Deck 3: Digital Gaming and the Media Playground
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Deck 3: Digital Gaming and the Media Playground
1
Coin-operated games could be found in the penny arcade.
True
2
Game publishers are legally required to submit games to the ESRB rating system.
False
3
Game sites and blogs are among the most popular external communities for gamers.
True
4
The typical codes of text messaging form the bedrock of gamespeak.
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5
Most shooter games have a first-person shooter (FPS) perspective.
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6
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
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7
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
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8
MMORPG stands for ''massively multiplayer online role-playing game.''
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9
The most inexperienced game players join organized groups called guilds or clans.
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10
The perspective in strategy games is first-person.
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11
Childsplay.com is perhaps the best-known of the independent community-building sites.
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12
A 2008 study found that females are two to three times more likely than males to become addicted to video games.
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13
Like television shows, books, and comics before them, electronic games have also inspired movies.
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14
The first home television game was called Pong.
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15
Forty-three percent of U.S. gamers play games on smartphones.
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16
One way of charting the evolution of consoles is to track the number of bits (binary digits)
that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
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17
One of the most overlooked areas of online gaming is the teen market.
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18
The first and only U.S.-based company producing video game hardware is Microsoft.
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19
Until 2009, the best-selling video game of all time was Super Mario Bros.
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20
The early days of the personal computer saw the creation of electronic versions of games like
Solitaire, Hearts, Spades, and Chess.
Solitaire, Hearts, Spades, and Chess.
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21
Microsoft famously published its Halo game series to drive sales of the Xbox.
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22
The Atari 2600, released in 1977, used a(n) processor.
A) 8-bit
B) 32-bit
C) 64-bit
D) 128-bit
E) 256-bit
A) 8-bit
B) 32-bit
C) 64-bit
D) 128-bit
E) 256-bit
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23
The most popular MMORPG is .
A) Club Penguin
B) World of Warcraft
C) Second Life
D) Webkinz
E) Rock Band
A) Club Penguin
B) World of Warcraft
C) Second Life
D) Webkinz
E) Rock Band
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24
The most ubiquitous digital game distributors are Apple's App Store and Google Play.
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25
As of 2011, one of the biggest launches of any media product ever was the release of Call of
Duty: Modern Warfare 3.
Duty: Modern Warfare 3.
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26
Which arcade game spawned the pinball machine, the most prominent of the mechanical games?
A) Jukebox
B) Bagatelle
C) Kinetoscope
D) Slot machines
E) Pong
A) Jukebox
B) Bagatelle
C) Kinetoscope
D) Slot machines
E) Pong
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27
Electronic games do not have speech protection under the First Amendment.
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28
Nintendo's most recent console is the .
A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
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29
The first home television game, called Odyssey, was developed by .
A) Ralph Baer
B) Nolan Bushnell
C) Magnavox
D) Thomas T. Goldsmith and Estle Ray Mann
E) Shigeru Miyamoto
A) Ralph Baer
B) Nolan Bushnell
C) Magnavox
D) Thomas T. Goldsmith and Estle Ray Mann
E) Shigeru Miyamoto
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30
Microsoft's first foray into video game consoles was the , released in 2001.
A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
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31
AAA game titles typically cost much less than a blockbuster film to make and promote.
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32
Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature .
A) a motion-sensing controller
B) 3-D graphics
C) a built-in modem
D) joysticks
E) All of the options are correct.
A) a motion-sensing controller
B) 3-D graphics
C) a built-in modem
D) joysticks
E) All of the options are correct.
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33
What do the Nintendo Wii and Xbox Kinect have in common?
A) They use various methods of motion detection as part of controlling the video game.
B) They are examples of using interactive technology to attract nongamers.
C) They require a gamer to move around more than game systems with traditional controllers.
D) They provide a much more immersive gaming experience.
E) All of the options are correct.
A) They use various methods of motion detection as part of controlling the video game.
B) They are examples of using interactive technology to attract nongamers.
C) They require a gamer to move around more than game systems with traditional controllers.
D) They provide a much more immersive gaming experience.
E) All of the options are correct.
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34
Electronics manufacturer Sony has the third most popular console, the .
A) Wii
B) PlayStation series
C) Nintendo
D) Atari
E) Xbox
A) Wii
B) PlayStation series
C) Nintendo
D) Atari
E) Xbox
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35
Digital games evolved from their simplest forms in the arcade into which of the following formats?
A) Television
B) The Internet
C) Handheld devices
D) Computers
E) All of the options are correct.
A) Television
B) The Internet
C) Handheld devices
D) Computers
E) All of the options are correct.
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36
Today, many electronic games are played on devices specifically used to play video games called _.
