Exam 1: Introduction to Android

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Which of the following statements is false?

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Before running an app in the Android emulator, you'll need to create a(n) ________, which defines the characteristics of the device on which you want to test, including the hardware, system image, screen size, data storage and more.

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A new class of objects can be created quickly and conveniently by ________-the new class absorbs the characteristics of an existing one, possibly customizing them and adding unique characteristics of its own.

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________ allows you to use software and data stored in the "cloud"-i.e., accessed on remote computers (or servers) via the Internet and available on demand-rather than having it stored on your desktop, notebook computer or mobile device.

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You must build an object of a class before a program can perform the tasks that the class's methods define. The process of doing this is called ________.

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Which of the following statements is true?

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GUI programming in Java is ________ -in this book, you'll write apps that respond to various user-initiated events such as screen touches.

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Which Android KitKat feature is described by the following: "The status bar at the top of the screen and the menu buttons at the bottom can be hidden, allowing your apps to fill more of the screen. Users can access the status bar by swiping down from the top of the screen, and the system bar (with the back button, home button and recent apps button) by swiping up from the bottom."

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________ is now Google's preferred Android IDE. It's based on the JetBrains IntelliJ IDEA Java IDE.

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One of the most significant new features in Android 2.3 was support for ________ -a short-range wireless connectivity standard that enables communication between two devices within a few centimeters. It can be used for payments (for example, touching your Android device to a payment device on a soda machine), exchanging data such as contacts and pictures, pairing devices and accessories and more.

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Objects, or more precisely the ________ objects come from, are essentially re-usable software components.

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