a graphic image.

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The predefined ____ procedure will terminate the program and close the window.

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A(n) ____ is used for denoting a comment statement.

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A button must be ____ in order for the user to click it and cause an event.

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