Exam 14: Mobile and Casual Change the Game
Exam 1: The First Video Games25 Questions
Exam 2: Behind the Technology20 Questions
Exam 3: The Second Generation25 Questions
Exam 4: Early PC Gaming20 Questions
Exam 5: The 8-Bit ERA20 Questions
Exam 6: The 16-Bit ERA20 Questions
Exam 7: Sex and Violence Take Center Stage24 Questions
Exam 8: The 3D ERA25 Questions
Exam 9: Video Games Become Big Business20 Questions
Exam 10: The Sixth Generation20 Questions
Exam 11: The Rise of PC Gaming20 Questions
Exam 12: The Seventh Generation20 Questions
Exam 13: Military, Science, and Education Climb Aboard25 Questions
Exam 14: Mobile and Casual Change the Game20 Questions
Exam 15: Modern Console Gaming20 Questions
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The N-Gage Platform (also called "N-Gage 2.0") was a flip phone version of the original, dedicated N-Gage gaming phone.
Free
(True/False)
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(39)
Correct Answer:
False
The first generation of iPhones did not include Multimedia Messaging Service (MMS) support for sending or receiving multimedia messages.
Free
(True/False)
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Correct Answer:
True
Which of the following titles is not an "endless runner" style of game?
Free
(Multiple Choice)
5.0/5
(33)
Correct Answer:
C
By this year, high end smartphones began to be released with 2,560×1,440 "Quad HD" resolutions and there were more than double the number of Android users compared to iOS users:
(Multiple Choice)
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(37)
In the mobile gaming world, "fragmentation" is the result of different platforms using different operating systems, which results in more work for developers to port games.
(True/False)
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One of the biggest mobile releases of 2016, bringing augmented reality (AR) to mainstream audiences and its social element led to a phenomenon of players going for walks together and/or meeting other players in the physical world:
(Multiple Choice)
5.0/5
(38)
In 2017, Sony introduced a series of __________ titles (such as Hidden Agenda by Supermassive Games) allowing players to use iOS or Android devices as controllers.
(Multiple Choice)
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Early mobile games used the primitive Wireless Application Protocol (WAP) as the standard technology for connecting to the Internet.
(True/False)
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(33)
Pioneered the smartphone revolution with its multimedia features and App Store:
(Multiple Choice)
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Which of the following was not true of the Tiger Telematics Gizmondo?
(Multiple Choice)
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Aside from ports of Tetris, this game programmed by Finnish developer Taneli Armanto for the Nokia 6110 was one of the first mainstream mobile games:
(Multiple Choice)
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(33)
Helped lead the mass adoption of the first smartphones in Japan with its subscription-based online gaming platform called i-mode in 1999:
(Multiple Choice)
4.7/5
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Which of the following is not a common characteristic of a casual game?
(Multiple Choice)
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Considered the first smartphone, with features like an address book, appointment scheduler, calculator, calendar, notepad, and world time clock:
(Multiple Choice)
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(33)
Popularized the tile-matching genre on mobile, often called "match three" games:
(Multiple Choice)
4.8/5
(38)
Today, Android commands more than __________ of the mobile OS market share across the globe, with just below a 60 percent market share in the U.S.
(Multiple Choice)
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(40)
A common trend with early mobile games was to develop games first on Android and then port them over to iOS after the bugs were worked ouT
(True/False)
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(37)
The original Nokia N-Gage featured a game card slot that was located:
(Multiple Choice)
4.7/5
(41)
The first mobile service provider used by Apple for the iPhone:
(Multiple Choice)
4.8/5
(36)
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