Deck 7: Social Commerce

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Question
Geolocation apps report your location to other users,and they associate real-world locations to your location.
Use Space or
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to flip the card.
Question
Spot buying is one of the major models of social shopping.
Question
The major current revenue source for social commerce vendors is advertising.
Question
Expression Engine and Xanga are examples of media sharing social networking spaces.
Question
Social shopping is done in social networks and in vendors' socially oriented stores,but is not done in stores of special intermediaries.
Question
According to a Gartner Inc.study about roles in social media and e-commerce,mavens prefer to find out for themselves what they need to know in order to satisfy their needs.
Question
Adding social software and features to existing commerce sites is one of the two basic practices of social commerce.
Question
With social media,users,rather than organizations,produce,control,use,and manage content,often at little or no cost.
Question
The social graph is digital and defined explicitly by all connections involved.
Question
Social apps involve placing advertisement in paid-for media space on social media platforms such as Facebook,YouTube,and Twitter,as well as on blogs and forums.
Question
Building and sharing wish lists is one of the benefits associated with social shopping.
Question
Knowledge management is one of the six different types of social media.
Question
Brand communities are a common feature of communities and forums.
Question
User-generated content refers to various kinds of media content that are produced by end users and are publicly available.
Question
A common strategy of flash sale sites is to focus on an industry.
Question
According to an InformationWeek survey of business technology experts,security issues are a major concern with Enterprise 2.0.
Question
Off-deck is one of the two basic types of mobile social networks.
Question
Flipsy is an online auction marketplace where users swap virtual currency for free stuff.
Question
According to an InformationWeek survey of business technology experts,the most useful Web 2.0 tools in Enterprise 2.0,based on percentage,are mashups.
Question
According to Zwilling (2011),location-based service opportunities for B2B include the creation of social hubs.
Question
Which of the following focused on marketing children's health care insurance for working families and made affordable comprehensive medical care available to over 300,000 children?

A) Apple Care
B) Peach Aid
C) PeachCare for Kids
D) Orange Care
Question
Facebook is the most popular business-oriented social network service.
Question
Conversational marketing is the trend where companies utilize Web 2.0 tools to get feedback from customers.
Question
According to Learmonth (2011),the 2012 ad revenue for Twitter is estimated to be over $1 billion.
Question
Which of the following is a term that describes use of social media platforms such as networks,online communities,blogs,wikis,or any other online collaborative media for marketing,market research,sales,CRM,and customer service?

A) social media marketing
B) interactive marketing
C) consumer marketing
D) impulse marketing
Question
To build and nurture a community is one of the major reasons to use or deploy business social networking.
Question
Interfacing with social networks does not involve risk.
Question
The collaboration space in a virtual world is where software agents,on your behalf,seek information and engage with other agents to fulfill or facilitate transactions.
Question
A combination of social policy and marketing practices to achieve a set of social behavioral goals within a target audience best describes

A) mobile marketing.
B) social marketing.
C) electronic enterprise.
D) social justice.
Question
Social networks are an ideal place to disseminate viral videos.
Question
Yammer is a clone of Facebook for business and is used by more than 1.5 million people in over 90,000 companies.
Question
Recent studies have shown that small companies do no succeed in social commerce.
Question
Web 2.0 tools can generate revenue growth,user growth,and increased resistance to competition in indirect ways.
Question
Social commerce support systems include payments,order fulfillment,security,and system development and business plans.
Question
Social customer relationship management is the new replacement for customer relationship management.
Question
A sociological concept that refers to connections within and between social networks; the core idea is that social networks have value.This best defines

A) interactive intelligence.
B) knowledge management.
C) social media marketing.
D) social capital.
Question
An opt-out is a permission-based network that requires a user to join or sign up.
Question
The tangible cost of many social commerce projects can be very low,but the total cost can be very high due to the cost of the risks that may materialize.
Question
The online platforms and tools that people use to share opinions,experiences,insights,perceptions,and various media,including photos,videos,and music,with each other best describes

A) social media.
B) cloud computing.
C) social marketing.
D) mobile commerce.
Question
A social game is a video game played in a social network.
Question
Which of the following refers to fellow consumers connecting with and listening to other consumers somewhere in the world who think and consume the way they do?

