Deck 3: Digital Gaming and the Media Playground

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Question
The most inexperienced game players join organized groups called guilds or clans.
Use Space or
up arrow
down arrow
to flip the card.
Question
The first home television game was called Pong.
Question
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
Question
One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
Question
The early days of the personal computer saw the creation of electronic versions of games like solitaire, hearts, spades, and chess.
Question
Game publishers are legally required to submit games to the ESRB rating system.
Question
Coin-operated games could be found in the penny arcade.
Question
The only U.S.-based company dominating the video game hardware business is Microsoft.
Question
A 2013 study found that females are two to three times more likely than males to become addicted to video games.
Question
The perspective in strategy games is first person.
Question
MMORPG stands for "massively multiplayer online role-playing game."
Question
Until 2009, the best-selling video game of all time was Super Mario Bros.
Question
Most shooter games have a first-person shooter (FPS) perspective.
Question
The typical codes of text messaging form the bedrock of gamespeak.
Question
Childsplay.com is perhaps the best known of the independent community-building sites.
Question
Like television shows, books, and comics before them, electronic games have also inspired movies.
Question
Forty-three percent of U.S.gamers play games on smartphones.
Question
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
Question
Game sites and blogs are among the most popular external communities for gamers.
Question
One of the most overlooked areas of online gaming is the teen market.
Question
The three major home console makers are ______.

A)Atari, Sega, and Nintendo
B)Nintendo, Sega, and Microsoft
C)Microsoft, Sega, and Sony
D)Sony, Atari, and Nintendo
E)Nintendo, Microsoft, and Sony
Question
In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.

A)Dave and Buster's
B)Magnavox
C)Warner
D)Sears
E)Chuck E.Cheese
Question
Electronics manufacturer Sony has the third most popular console, the ______.

A)Wii
B)PlayStation series
C)Nintendo
D)Atari
E)Xbox
Question
AAA game titles typically cost much less than a blockbuster film to make and promote.
Question
The best example of enduring games is the ______ series created by Nintendo mainstay Shigeru Miyamoto in 1983.

A)Pong
B)Super Mario Bros.
C)Pac-Man
D)Just Dance
E)Halo
Question
One of the biggest launches of any media product ever was the release of Call of Duty: Modern Warfare 3, which made $775 million in its first five days.
Question
Pinball gained mainstream acceptance and popularity after World War II with the addition of the ______.

A)cathode ray tube
B)Kinetoscope
C)television
D)flipper bumper
E)penny arcade
Question
Microsoft's first foray into video game consoles was the ______, released in 2001.

A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
Question
Which arcade game spawned the pinball machine, the most prominent of the mechanical games?

A)Jukebox
B)Bagatelle
C)Kinetoscope
D)Slot machines
E)Pong
Question
Nintendo's most recent console is the ______.

A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
Question
Today, many electronic games are played on devices specifically used to play video games called ______.

A)avatars
B)electronic paddles
C)home consoles
D)keyboards
E)None of the above options is correct.
Question
What do the Nintendo Wii and Xbox Kinect have in common?

A)They use various methods of motion detection as part of controlling the video game.
B)They are examples of using interactive technology to attract nongamers.
C)They require a gamer to move around more than game systems with traditional controllers.
D)They provide a much more immersive gaming experience.
E)All of the options are correct.
Question
Electronic games do not have speech protection under the First Amendment.
Question
Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature ______.

A)a motion-sensing controller
B)3-D graphics
C)a built-in modem
D)joysticks
E)All of the options are correct.
Question
The Atari 2600, released in 1977, used a(n) ______ processer.

A)8-bit
B)32-bit
C)64-bit
D)128-bit
E)256-bit
Question
Digital games evolved from their simplest forms in the arcade into which of the following formats?

A)Television
B)The Internet
C)Handheld devices
D)Computers
E)All of the options are correct.
Question
Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.

A)home computers
B)Xbox
C)Wii
D)handheld devices
E)Atari
Question
The most ubiquitous digital game distributors are Apple's App Store and Google Play.
Question
Microsoft famously published its Halo game series to drive sales of the Xbox.
Question
The first home television game, called Odyssey, was developed by ______.

A)Ralph Baer
B)Nolan Bushnell
C)Magnavox
D)Thomas T.Goldsmith and Estle Ray Mann
E)Shigeru Miyamoto
Question
Which movie inspired by video games spurred a franchise of books, comic books, and arcade and console video games in the 1980s?

A)Transformers
B)Lara Croft: Tomb Raider
C)Avatar
D)Tron
E)Brave
Question
Temporary gaming teams usually assembled by matchmaking programs integrated into the game are called ______.

A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
Question
Maze games like Pac-Man fit into the ______ genre.

A)adventure
B)action
C)role-playing
D)strategy
E)casual games
Question
In 2013, about how many people played fantasy sports in the United States and Canada?