A) avatars
B) electronic paddles
C) home consoles
D) keyboards
E) None of the above options is correct.
A) avatars
B) electronic paddles
C) home consoles
D) keyboards
E) None of the above options is correct.
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37
The three major home console makers are .
A) Atari, Sega, and Nintendo
B) Nintendo, Sega, and Microsoft
C) Microsoft, Sega, and Sony
D) Sony, Atari, and Nintendo
E) Nintendo, Microsoft, and Sony
A) Atari, Sega, and Nintendo
B) Nintendo, Sega, and Microsoft
C) Microsoft, Sega, and Sony
D) Sony, Atari, and Nintendo
E) Nintendo, Microsoft, and Sony
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38
The best example of enduring games is the series created by Nintendo mainstay Shigeru Miyamoto in 1983.
A) Pong
B) Super Mario Bros
C) Pac-Man
D) Just Dance
E) Halo
A) Pong
B) Super Mario Bros
C) Pac-Man
D) Just Dance
E) Halo
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39
Pinball gained mainstream acceptance and popularity after World War II with the addition of the .
A) cathode ray tube
B) kinetoscope
C) television
D) flipper bumper
E) penny arcade
A) cathode ray tube
B) kinetoscope
C) television
D) flipper bumper
E) penny arcade
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40
Many of the most popular early first-person shooter games like Doom and Quake were developed for .
A) home computers
B) Xbox
C) Wii
D) handheld devices
E) Atari
A) home computers
B) Xbox
C) Wii
D) handheld devices
E) Atari
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41
In virtual gaming communities, clueless beginners are called .
A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
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42
Angry Birds is an example of a(n) game.
A) adventure
B) action
C) role-playing
D) strategy
E) casual
A) adventure
B) action
C) role-playing
D) strategy
E) casual
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43
The convention is a convention created by gamers for gamers, held each year in Seattle.
A) Blizzcon
B) Electronic Entertainment Expo
C) Penny Arcade Expo
D) Tokyo Game Show
E) Webcomic
A) Blizzcon
B) Electronic Entertainment Expo
C) Penny Arcade Expo
D) Tokyo Game Show
E) Webcomic
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44
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called .
A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
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45
games like Sim City involve managing resources and planning worlds that are typically based in reality.
A) Adventure
B) Action
C) Role-playing
D) Simulation
E) Casual
A) Adventure
B) Action
C) Role-playing
D) Simulation
E) Casual
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46
In 1976, an arcade game called prompted the first public outcry over violence of electronic gaming.
A) Death Race
B) Mortal Kombat
C) Night Trap
D) Grand Theft Auto
E) Pac-Man
A) Death Race
B) Mortal Kombat
C) Night Trap
D) Grand Theft Auto
E) Pac-Man
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47
Maze games like Pac-Man fit into the genre.
A) adventure
B) action
C) role-playing
D) strategy
E) casual games
A) adventure
B) action
C) role-playing
D) strategy
E) casual games
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48
Nintendo's , a two-color handheld console introduced in 1989, popularized the game Tetris.
A) Game Boy
B) Xbox
C) PS3
D) DS
E) PlayStation Vita
A) Game Boy
B) Xbox
C) PS3
D) DS
E) PlayStation Vita
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49
The most advanced form of collective intelligence in gaming is .
A) advergames
B) modding
C) MMORPGs
D) blogging
E) None of the above options is correct.
A) advergames
B) modding
C) MMORPGs
D) blogging
E) None of the above options is correct.
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50
Which movie inspired by video games spurred a franchise of books, comic books, and arcade and console video games in the 1980s?
A) Transformers
B) Lara Croft: Tomb Raider
C) Avatar
D) Tron
E) Brave
A) Transformers
B) Lara Croft: Tomb Raider
C) Avatar
D) Tron
E) Brave
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51
The independent community-building site Penny-arcade.com started out as a(n) .
A) Webcomic
B) app
C) computer game
D) PUG
E) dance game
A) Webcomic
B) app
C) computer game
D) PUG
E) dance game
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52
The game industry, as represented by the Electronic Software Association, organizes games by .
A) visual style
B) gameplay
C) narrative style
D) platform
E) None of the above options is correct.
A) visual style
B) gameplay
C) narrative style
D) platform
E) None of the above options is correct.
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53
Temporary gaming teams usually assembled by match-making programs integrated into the game are called .
A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
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54
integrate advertisements as billboards, logos, or storefronts inside a game.
A) Avergames
B) In-game advertisements
C) MMORPGs
D) Gamespeaks
E) None of the above options is correct.
A) Avergames
B) In-game advertisements
C) MMORPGs
D) Gamespeaks
E) None of the above options is correct.
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55
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is the perspective.
