Deck 3: Digital Gaming and the Media Playground
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Deck 3: Digital Gaming and the Media Playground
1
The most inexperienced game players join organized groups called guilds or clans.
False
2
The first home television game was called Pong.
False
3
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
True
4
One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
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5
The early days of the personal computer saw the creation of electronic versions of games like solitaire, hearts, spades, and chess.
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6
Game publishers are legally required to submit games to the ESRB rating system.
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7
Coin-operated games could be found in the penny arcade.
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8
The only U.S.-based company dominating the video game hardware business is Microsoft.
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9
A 2013 study found that females are two to three times more likely than males to become addicted to video games.
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10
The perspective in strategy games is first person.
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11
MMORPG stands for "massively multiplayer online role-playing game."
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12
Until 2009, the best-selling video game of all time was Super Mario Bros.
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13
Most shooter games have a first-person shooter (FPS) perspective.
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14
The typical codes of text messaging form the bedrock of gamespeak.
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15
Childsplay.com is perhaps the best known of the independent community-building sites.
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16
Like television shows, books, and comics before them, electronic games have also inspired movies.
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17
Forty-three percent of U.S.gamers play games on smartphones.
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18
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
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19
Game sites and blogs are among the most popular external communities for gamers.
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20
One of the most overlooked areas of online gaming is the teen market.
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21
The three major home console makers are ______.
A)Atari, Sega, and Nintendo
B)Nintendo, Sega, and Microsoft
C)Microsoft, Sega, and Sony
D)Sony, Atari, and Nintendo
E)Nintendo, Microsoft, and Sony
A)Atari, Sega, and Nintendo
B)Nintendo, Sega, and Microsoft
C)Microsoft, Sega, and Sony
D)Sony, Atari, and Nintendo
E)Nintendo, Microsoft, and Sony
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22
In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.
A)Dave and Buster's
B)Magnavox
C)Warner
D)Sears
E)Chuck E.Cheese
A)Dave and Buster's
B)Magnavox
C)Warner
D)Sears
E)Chuck E.Cheese
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23
Electronics manufacturer Sony has the third most popular console, the ______.
A)Wii
B)PlayStation series
C)Nintendo
D)Atari
E)Xbox
A)Wii
B)PlayStation series
C)Nintendo
D)Atari
E)Xbox
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24
AAA game titles typically cost much less than a blockbuster film to make and promote.
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25
The best example of enduring games is the ______ series created by Nintendo mainstay Shigeru Miyamoto in 1983.
A)Pong
B)Super Mario Bros.
C)Pac-Man
D)Just Dance
E)Halo
A)Pong
B)Super Mario Bros.
C)Pac-Man
D)Just Dance
E)Halo
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26
One of the biggest launches of any media product ever was the release of Call of Duty: Modern Warfare 3, which made $775 million in its first five days.
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27
Pinball gained mainstream acceptance and popularity after World War II with the addition of the ______.
A)cathode ray tube
B)Kinetoscope
C)television
D)flipper bumper
E)penny arcade
A)cathode ray tube
B)Kinetoscope
C)television
D)flipper bumper
E)penny arcade
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28
Microsoft's first foray into video game consoles was the ______, released in 2001.
A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
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29
Which arcade game spawned the pinball machine, the most prominent of the mechanical games?
A)Jukebox
B)Bagatelle
C)Kinetoscope
D)Slot machines
E)Pong
A)Jukebox
B)Bagatelle
C)Kinetoscope
D)Slot machines
E)Pong
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30
Nintendo's most recent console is the ______.
A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
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31
Today, many electronic games are played on devices specifically used to play video games called ______.
A)avatars
B)electronic paddles
C)home consoles
D)keyboards
E)None of the above options is correct.
A)avatars
B)electronic paddles
C)home consoles
D)keyboards
E)None of the above options is correct.
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32
What do the Nintendo Wii and Xbox Kinect have in common?
A)They use various methods of motion detection as part of controlling the video game.
B)They are examples of using interactive technology to attract nongamers.
C)They require a gamer to move around more than game systems with traditional controllers.
D)They provide a much more immersive gaming experience.
E)All of the options are correct.
A)They use various methods of motion detection as part of controlling the video game.
B)They are examples of using interactive technology to attract nongamers.
C)They require a gamer to move around more than game systems with traditional controllers.
D)They provide a much more immersive gaming experience.
E)All of the options are correct.
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33
Electronic games do not have speech protection under the First Amendment.
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34
Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature ______.
A)a motion-sensing controller
B)3-D graphics
C)a built-in modem
D)joysticks
E)All of the options are correct.
A)a motion-sensing controller
B)3-D graphics
C)a built-in modem
D)joysticks
E)All of the options are correct.
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35
The Atari 2600, released in 1977, used a(n) ______ processer.