A) taste twins
B) social double
C) taste buddy
D) social buddy
Question
A method of e-commerce where shoppers' friends become involved in the shopping experience best describes

A) social coaching.
B) personal shopping.
C) familial shopping.
D) social shopping.
Question
Benefits to vendors of social commerce include

A) better self-service is possible.
B) customers can assist other customers.
C) identifying problems quickly.
D) customers' expectations can be met in full and quickly.
Question
Referencing the social networking space categories,NutshellMail and FriendFedd are examples of

A) leisure-oriented sites.
B) professional networking sites.
C) social network aggregation.
D) social news.
Question
As suggested by Jefferies (2008),drivers for selling in social networks include

A) recommendations/suggestions made by friends.
B) pressure to increase top-line revenue growth.
C) efforts to improve overall sales productivity.
D) all of the above.
Question
Major models of social shopping include each of the following except

A) social hubs.
B) flash sales.
C) group buying and shopping together.
D) shopping communities and clubs.
Question
Members conversing and connecting with one another using cell phones or other mobile devices best describes

A) mobile marketing.
B) mobile social networking.
C) mobile media clubs.
D) telemarketing.
Question
A method of shopping where the shoppers enlist others to participate in the purchase decision best describes

A) communal shopping.
B) social retailing.
C) social connections.
D) social browsing.
Question
Benefits of social shopping include

A) discovering products/services you never knew existed.
B) confidence and trust in online shopping increases.
C) learning from others' experience.
D) all of the above.
Question
Risk factors associated with conducting social commerce include each of the following except

A) security and privacy issues.
B) possibilities of fraud.
C) establishing multiple crowdsources.
D) integration with existing IT systems.
Question
Which of the following social media and e-commerce roles,as identified by Gartner Inc.,perform a bridging function between disparate groups of people?

A) salesman
B) seeker
C) connector
D) maven
Question
An online community that harnesses the power of one's social networks for the introduction,buying,and selling of products,services,and resources,including one's own creations best describes

A) social vortal.
B) social marketplace.
C) relaxed commerce.
D) reverse commerce.
Question
The largest social community is

A) Kaboodle.
B) AOL.
C) Calvin Klein.
D) MySpace.
Question
Social media categories include each of the following except

A) blogs.
B) records management.
C) collaborative projects.
D) content communities.
Question
Shopping communities and common forum features include

A) brand communities.
B) idea boards.
C) user galleries.
D) all of the above.
Question
Which of the following social media and e-commerce roles,as identified by Gartner Inc.,connects with other people in order to find out the information,skills,and obligations they need to conduct their daily lives?

A) self-sufficient
B) seeker
C) maven
D) connector
Question
Benefits of social commerce to customers include

A) identifying brand advocates.
B) paying less for products and services.
C) creating viral advertisements.
D) using low-cost user-generated content.
Question
The benefits of social commerce to retailers include

A) word-of-mouth marketing.
B) increased website traffic.
C) increased sales.
D) all of the above.
Question
The delivery of e-commerce activities and transactions through social networks and/or via Web 2.0 software best describes

A) social commerce.
B) mobile commerce.
C) intelligent commerce.
D) knowledge commerce.
Question
Which of the following is a term coined by Mark Zuckerberg of Facebook,which originally referred to the social network of relationships between users of the social networking service provided by Facebook?

A) social tapestry
B) social range
C) social tweet
D) social graph
Question
The identification of the real-world geographic location of an Internet-connected computer,mobile device,website,or visitor best describes

A) digital forensics.
B) social forensics.
C) social analytics.
D) geolocation.
Question
Components to expect in a social shopping site include

A) how-to-guides.
B) product page discussions.
C) project journals.
D) all of the above.
Question
Which of the following is a community of entrepreneurs and small business owners dedicated to helping each other succeed through the premise that collaboration beats competition?

A) Entrepreneur Connect
B) E.Factor
C) Biznik
D) Startup Nation
Question
Major reasons to use or deploy business social networking include

A) increasing revenue.
B) reducing operation and travel costs.
C) reducing communication and improving collaboration.
D) all of the above.
Question
Any video that is passed electronically,from person to person,regardless of its content best describes

A) viral video.
B) malicious video.
C) spiral video.
D) social video.
Question
The ability of humans to interact with each other effectively best describes

A) social civility.
B) social diplomacy.
C) social intelligence.
D) social integration.
Question
Which of the following refers to a customer engagement strategy in support of companies' defined goals and objectives toward optimizing the customer experience and where success requires a focus on people,processes,and technology associated with customer touchpoints and interactions?

