Exam 7: Methods: a Deeper Look
Exam 1: Introduction to Computers, the Internet and Visual C#49 Questions
Exam 2: Dive Into Visual Studio Community25 Questions
Exam 3: Introduction to C# Apps41 Questions
Exam 4: Introduction to Classes,Objects,Methods and Strings50 Questions
Exam 5: Control Statements: Part 194 Questions
Exam 6: Control Statements: Part 266 Questions
Exam 7: Methods: a Deeper Look95 Questions
Exam 8: Arrays;Introduction to Exception Handling90 Questions
Exam 9: Introduction to Linq and Generic Collections27 Questions
Exam 10: Classes and Objects: A Deeper Look79 Questions
Exam 11: Object-Oriented Programming: Inheritance51 Questions
Exam 12: Object-Oriented Programming: Polymorphism62 Questions
Exam 13: Exception Handling: A Deeper Look58 Questions
Exam 14: GUI With Windows Forms: Part 164 Questions
Exam 15: GUI With Windows Forms: Part 273 Questions
Exam 16: Strings,Characters and Regular Expressions92 Questions
Exam 17: Files and Streams39 Questions
Exam 18: Searching and Sorting19 Questions
Exam 19: Data Structures28 Questions
Exam 20: Generics22 Questions
Exam 21: Collections35 Questions
Exam 22: Databases and LING25 Questions
Exam 23: Asynchronous Programming With Async and Await37 Questions
Exam 24: XML72 Questions
Exam 25: GUI With Windows Presentation Foundation60 Questions
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A program contains a copy of a static variable for each object that's instantiated.
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The keyword is used to pass value-type variables to methods by-refer
Ence.
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A recursive method knows directly how to solve only the base case.
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Let x be a double.How can you typecast a double into a float
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To access the class's non-static members,a static method must use a reference to an object of the class.
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If a change is made to an underlying value in an enumeration,you must change the pro
gram in every place that the old value was used.
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Converting a simple type to another simple type may change the value.
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Repeating high-quality,high-performance code in a program helps ensure higher qual
ity programs.
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Values returned by the Random class method Next are pseudo-random numbers.
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A(n)is a value type that contains a set of constant values.
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The technique of dividing large programs into simple problems is known as divide and conquer.
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A particular seed value passed to the Random class's constructor causes the Random object to always produce the same series of random numbers.
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