Exam 3: Creating a User Interface

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You can use a(n) _________________________ chart to record an application's tasks, objects, and events.

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An object's ____ determines the type, style, and size of the font used to display the object's text.

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In Western countries, the user interface should be organized with the most important information always located in the ____ of the interface.

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The text contained in an identifying label should be meaningful and ____ the label control.

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The Windows standard is to use ____ capitalization for identifying labels.

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The ____________________ property contains a number that represents the order in which the control was added to the form.

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After completing the TOE chart, the next step is to design the ____.

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A default button can be selected by pressing the Enter key even when the button does not have the focus.

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What do you use to allow a user to enter data?

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A text box's identifying label should end with a(n) ____.

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Text boxes accept and display information automatically, so no special event is necessary for them to do their assigned task.

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After completing the Task column of the TOE chart, you then assign each task to a(n) ____ in the user interface.

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The GroupBox, Panel, and TableLayoutPanel tools are located in the ____ section of the toolbox.

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You assign an access key by including a(n) ____ in the control's caption or identifying label.

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The PrintForm tool is contained in the Visual Basic ____ section of the toolbox.

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If you make a button the ____ button, you also can select it by pressing the Enter key even when the button does not have the focus.

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A button's caption should be entered using sentence capitalization.

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Describe the first task that should take place before a programmer creates a user interface. Who should be involved in this process?

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What are five types of questions a programmer should ask to identify the tasks an application needs to perform?

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Each access key in an interface should be ____.

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