A)5 million
B)18 million
C)25 million
D)34 million
E)58 million
Question
______ integrate advertisements as billboards, logos, or storefronts inside a game.

A)Advergames
B)In-game advertisements
C)MMORPGs
D)Gamespeaks
E)None of the above options is correct.
Question
______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.

A)Adventure
B)Action
C)Role-playing
D)Strategy
E)Casual
Question
The independent community-building site Penny-arcade.com started out as a(n) ______.

A)Webcomic
B)app
C)computer game
D)PUG
E)dance game
Question
The ______ convention is a convention created by gamers for gamers, held each year in Seattle and Boston.

A)Blizzcon
B)Electronic Entertainment Expo
C)Penny Arcade Expo
D)Tokyo Game Show
E)Webcomic
Question
What percentage of U.S.gamers is found to be addicted?

A)3)7
B)8)5
C)10.3
D)11.9
E)15.6
Question
French professor Pierre Lévy coined the term ______ in 1997 to describe the Internet.

A)modding
B)gamespeak
C)collective intelligence
D)virtual community
E)None of the above options is correct.
Question
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is ______ perspective.

A)first-person
B)omniscient
C)third-person
D)first-person shooter
E)isometric
Question
In virtual gaming communities, clueless beginners are called ______.

A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
Question
The most popular MMORPG is ______.

A)Club Penguin
B)World of Warcraft
C)Second Life
D)Webkinz
E)Rock Band
Question
Myst is an example of a typically nonconfrontational ______ game.

A)adventure
B)action
C)role-playing
D)strategy
E)casual
Question
Nintendo's ______, a two-color handheld console introduced in 1989, popularized the game Tetris.

A)Game Boy
B)Xbox
C)PS3
D)DS
E)PlayStation Vita
Question
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called ______.

A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
Question
The most advanced form of collective intelligence in gaming is ______.

A)advergames
B)modding
C)MMORPGs
D)blogging
E)None of the above options is correct.
Question
______ games like SimCity involve managing resources and planning worlds that are typically based in reality.

A)Adventure
B)Action
C)Role-playing
D)Simulation
E)Casual
Question
Angry Birds is an example of a(n) ______ game.

A)adventure
B)action
C)role-playing
D)strategy
E)casual
Question
The game industry, as represented by the Electronic Software Association, organizes games by ______.

A)visual style
B)gameplay
C)narrative style
D)platform
E)None of the above options is correct.
Question
The most well-known developer and publisher of games for mobile devices is ______.

A)Rovio
B)Ubisoft
C)Sega
D)Zynga
E)Electronic Arts
Question
Atari's first creation was _________________________, a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
Question
A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
Question
With the current generation of consoles, _________________________ processors are the standard.
Question
The most traditional pay model in the electronic game industry is the ______ model.

A)free-to-play
B)subscription
C)boxed game/retail
D)superstore
E)None of the above options is correct.
Question
The key component of the first video games was the _________________________.
Question
Game developer King specializes in casual games such as ______.

A)Candy Crush Saga
B)Draw Something
C)Bubble Island
D)FarmVille
E)Angry Birds
Question
The Nintendo Wii takes the sedentary nature out of video games because it uses a(n) _________________________.
Question
The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.

A)modding
B)gamification
C)advergame
D)misogyny
E)gamespeak
Question
The successful launch of a game involves ______.

A)online promotions
B)banner ads
C)in-store displays
D)television ads
E)All of the options are correct.
Question
______ is a game franchise produced by independent game publisher Blizzard Entertainment.

A)Guitar Hero
B)Call of Duty
C)World of Warcraft
D)Legend of Zelda
E)All of the options are correct.
Question
The way in which the rules structure how players interact with the game is called _________________________.
Question
About ______ percent of U.S.households have a video console.

A)25
B)37
C)51
D)62
E)75
Question
The increasingly social nature of video games has made them a natural fit for _________________________.
Question
For years, the two major components of the gaming industry have been the console makers and ______.

A)game players
B)online advertisers
C)smartphone makers
D)game publishers
E)None of the above options is correct.
Question
Three major players dominate the video game console business: ______.

A)Sega, Sony, and Nintendo
B)Nintendo, Sega, and Activision
C)Atari, Sony, and Blizzard
D)Microsoft, Sony, and Activision
E)Nintendo, Sony, and Microsoft
Question
The _________________________ set the stage for the coming wonders of the movies.
Question
Which one of the following is not a category designated by the Entertainment Software Rating Board?

A)EC
B)E 10+
C)T
D)T 17+
E)AO
Question
In 1976, an arcade game called ______ prompted the first public outcry over violence of electronic gaming.

A)Death Race
B)Mortal Kombat
C)Night Trap
D)Grand Theft Auto
E)Pac-Man
Question
Which of the following is an example of a subscription payment game?