A)8-bit
B)32-bit
C)64-bit
D)128-bit
E)256-bit
A)8-bit
B)32-bit
C)64-bit
D)128-bit
E)256-bit
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36
Digital games evolved from their simplest forms in the arcade into which of the following formats?
A)Television
B)The Internet
C)Handheld devices
D)Computers
E)All of the options are correct.
A)Television
B)The Internet
C)Handheld devices
D)Computers
E)All of the options are correct.
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37
Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.
A)home computers
B)Xbox
C)Wii
D)handheld devices
E)Atari
A)home computers
B)Xbox
C)Wii
D)handheld devices
E)Atari
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38
The most ubiquitous digital game distributors are Apple's App Store and Google Play.
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39
Microsoft famously published its Halo game series to drive sales of the Xbox.
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40
The first home television game, called Odyssey, was developed by ______.
A)Ralph Baer
B)Nolan Bushnell
C)Magnavox
D)Thomas T.Goldsmith and Estle Ray Mann
E)Shigeru Miyamoto
A)Ralph Baer
B)Nolan Bushnell
C)Magnavox
D)Thomas T.Goldsmith and Estle Ray Mann
E)Shigeru Miyamoto
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41
Which movie inspired by video games spurred a franchise of books, comic books, and arcade and console video games in the 1980s?
A)Transformers
B)Lara Croft: Tomb Raider
C)Avatar
D)Tron
E)Brave
A)Transformers
B)Lara Croft: Tomb Raider
C)Avatar
D)Tron
E)Brave
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42
Temporary gaming teams usually assembled by matchmaking programs integrated into the game are called ______.
A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
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43
Maze games like Pac-Man fit into the ______ genre.
A)adventure
B)action
C)role-playing
D)strategy
E)casual games
A)adventure
B)action
C)role-playing
D)strategy
E)casual games
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44
In 2013, about how many people played fantasy sports in the United States and Canada?
A)5 million
B)18 million
C)25 million
D)34 million
E)58 million
A)5 million
B)18 million
C)25 million
D)34 million
E)58 million
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45
______ integrate advertisements as billboards, logos, or storefronts inside a game.
A)Advergames
B)In-game advertisements
C)MMORPGs
D)Gamespeaks
E)None of the above options is correct.
A)Advergames
B)In-game advertisements
C)MMORPGs
D)Gamespeaks
E)None of the above options is correct.
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46
______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.
A)Adventure
B)Action
C)Role-playing
D)Strategy
E)Casual
A)Adventure
B)Action
C)Role-playing
D)Strategy
E)Casual
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47
The independent community-building site Penny-arcade.com started out as a(n) ______.
A)Webcomic
B)app
C)computer game
D)PUG
E)dance game
A)Webcomic
B)app
C)computer game
D)PUG
E)dance game
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48
The ______ convention is a convention created by gamers for gamers, held each year in Seattle and Boston.
A)Blizzcon
B)Electronic Entertainment Expo
C)Penny Arcade Expo
D)Tokyo Game Show
E)Webcomic
A)Blizzcon
B)Electronic Entertainment Expo
C)Penny Arcade Expo
D)Tokyo Game Show
E)Webcomic
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49
What percentage of U.S.gamers is found to be addicted?
A)3)7
B)8)5
C)10.3
D)11.9
E)15.6
A)3)7
B)8)5
C)10.3
D)11.9
E)15.6
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50
French professor Pierre Lévy coined the term ______ in 1997 to describe the Internet.
A)modding
B)gamespeak
C)collective intelligence
D)virtual community
E)None of the above options is correct.
A)modding
B)gamespeak
C)collective intelligence
D)virtual community
E)None of the above options is correct.
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51
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is ______ perspective.
A)first-person
B)omniscient
C)third-person
D)first-person shooter
E)isometric
A)first-person
B)omniscient
C)third-person
D)first-person shooter
E)isometric
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52
In virtual gaming communities, clueless beginners are called ______.
A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
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53
The most popular MMORPG is ______.
A)Club Penguin
B)World of Warcraft
C)Second Life
D)Webkinz
E)Rock Band
A)Club Penguin
B)World of Warcraft
C)Second Life
D)Webkinz
E)Rock Band
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54
Myst is an example of a typically nonconfrontational ______ game.
A)adventure
B)action
C)role-playing
D)strategy
E)casual
A)adventure
B)action
C)role-playing
D)strategy
E)casual
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55
Nintendo's ______, a two-color handheld console introduced in 1989, popularized the game Tetris.
A)Game Boy
B)Xbox
C)PS3
D)DS
E)PlayStation Vita
A)Game Boy
B)Xbox
C)PS3
D)DS
E)PlayStation Vita
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56
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called ______.
A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
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57
The most advanced form of collective intelligence in gaming is ______.