A) People Across Nations (PAN)
B) Social Customer Relationship Management (SCRM)
C) Social Academy of Customers Unite (SACU)
D) Society, Community, Customers (SCC)
Question
The act of outsourcing tasks,traditionally performed by an employee or contractor,to an undefined,large group of people or community,through an open call best describes

A) social advertising.
B) crowdsourcing.
C) social remediation.
D) collective marketing.
Question
Viral marketing done by bloggers best describes

A) extreme blogging.
B) viral blogging.
C) freedom of expression.
D) social diving.
Question
A customer service approach that focuses on building long-term and sustainable customer relationships that add value both to the customers and the merchants best describes

A) customer relationship management.
B) mobile commerce.
C) social marketing.
D) social analytics.
Question
A social network whose primary objective is to facilitate business connections and activities best describes

A) commercial network.
B) social vortal.
C) business social network.
D) social marketplace.
Question
Which of the following is a word-of-mouth method by which customers promote a product or service by telling others about it?

A) viral marketing
B) vortal commerce
C) social expression
D) branded commerce
Question
Which of the following is a social marketplace for a huge community of creative people who enjoy sharing,learning,and expressing themselves through images,forums,and blogs? Members provide royalty-free stock images that other individuals and professionals can legally buy and share.

A) Flipsy
B) Listia
C) Craigslist
D) Fotolia
Question
Which of the following social marketplaces allows anyone to list,buy,and sell books,music,movies,and games,and it was created to fill the need for a free and trustworthy media marketplace?

A) Listia
B) Craigslist
C) Flipsy
D) Fotolia
Question
Dimensions of virtual worlds include

A) social space.
B) entertainment space.
C) experimental space.
D) all of the above.
Question
The process of measuring,analyzing,and interpreting the results of interactions and associations among people,topics,and ideas best describes

A) social intelligence.
B) social analytics.
C) social brainstorming.
D) familial statistics.
Question
Members of social networks who do social shopping and understand their rights and how to use the wisdom and power of crowdsourcing and communities to their benefit best describes

A) brand loyalists.
B) social climbers.
C) intelligent mavens.
D) social customers.
Question
Each of the following is a way social networks generate revenue except

A) create affiliations with physical venues where members can meet.
B) partner with organizations that pay a monthly service fee.
C) offer premium service to individuals for a monthly or per-service fee.
D) send direct mailings to customers based on recent in-store purchases.
Question
According to Soat (2009),the most important business objective of social networking is

A) business model innovation.
B) increasing customer loyalty.
C) generating more word of mouth.
D) improving partner relationships.
Question
A type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics best describes

A) geolocation.
B) georeferencing.
C) geosocial networking.
D) geoplacement.
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Deck 7: Social Commerce
1
Geolocation apps report your location to other users,and they associate real-world locations to your location.
True
2
Spot buying is one of the major models of social shopping.
False
3
The major current revenue source for social commerce vendors is advertising.
True
4
Expression Engine and Xanga are examples of media sharing social networking spaces.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
5
Social shopping is done in social networks and in vendors' socially oriented stores,but is not done in stores of special intermediaries.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
6
According to a Gartner Inc.study about roles in social media and e-commerce,mavens prefer to find out for themselves what they need to know in order to satisfy their needs.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
7
Adding social software and features to existing commerce sites is one of the two basic practices of social commerce.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
8
With social media,users,rather than organizations,produce,control,use,and manage content,often at little or no cost.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
9
The social graph is digital and defined explicitly by all connections involved.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
10
Social apps involve placing advertisement in paid-for media space on social media platforms such as Facebook,YouTube,and Twitter,as well as on blogs and forums.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
11
Building and sharing wish lists is one of the benefits associated with social shopping.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
12
Knowledge management is one of the six different types of social media.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
13
Brand communities are a common feature of communities and forums.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
14
User-generated content refers to various kinds of media content that are produced by end users and are publicly available.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
15
A common strategy of flash sale sites is to focus on an industry.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
16
According to an InformationWeek survey of business technology experts,security issues are a major concern with Enterprise 2.0.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
17
Off-deck is one of the two basic types of mobile social networks.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
18
Flipsy is an online auction marketplace where users swap virtual currency for free stuff.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
19
According to an InformationWeek survey of business technology experts,the most useful Web 2.0 tools in Enterprise 2.0,based on percentage,are mashups.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
20
According to Zwilling (2011),location-based service opportunities for B2B include the creation of social hubs.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
21
Which of the following focused on marketing children's health care insurance for working families and made affordable comprehensive medical care available to over 300,000 children?

A) Apple Care
B) Peach Aid
C) PeachCare for Kids
D) Orange Care
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
22
Facebook is the most popular business-oriented social network service.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
23
Conversational marketing is the trend where companies utilize Web 2.0 tools to get feedback from customers.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
24
According to Learmonth (2011),the 2012 ad revenue for Twitter is estimated to be over $1 billion.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
25
Which of the following is a term that describes use of social media platforms such as networks,online communities,blogs,wikis,or any other online collaborative media for marketing,market research,sales,CRM,and customer service?

