Exam 20: Simulation, Game Mechanics, and Virtual Worlds in Nursing Education

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Games are goal oriented and may be competitive in nature. They should be fun and perhaps a bit fantastical and light-hearted. A particular game may or may not include exploratory learning and social interaction. Although simulations are also goal oriented, the competition is generally subdued. Simulations are generally more realistic and are not necessarily fun to use.

(True/False)
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During the ________, the student should be provided with a detailed explanation of how he or she will be evaluated and graded that relates to the goal, educational outcomes, and, if applicable, course/program outcomes; also during this component, the student's performance is rated.

(Multiple Choice)
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Simulations may have game-like qualities, and virtual worlds may be used to present a simulation.

(True/False)
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Virtual and latex-based simulations are valuable educational assets in all levels of nursing education. They provide a safe, authentic environment to develop knowledge, skills, and attitudes prior to interacting with actual patients.

(True/False)
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According to McGonigle, a simulation should contain four components: pre-brief, enactment, debrief, and assessment (PEDA). The students receive the simulation information in what component?

(Multiple Choice)
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An informatics nurse is developing an educational game to promote skills training and teamwork in the stressful trauma department. An educational game would be successful for which of the following reasons?

(Multiple Choice)
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Every simulation should include pre-briefing to prepare and assess students.

(True/False)
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If you were to design a simulation scenario incorporating the use of an EHR, which informatics competencies would you focus on and why?

(Essay)
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Role-playing games are an excellent way for nursing educators to guide students through any situation where a sequenced step-by-step introduction to the parts of the job or skill is required.

(True/False)
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If you were choosing between a latex-based simulation and a virtual simulation, what would you list as each of their advantages and disadvantages? Would PEDA elements be present for both?

(Essay)
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A student nurse has completed the assigned activities of the simulation and moves on to which component next?

(Multiple Choice)
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By applying an academic electronic medical record (AEMR) to augment students' informatics competencies and critical thinking into the nursing curricula, we can better prepare the future workforce.

(True/False)
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There are also gaming simulations. A simulation game uses game mechanics to imitate or copy real-life activities or actions in the form of a game.

(True/False)
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A nurse participates in a gaming simulation where the nurse encounters multiple hazards in the nursing unit. The nurse then has to solve problems and develop solutions to successfully finish the game. Which nursing skill does this game develop?

(Multiple Choice)
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Seven key steps were established to meet the 10-year vision of the TIGER initiative. Of particular interest is the call to take an active role in the design and integration of informatics tools that are intuitive, affordable, usable, responsive, and evidence-based.

(True/False)
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How do educators acquire the training needed not just to get by in these new environments, but rather flourish, thrive, and mold the environments for their purposes?

(Essay)
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