Exam 1: A First Program Using C
Exam 1: A First Program Using C42 Questions
Exam 2: Using Data42 Questions
Exam 3: Using Gui Objects and the Visual Studio Ide42 Questions
Exam 4: Making Decisions42 Questions
Exam 5: Looping42 Questions
Exam 6: Using Arrays42 Questions
Exam 7: Using Methods42 Questions
Exam 8: Advanced Method Concepts42 Questions
Exam 9: Using Classes and Objects42 Questions
Exam 10: Introduction to Inheritance42 Questions
Exam 11: Exception Handling42 Questions
Exam 12: Using Controls42 Questions
Exam 13: Handling Events41 Questions
Exam 14: Files and Streams42 Questions
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____________________ describes the ability to create methods that act appropriately depending on the context.
(Short Answer)
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A(n) ____ is a construct that acts like a container to provide a way to group similar classes.
(Multiple Choice)
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The ____ behind any program involves executing the various statements and procedures in the correct order to produce the desired results.
(Multiple Choice)
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Internally, computers are constructed from circuitry that consists of small on/off switches. The most basic circuitry-level language that computers use to control the operation of those switches is called ____.
(Multiple Choice)
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After you write and save a program, you must ____ it into intermediate language.
(Multiple Choice)
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When programmers adopt the style of capitalizing the first letter of all new words in an identifier, even the first one, they call the style ____.
(Multiple Choice)
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C# programmers must use Pascal casing when creating method names to produce an executable program.
(True/False)
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____ provides the ability to extend a class so as to create a more specific class.
(Multiple Choice)
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A ____ programming language allows you to use a vocabulary of reasonable terms such as "read," "write," or "add" instead of the sequence of on/off switches that perform these tasks.
(Multiple Choice)
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For convenience, the individual operations used in a computer program often are grouped into logical units called ____.
(Multiple Choice)
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When you write a(n) ____ program, you use your knowledge of a programming language to create and name computer memory locations that can hold values, and you write a series of steps or operations to manipulate those values.
(Multiple Choice)
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A class describes the attributes and methods of every object that is a(n) ____, or example, of that class.
(Multiple Choice)
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____ are nonexecuting statements that you add to document a program.
(Multiple Choice)
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The Visual Studio IDE gives you advanced features such as syntax coloring and automatic statement completion.
(True/False)
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