A) first-person
B) omniscient
C) third-person
D) first-person shooter
E) isometric
A) first-person
B) omniscient
C) third-person
D) first-person shooter
E) isometric
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56
Myst is an example of a typically nonconfrontational game.
A) adventure
B) action
C) role-playing
D) strategy
E) casual
A) adventure
B) action
C) role-playing
D) strategy
E) casual
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57
games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.
A) Adventure
B) Action
C) Role-playing
D) Strategy
E) Casual
A) Adventure
B) Action
C) Role-playing
D) Strategy
E) Casual
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58
What percentage of U.S. gamers are found to be addicted?
A) 3.7
B) 8.5
C) 10.3
D) 11.9
E) 15.6
A) 3.7
B) 8.5
C) 10.3
D) 11.9
E) 15.6
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59
French professor Pierre Lévy coined the term in 1997 to describe the Internet.
A) modding
B) gamespeak
C) collective intelligence
D) virtual community
E) None of the above options is correct.
A) modding
B) gamespeak
C) collective intelligence
D) virtual community
E) None of the above options is correct.
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60
In 2012, about how many people played fantasy sports in the United States and Canada?
A) 5 million
B) 18 million
C) 25 million
D) 34 million
E) 58 million
A) 5 million
B) 18 million
C) 25 million
D) 34 million
E) 58 million
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61
The video game console business is dominated by three major players: .
A) Sega, Sony, and Nintendo
B) Nintendo, Sega, and Activision
C) Atari, Sony, and Blizzard
D) Microsoft, Sony, and Activision
E) Nintendo, Sony, and Microsoft
A) Sega, Sony, and Nintendo
B) Nintendo, Sega, and Activision
C) Atari, Sony, and Blizzard
D) Microsoft, Sony, and Activision
E) Nintendo, Sony, and Microsoft
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62
The most traditional pay model in the electronic game industry is the .
A) free-to-play model
B) subscription model
C) boxed game/retail model
D) superstore model
E) None of the above options is correct.
A) free-to-play model
B) subscription model
C) boxed game/retail model
D) superstore model
E) None of the above options is correct.
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63
The term describes how interactive game experiences are being embedded to bring competition and rewards to everyday business processes.
A) modding
B) gamification
C) advergame
D) misogyny
E) gamespeak
A) modding
B) gamification
C) advergame
D) misogyny
E) gamespeak
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64
The successful launch of a game involves .
A) online promotions
B) banner ads
C) in-store displays
D) television ads
E) All of the options are correct.
A) online promotions
B) banner ads
C) in-store displays
D) television ads
E) All of the options are correct.
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65
The growing publisher, King, specializes in casual games such as .
A) Candy Crush Saga
B) Draw Something
C) Bubble Island
D) CityVille
E) All of the options are correct.
A) Candy Crush Saga
B) Draw Something
C) Bubble Island
D) CityVille
E) All of the options are correct.
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66
Which of the following is an example of a subscription payment game?
A) FarmVille
B) World of Warcraft
C) Call of Duty
D) EverQuest
E) Angry Birds Seasons
A) FarmVille
B) World of Warcraft
C) Call of Duty
D) EverQuest
E) Angry Birds Seasons
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67
Which one of the following is not a category designated by the Entertainment Software Rating Board?
A) EC
B) E 10+
C) T
D) T 17+
E) AO
A) EC
B) E 10+
C) T
D) T 17+
E) AO
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68
For years, the two major components of the gaming industry have been the console makers and .
A) game players
B) online advertisers
C) smartphone makers
D) game publishers
E) None of the above options is correct.
A) game players
B) online advertisers
C) smartphone makers
D) game publishers
E) None of the above options is correct.
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69
Match each game to the genre with which it is most closely identified.
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Final Fantasy
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Final Fantasy
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70
The most well-known developer and publisher of games for mobile devices is .
A) Rovio
B) Ubisoft
C) Sega
D) Zynga
E) Electronic Arts
A) Rovio
B) Ubisoft
C) Sega
D) Zynga
E) Electronic Arts
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71
Match each game to the genre with which it is most closely identified.
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
StarCraft
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
StarCraft
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72
Match each game to the genre with which it is most closely identified.
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Street Fighter
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Street Fighter
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73
Match each game to the genre with which it is most closely identified.
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Minesweeper 44
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Minesweeper 44
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74
Almost percent of U.S. households have a video console.
A) 25
B) 33
C) 51
D) 62
E) 75
A) 25
B) 33
C) 51
D) 62
E) 75
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75
Match each game to the genre with which it is most closely identified.
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Myst
A. Strategy
B. Role-playing
C. Action
D. Adventure
E. Casual
Myst
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