A)advergames
B)modding
C)MMORPGs
D)blogging
E)None of the above options is correct.
A)advergames
B)modding
C)MMORPGs
D)blogging
E)None of the above options is correct.
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58
______ games like SimCity involve managing resources and planning worlds that are typically based in reality.
A)Adventure
B)Action
C)Role-playing
D)Simulation
E)Casual
A)Adventure
B)Action
C)Role-playing
D)Simulation
E)Casual
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59
Angry Birds is an example of a(n) ______ game.
A)adventure
B)action
C)role-playing
D)strategy
E)casual
A)adventure
B)action
C)role-playing
D)strategy
E)casual
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60
The game industry, as represented by the Electronic Software Association, organizes games by ______.
A)visual style
B)gameplay
C)narrative style
D)platform
E)None of the above options is correct.
A)visual style
B)gameplay
C)narrative style
D)platform
E)None of the above options is correct.
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61
The most well-known developer and publisher of games for mobile devices is ______.
A)Rovio
B)Ubisoft
C)Sega
D)Zynga
E)Electronic Arts
A)Rovio
B)Ubisoft
C)Sega
D)Zynga
E)Electronic Arts
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62
Atari's first creation was _________________________, a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
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63
A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
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64
With the current generation of consoles, _________________________ processors are the standard.
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65
The most traditional pay model in the electronic game industry is the ______ model.
A)free-to-play
B)subscription
C)boxed game/retail
D)superstore
E)None of the above options is correct.
A)free-to-play
B)subscription
C)boxed game/retail
D)superstore
E)None of the above options is correct.
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66
The key component of the first video games was the _________________________.
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67
Game developer King specializes in casual games such as ______.
A)Candy Crush Saga
B)Draw Something
C)Bubble Island
D)FarmVille
E)Angry Birds
A)Candy Crush Saga
B)Draw Something
C)Bubble Island
D)FarmVille
E)Angry Birds
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68
The Nintendo Wii takes the sedentary nature out of video games because it uses a(n) _________________________.
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69
The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.
A)modding
B)gamification
C)advergame
D)misogyny
E)gamespeak
A)modding
B)gamification
C)advergame
D)misogyny
E)gamespeak
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70
The successful launch of a game involves ______.
A)online promotions
B)banner ads
C)in-store displays
D)television ads
E)All of the options are correct.
A)online promotions
B)banner ads
C)in-store displays
D)television ads
E)All of the options are correct.
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71
______ is a game franchise produced by independent game publisher Blizzard Entertainment.
A)Guitar Hero
B)Call of Duty
C)World of Warcraft
D)Legend of Zelda
E)All of the options are correct.
A)Guitar Hero
B)Call of Duty
C)World of Warcraft
D)Legend of Zelda
E)All of the options are correct.
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72
The way in which the rules structure how players interact with the game is called _________________________.
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73
About ______ percent of U.S.households have a video console.
A)25
B)37
C)51
D)62
E)75
A)25
B)37
C)51
D)62
E)75
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74
The increasingly social nature of video games has made them a natural fit for _________________________.
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75
For years, the two major components of the gaming industry have been the console makers and ______.
A)game players
B)online advertisers
C)smartphone makers
D)game publishers
E)None of the above options is correct.
A)game players
B)online advertisers
C)smartphone makers
D)game publishers
E)None of the above options is correct.
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76
Three major players dominate the video game console business: ______.
A)Sega, Sony, and Nintendo
B)Nintendo, Sega, and Activision
C)Atari, Sony, and Blizzard
D)Microsoft, Sony, and Activision
E)Nintendo, Sony, and Microsoft
A)Sega, Sony, and Nintendo
B)Nintendo, Sega, and Activision
C)Atari, Sony, and Blizzard
D)Microsoft, Sony, and Activision
E)Nintendo, Sony, and Microsoft
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77
The _________________________ set the stage for the coming wonders of the movies.
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78
Which one of the following is not a category designated by the Entertainment Software Rating Board?
A)EC
B)E 10+
C)T
D)T 17+
E)AO
A)EC
B)E 10+
C)T
D)T 17+
E)AO
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79
In 1976, an arcade game called ______ prompted the first public outcry over violence of electronic gaming.
A)Death Race
B)Mortal Kombat
C)Night Trap
D)Grand Theft Auto
E)Pac-Man
A)Death Race
B)Mortal Kombat
C)Night Trap
D)Grand Theft Auto
E)Pac-Man
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80
Which of the following is an example of a subscription payment game?
A)FarmVille
B)World of Warcraft
C)Call of Duty
D)EverQuest
E)Angry Birds Seasons
A)FarmVille
B)World of Warcraft
C)Call of Duty
D)EverQuest
E)Angry Birds Seasons
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