A) social media marketing
B) interactive marketing
C) consumer marketing
D) impulse marketing
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
26
To build and nurture a community is one of the major reasons to use or deploy business social networking.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
27
Interfacing with social networks does not involve risk.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
28
The collaboration space in a virtual world is where software agents,on your behalf,seek information and engage with other agents to fulfill or facilitate transactions.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
29
A combination of social policy and marketing practices to achieve a set of social behavioral goals within a target audience best describes

A) mobile marketing.
B) social marketing.
C) electronic enterprise.
D) social justice.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
30
Social networks are an ideal place to disseminate viral videos.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
31
Yammer is a clone of Facebook for business and is used by more than 1.5 million people in over 90,000 companies.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
32
Recent studies have shown that small companies do no succeed in social commerce.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
33
Web 2.0 tools can generate revenue growth,user growth,and increased resistance to competition in indirect ways.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
34
Social commerce support systems include payments,order fulfillment,security,and system development and business plans.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
35
Social customer relationship management is the new replacement for customer relationship management.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
36
A sociological concept that refers to connections within and between social networks; the core idea is that social networks have value.This best defines

A) interactive intelligence.
B) knowledge management.
C) social media marketing.
D) social capital.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
37
An opt-out is a permission-based network that requires a user to join or sign up.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
38
The tangible cost of many social commerce projects can be very low,but the total cost can be very high due to the cost of the risks that may materialize.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
39
The online platforms and tools that people use to share opinions,experiences,insights,perceptions,and various media,including photos,videos,and music,with each other best describes

A) social media.
B) cloud computing.
C) social marketing.
D) mobile commerce.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
40
A social game is a video game played in a social network.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
41
Which of the following refers to fellow consumers connecting with and listening to other consumers somewhere in the world who think and consume the way they do?

A) taste twins
B) social double
C) taste buddy
D) social buddy
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
42
A method of e-commerce where shoppers' friends become involved in the shopping experience best describes

A) social coaching.
B) personal shopping.
C) familial shopping.
D) social shopping.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
43
Benefits to vendors of social commerce include

A) better self-service is possible.
B) customers can assist other customers.
C) identifying problems quickly.
D) customers' expectations can be met in full and quickly.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
44
Referencing the social networking space categories,NutshellMail and FriendFedd are examples of

A) leisure-oriented sites.
B) professional networking sites.
C) social network aggregation.
D) social news.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
45
As suggested by Jefferies (2008),drivers for selling in social networks include

A) recommendations/suggestions made by friends.
B) pressure to increase top-line revenue growth.
C) efforts to improve overall sales productivity.
D) all of the above.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
46
Major models of social shopping include each of the following except

A) social hubs.
B) flash sales.
C) group buying and shopping together.
D) shopping communities and clubs.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
47
Members conversing and connecting with one another using cell phones or other mobile devices best describes

A) mobile marketing.
B) mobile social networking.
C) mobile media clubs.
D) telemarketing.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
48
A method of shopping where the shoppers enlist others to participate in the purchase decision best describes

A) communal shopping.
B) social retailing.
C) social connections.
D) social browsing.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
49
Benefits of social shopping include

A) discovering products/services you never knew existed.
B) confidence and trust in online shopping increases.
C) learning from others' experience.
D) all of the above.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
50
Risk factors associated with conducting social commerce include each of the following except

A) security and privacy issues.
B) possibilities of fraud.
C) establishing multiple crowdsources.
D) integration with existing IT systems.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
51
Which of the following social media and e-commerce roles,as identified by Gartner Inc.,perform a bridging function between disparate groups of people?

A) salesman
B) seeker
C) connector
D) maven
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
52
An online community that harnesses the power of one's social networks for the introduction,buying,and selling of products,services,and resources,including one's own creations best describes

A) social vortal.
B) social marketplace.
C) relaxed commerce.
D) reverse commerce.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
53
The largest social community is

A) Kaboodle.
B) AOL.
C) Calvin Klein.
D) MySpace.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
54
Social media categories include each of the following except

A) blogs.
B) records management.
C) collaborative projects.
D) content communities.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
55
Shopping communities and common forum features include

A) brand communities.
B) idea boards.
C) user galleries.
D) all of the above.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
56
Which of the following social media and e-commerce roles,as identified by Gartner Inc.,connects with other people in order to find out the information,skills,and obligations they need to conduct their daily lives?

