Exam 8: Dynamic competitive strategy

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Nalebuff and Brandenburger developed the PARTS model for analysing competitive situations using game theory concepts.PARTS stands for:

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Define and explain D'Aveni's 'hypercompetition' concept.What are the major competitive arenas for it to occur?

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In hypercompetition conditions,market players continuously generate new competitive advantages that destroy,make obsolete or neutralise the industry leader's advantages,leaving the industry in disequilibrium and disarray.The frequency,boldness and aggressiveness of dynamic movement by players create constant disequilibrium and rapid change,often involving unexpected new players and radical redefinitions of an industry.Under such conditions,firms cannot sustain the superior profit for a meaningful period of time based on a single advantage,and the traditional strategic concepts of fit and long-term sustainable competitive advantage are inappropriate to ensure sustainable competitive advantage.
Hyper-competition may occur in four competitive arenas:
-the price-quality arena
-the know-how/timing arena
-the stronghold creation/invasion arena
-the deep pockets arena.

The key parameters defining any specific game in game theory include:

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One of the key principles of game theory is:

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Major oil producers' attempts to expand their oil production and renewable energy sources are an example of their:

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In D'Aveni's model of stronghold competition,entry barriers can be built by:

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Nalebuff and Brandenburger have argued that organisations should be hostile to all competitors.

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One of the main principles of game theory is to consider the unexpected reactions of the competitors.

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Consider the relevance of game theory in understanding business strategy.

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Explain the competitive options of small organisations to meet the challenges of 'deep pocket competitors'.

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Innovative organisations accept,understand and preserve the rules of the game.

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D'Aveni's model of deep pockets competition implies that:

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The PARTS model introduced the idea that value chain members can both cooperate and compete at the same time.

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Nalebuff and Brandenburger constructed a 'value net' comprising:

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D'Aveni identified four 'competitive areas':

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Within a strategic game,players indicate their perceptions of the competitive situation by:

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Which of the following industries would you consider is experiencing a declining stage of industry evolution?

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D'Aveni postulated that 'hypercompetition' arises when:

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D'Aveni's model of timing-know-how competition implies:

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The three additional principles of game theory include:

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