Exam 7: Social Commerce

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Briefly discuss five major categories of virtual world applications.

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The textbook identifies 19 major categories from which students can pick.The major categories include storefronts and online sales; front offices or help desks; advertising and product demonstrations; content creation and distribution; meetings,seminars,and conferences; training; education; recruiting; tourism promotion; museums and art galleries; information points; data visualization and manipulation; renting virtual world land and buildings; platform for social science research; market research; platform for design; providing CRM to employees and a platform for socialization; commercial gaming; and virtual trade shows.

Social commerce support systems include payments,order fulfillment,security,and system development and business plans.

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Identify seven uses of virtual worlds to facilitate learning.

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Simulation,distance learning,class meetings,exploration,visualization,imaginative scenarios,and information dissemination are seven uses of virtual worlds to facilitate learning.

Which of the following social marketplaces allows anyone to list,buy,and sell books,music,movies,and games,and it was created to fill the need for a free and trustworthy media marketplace?

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Which of the following focused on marketing children's health care insurance for working families and made affordable comprehensive medical care available to over 300,000 children?

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According to a Gartner Inc.study about roles in social media and e-commerce,mavens prefer to find out for themselves what they need to know in order to satisfy their needs.

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The collaboration space in a virtual world is where software agents,on your behalf,seek information and engage with other agents to fulfill or facilitate transactions.

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Referencing the social networking space categories,NutshellMail and FriendFedd are examples of

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Identify Howe's four categories of crowdsourcing.

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Identify five major drivers of social commerce in virtual worlds.

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A method of e-commerce where shoppers' friends become involved in the shopping experience best describes

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Identify five categories of social networking space.For each identified category,provide an example.

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Which of the following social media and e-commerce roles,as identified by Gartner Inc.,perform a bridging function between disparate groups of people?

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Spot buying is one of the major models of social shopping.

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Off-deck is one of the two basic types of mobile social networks.

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According to an InformationWeek survey of business technology experts,the most useful Web 2.0 tools in Enterprise 2.0,based on percentage,are mashups.

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Components to expect in a social shopping site include

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Major reasons to use or deploy business social networking include

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Social networks are an ideal place to disseminate viral videos.

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Social media categories include each of the following except

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