A) self-sufficient
B) seeker
C) maven
D) connector
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
57
Benefits of social commerce to customers include

A) identifying brand advocates.
B) paying less for products and services.
C) creating viral advertisements.
D) using low-cost user-generated content.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
58
The benefits of social commerce to retailers include

A) word-of-mouth marketing.
B) increased website traffic.
C) increased sales.
D) all of the above.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
59
The delivery of e-commerce activities and transactions through social networks and/or via Web 2.0 software best describes

A) social commerce.
B) mobile commerce.
C) intelligent commerce.
D) knowledge commerce.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
60
Which of the following is a term coined by Mark Zuckerberg of Facebook,which originally referred to the social network of relationships between users of the social networking service provided by Facebook?

A) social tapestry
B) social range
C) social tweet
D) social graph
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
61
The identification of the real-world geographic location of an Internet-connected computer,mobile device,website,or visitor best describes

A) digital forensics.
B) social forensics.
C) social analytics.
D) geolocation.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
62
Components to expect in a social shopping site include

A) how-to-guides.
B) product page discussions.
C) project journals.
D) all of the above.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
63
Which of the following is a community of entrepreneurs and small business owners dedicated to helping each other succeed through the premise that collaboration beats competition?

A) Entrepreneur Connect
B) E.Factor
C) Biznik
D) Startup Nation
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
64
Major reasons to use or deploy business social networking include

A) increasing revenue.
B) reducing operation and travel costs.
C) reducing communication and improving collaboration.
D) all of the above.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
65
Any video that is passed electronically,from person to person,regardless of its content best describes

A) viral video.
B) malicious video.
C) spiral video.
D) social video.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
66
The ability of humans to interact with each other effectively best describes

A) social civility.
B) social diplomacy.
C) social intelligence.
D) social integration.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
67
Which of the following refers to a customer engagement strategy in support of companies' defined goals and objectives toward optimizing the customer experience and where success requires a focus on people,processes,and technology associated with customer touchpoints and interactions?

A) People Across Nations (PAN)
B) Social Customer Relationship Management (SCRM)
C) Social Academy of Customers Unite (SACU)
D) Society, Community, Customers (SCC)
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68
The act of outsourcing tasks,traditionally performed by an employee or contractor,to an undefined,large group of people or community,through an open call best describes

A) social advertising.
B) crowdsourcing.
C) social remediation.
D) collective marketing.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
69
Viral marketing done by bloggers best describes

A) extreme blogging.
B) viral blogging.
C) freedom of expression.
D) social diving.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
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70
A customer service approach that focuses on building long-term and sustainable customer relationships that add value both to the customers and the merchants best describes

A) customer relationship management.
B) mobile commerce.
C) social marketing.
D) social analytics.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
71
A social network whose primary objective is to facilitate business connections and activities best describes

A) commercial network.
B) social vortal.
C) business social network.
D) social marketplace.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
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72
Which of the following is a word-of-mouth method by which customers promote a product or service by telling others about it?

A) viral marketing
B) vortal commerce
C) social expression
D) branded commerce
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
73
Which of the following is a social marketplace for a huge community of creative people who enjoy sharing,learning,and expressing themselves through images,forums,and blogs? Members provide royalty-free stock images that other individuals and professionals can legally buy and share.

A) Flipsy
B) Listia
C) Craigslist
D) Fotolia
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
74
Which of the following social marketplaces allows anyone to list,buy,and sell books,music,movies,and games,and it was created to fill the need for a free and trustworthy media marketplace?

A) Listia
B) Craigslist
C) Flipsy
D) Fotolia
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
75
Dimensions of virtual worlds include

A) social space.
B) entertainment space.
C) experimental space.
D) all of the above.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
76
The process of measuring,analyzing,and interpreting the results of interactions and associations among people,topics,and ideas best describes

A) social intelligence.
B) social analytics.
C) social brainstorming.
D) familial statistics.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
77
Members of social networks who do social shopping and understand their rights and how to use the wisdom and power of crowdsourcing and communities to their benefit best describes

A) brand loyalists.
B) social climbers.
C) intelligent mavens.
D) social customers.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
78
Each of the following is a way social networks generate revenue except

A) create affiliations with physical venues where members can meet.
B) partner with organizations that pay a monthly service fee.
C) offer premium service to individuals for a monthly or per-service fee.
D) send direct mailings to customers based on recent in-store purchases.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
79
According to Soat (2009),the most important business objective of social networking is

A) business model innovation.
B) increasing customer loyalty.
C) generating more word of mouth.
D) improving partner relationships.
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Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
80
A type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics best describes

A) geolocation.
B) georeferencing.
C) geosocial networking.
D) geoplacement.
Unlock Deck
Unlock for access to all 85 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 85 flashcards in this deck.