Deck 1: My Non-Linear Life

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Question
Which chief challenge does a game audio person face in designing sounds?

A) Linear nature
B) Non-linear nature
C) Predictability
D) Determinacy
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Question
Which is always front and center in the mind of the video game sound person?

A) Considerations about its linear nature
B) Relationship of file size
C) Fidelity to the space allowed in the game
D) How efficiently these sounds can be triggered
Question
Which is a prime example of the unpredictability and indeterminacy inherent in games?

A) The character goes into the house and opens the door every five minutes
B) The character goes into the house at different times
C) Characters always go into the house at the same time
D) The character goes into the house and opens the door at exactly 10 minutes into the game
Question
What is the purpose of an animation code?

A) To program a character to do a specific action
B) To sync the actions of multiple characters
C) To sync a specific musical piece to an action
D) To program specific actions for specific characters
Question
About how many files do AAA adventure games contain?

A) One to five
B) Hundreds
C) Thousands
D) Hundreds of thousands
Question
How could sample rate be described?

A) LPCM
B) PCM
C) The number of audio pictures taken per second
D) All uncompressed audio files of any kind
Question
What does a higher bit resolution provide?

A) Smaller file size
B) Better fidelity
C) Simplifies resolution
D) Smaller difference between quietest volume and the loudest volume
Question
What does Pulse-Code Modulation (PCM) include?

A) All uncompressed audio files of any kind
B) The number of audio pictures taken per second
C) Governance of how wide a range of volume each sample has
D) Data compression whose purpose it is to reduce the size of the file
Question
What is the purpose of audio compression?

A) Collection of uncompressed audio files of any kind
B) The main characteristic that determines quality in a compressed file
C) Governance of how wide a range of volume each sample has
D) Reduction of the size of the file
Question
How could bit rate be described?

A) The main characteristic that determines quality in a compressed file
B) The collection of audio pictures taken per second
C) Governance of how wide a range of volume each sample has
D) Reduction of the size of the file
Question
Which of the following is the term describing the loss of data permanently compared to the original uncompressed file?

A) Codec
B) Lossy
C) Bit rate
D) Bit resolution
Question
Why did video-game developers use FM synthesis in the past?

A) Governance of how wide a range of volume each sample has
B) Data compression whose purpose it is to reduce the size of the file
C) Most innovative and far reaching standard
D) The sounds created took up less space than those created through PCM
Question
What is true about the Musical Instrument Digital Interface, or MIDI?

A) Governance of how wide a range of volume each sample has
B) Data compression whose purpose it is to reduce the size of the file
C) Most innovative and far reaching standard
D) The sounds created took up less space than those created through PCM
Question
The early eighties game sounds were generated by using simple synthesizer waveforms such as?

A) Triangles
B) Squares
C) Circles
D) Hexagons
Question
Why use MIDI?

A) Because the files are huge and can contain sound
B) Because the files are tiny, they contain no sound
C) Because of the governance of how wide a range of volume each sample has
D) Because of data compression whose purpose it is to reduce the size of the file
Question
In what decade did the practice begin of putting sampled sound into a game as a regular feature?

A) 1990s
B) 1970s
C) 1980s
D) 1960s
Question
The invention of CD-ROM was a huge advance for games and game audio for what chief reason?

A) More space to store information of all kinds
B) More speed
C) Conversion of audio
D) Digital compression
Question
Is it important to know ancient game history?

A) Yes, because it is seriously applicable today
B) Yes, because those who know history are doomed to repeat it
C) No, because it is not applicable today
D) No, even though it is interesting
Question
Which of the following is one of the most innovative and far reaching standards developed in the last 30 years and still heavily in use today?

A) AAA
B) LPCM
C) PCM
D) MIDI
Question
What it is you are hearing in Sports Talk?

A) AAA
B) LPCM
C) PCM
D) MIDI
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Deck 1: My Non-Linear Life
1
Which chief challenge does a game audio person face in designing sounds?

A) Linear nature
B) Non-linear nature
C) Predictability
D) Determinacy
B
2
Which is always front and center in the mind of the video game sound person?

A) Considerations about its linear nature
B) Relationship of file size
C) Fidelity to the space allowed in the game
D) How efficiently these sounds can be triggered
A
3
Which is a prime example of the unpredictability and indeterminacy inherent in games?

A) The character goes into the house and opens the door every five minutes
B) The character goes into the house at different times
C) Characters always go into the house at the same time
D) The character goes into the house and opens the door at exactly 10 minutes into the game
B
4
What is the purpose of an animation code?

A) To program a character to do a specific action
B) To sync the actions of multiple characters
C) To sync a specific musical piece to an action
D) To program specific actions for specific characters
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
5
About how many files do AAA adventure games contain?

A) One to five
B) Hundreds
C) Thousands
D) Hundreds of thousands
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
6
How could sample rate be described?

A) LPCM
B) PCM
C) The number of audio pictures taken per second
D) All uncompressed audio files of any kind
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
7
What does a higher bit resolution provide?

A) Smaller file size
B) Better fidelity
C) Simplifies resolution
D) Smaller difference between quietest volume and the loudest volume
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
8
What does Pulse-Code Modulation (PCM) include?

A) All uncompressed audio files of any kind
B) The number of audio pictures taken per second
C) Governance of how wide a range of volume each sample has
D) Data compression whose purpose it is to reduce the size of the file
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
9
What is the purpose of audio compression?

A) Collection of uncompressed audio files of any kind
B) The main characteristic that determines quality in a compressed file
C) Governance of how wide a range of volume each sample has
D) Reduction of the size of the file
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
10
How could bit rate be described?

A) The main characteristic that determines quality in a compressed file
B) The collection of audio pictures taken per second
C) Governance of how wide a range of volume each sample has
D) Reduction of the size of the file
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following is the term describing the loss of data permanently compared to the original uncompressed file?

A) Codec
B) Lossy
C) Bit rate
D) Bit resolution
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
12
Why did video-game developers use FM synthesis in the past?

A) Governance of how wide a range of volume each sample has
B) Data compression whose purpose it is to reduce the size of the file
C) Most innovative and far reaching standard
D) The sounds created took up less space than those created through PCM
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
13
What is true about the Musical Instrument Digital Interface, or MIDI?

A) Governance of how wide a range of volume each sample has
B) Data compression whose purpose it is to reduce the size of the file
C) Most innovative and far reaching standard
D) The sounds created took up less space than those created through PCM
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
14
The early eighties game sounds were generated by using simple synthesizer waveforms such as?

A) Triangles
B) Squares
C) Circles
D) Hexagons
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
15
Why use MIDI?

A) Because the files are huge and can contain sound
B) Because the files are tiny, they contain no sound
C) Because of the governance of how wide a range of volume each sample has
D) Because of data compression whose purpose it is to reduce the size of the file
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
16
In what decade did the practice begin of putting sampled sound into a game as a regular feature?

A) 1990s
B) 1970s
C) 1980s
D) 1960s
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
17
The invention of CD-ROM was a huge advance for games and game audio for what chief reason?

A) More space to store information of all kinds
B) More speed
C) Conversion of audio
D) Digital compression
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
18
Is it important to know ancient game history?

A) Yes, because it is seriously applicable today
B) Yes, because those who know history are doomed to repeat it
C) No, because it is not applicable today
D) No, even though it is interesting
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
19
Which of the following is one of the most innovative and far reaching standards developed in the last 30 years and still heavily in use today?

A) AAA
B) LPCM
C) PCM
D) MIDI
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
20
What it is you are hearing in Sports Talk?

A) AAA
B) LPCM
C) PCM
D) MIDI
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 20 flashcards in this deck.