Exam 1: My Non-Linear Life
Exam 1: My Non-Linear Life20 Questions
Exam 2: What Is HIP?20 Questions
Exam 3: Bleeps, Blops, Clicks, and Pops21 Questions
Exam 4: Compose Yourself!20 Questions
Exam 5: Do You Hear That Voice in My Head?18 Questions
Exam 6: Meet the Middleman20 Questions
Exam 7: The Early Bird Gets the Worm11 Questions
Exam 8: “Silly Human …”21 Questions
Exam 9: Unify My World14 Questions
Exam 10: Unity Too28 Questions
Exam 11: Back to the Future26 Questions
Select questions type
What is the purpose of audio compression?
Free
(Multiple Choice)
4.8/5
(41)
Correct Answer:
D
Is it important to know ancient game history?
Free
(Multiple Choice)
4.9/5
(42)
Correct Answer:
A
Why did video-game developers use FM synthesis in the past?
Free
(Multiple Choice)
5.0/5
(32)
Correct Answer:
D
Which chief challenge does a game audio person face in designing sounds?
(Multiple Choice)
4.8/5
(38)
Which of the following is the term describing the loss of data permanently compared to the original uncompressed file?
(Multiple Choice)
4.8/5
(32)
The early eighties game sounds were generated by using simple synthesizer waveforms such as?
(Multiple Choice)
4.7/5
(34)
The invention of CD-ROM was a huge advance for games and game audio for what chief reason?
(Multiple Choice)
4.8/5
(30)
Which is a prime example of the unpredictability and indeterminacy inherent in games?
(Multiple Choice)
4.9/5
(46)
What is true about the Musical Instrument Digital Interface, or MIDI?
(Multiple Choice)
4.8/5
(47)
Which of the following is one of the most innovative and far reaching standards developed in the last 30 years and still heavily in use today?
(Multiple Choice)
5.0/5
(39)
In what decade did the practice begin of putting sampled sound into a game as a regular feature?
(Multiple Choice)
4.8/5
(33)
Which is always front and center in the mind of the video game sound person?
(Multiple Choice)
4.9/5
(37)
Filters
- Essay(0)
- Multiple Choice(0)
- Short Answer(0)
- True False(0)
- Matching(0)