A)FarmVille
B)World of Warcraft
C)Call of Duty
D)EverQuest
E)Angry Birds Seasons
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Deck 3: Digital Gaming and the Media Playground
1
The most inexperienced game players join organized groups called guilds or clans.
False
2
The first home television game was called Pong.
False
3
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
True
4
One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
5
The early days of the personal computer saw the creation of electronic versions of games like solitaire, hearts, spades, and chess.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
6
Game publishers are legally required to submit games to the ESRB rating system.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
7
Coin-operated games could be found in the penny arcade.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
8
The only U.S.-based company dominating the video game hardware business is Microsoft.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
9
A 2013 study found that females are two to three times more likely than males to become addicted to video games.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
10
The perspective in strategy games is first person.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
11
MMORPG stands for "massively multiplayer online role-playing game."
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
12
Until 2009, the best-selling video game of all time was Super Mario Bros.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
13
Most shooter games have a first-person shooter (FPS) perspective.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
14
The typical codes of text messaging form the bedrock of gamespeak.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
15
Childsplay.com is perhaps the best known of the independent community-building sites.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
16
Like television shows, books, and comics before them, electronic games have also inspired movies.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
17
Forty-three percent of U.S.gamers play games on smartphones.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
18
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
19
Game sites and blogs are among the most popular external communities for gamers.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
20
One of the most overlooked areas of online gaming is the teen market.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
21
The three major home console makers are ______.

A)Atari, Sega, and Nintendo
B)Nintendo, Sega, and Microsoft
C)Microsoft, Sega, and Sony
D)Sony, Atari, and Nintendo
E)Nintendo, Microsoft, and Sony
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
22
In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.

A)Dave and Buster's
B)Magnavox
C)Warner
D)Sears
E)Chuck E.Cheese
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
23
Electronics manufacturer Sony has the third most popular console, the ______.

A)Wii
B)PlayStation series
C)Nintendo
D)Atari
E)Xbox
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
24
AAA game titles typically cost much less than a blockbuster film to make and promote.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
25
The best example of enduring games is the ______ series created by Nintendo mainstay Shigeru Miyamoto in 1983.

A)Pong
B)Super Mario Bros.
C)Pac-Man
D)Just Dance
E)Halo
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
26
One of the biggest launches of any media product ever was the release of Call of Duty: Modern Warfare 3, which made $775 million in its first five days.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
27
Pinball gained mainstream acceptance and popularity after World War II with the addition of the ______.

A)cathode ray tube
B)Kinetoscope
C)television
D)flipper bumper
E)penny arcade
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
28
Microsoft's first foray into video game consoles was the ______, released in 2001.

A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
29
Which arcade game spawned the pinball machine, the most prominent of the mechanical games?

A)Jukebox
B)Bagatelle
C)Kinetoscope
D)Slot machines
E)Pong
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
30
Nintendo's most recent console is the ______.

A)Wii
B)PlayStation
C)Nintendo
D)Atari
E)Xbox
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
31
Today, many electronic games are played on devices specifically used to play video games called ______.

A)avatars
B)electronic paddles
C)home consoles
D)keyboards
E)None of the above options is correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
32
What do the Nintendo Wii and Xbox Kinect have in common?

A)They use various methods of motion detection as part of controlling the video game.
B)They are examples of using interactive technology to attract nongamers.
C)They require a gamer to move around more than game systems with traditional controllers.
D)They provide a much more immersive gaming experience.
E)All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
33
Electronic games do not have speech protection under the First Amendment.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
34
Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature ______.

A)a motion-sensing controller
B)3-D graphics
C)a built-in modem
D)joysticks
E)All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
35
The Atari 2600, released in 1977, used a(n) ______ processer.

A)8-bit
B)32-bit
C)64-bit
D)128-bit
E)256-bit
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
36
Digital games evolved from their simplest forms in the arcade into which of the following formats?

A)Television
B)The Internet
C)Handheld devices
D)Computers
E)All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
37
Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.

A)home computers
B)Xbox
C)Wii
D)handheld devices
E)Atari
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
38
The most ubiquitous digital game distributors are Apple's App Store and Google Play.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
39
Microsoft famously published its Halo game series to drive sales of the Xbox.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
40
The first home television game, called Odyssey, was developed by ______.

A)Ralph Baer
B)Nolan Bushnell
C)Magnavox
D)Thomas T.Goldsmith and Estle Ray Mann
E)Shigeru Miyamoto
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
41
Which movie inspired by video games spurred a franchise of books, comic books, and arcade and console video games in the 1980s?

A)Transformers
B)Lara Croft: Tomb Raider
C)Avatar
D)Tron
E)Brave
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
42
Temporary gaming teams usually assembled by matchmaking programs integrated into the game are called ______.

A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
43
Maze games like Pac-Man fit into the ______ genre.

A)adventure
B)action
C)role-playing
D)strategy
E)casual games
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
44
In 2013, about how many people played fantasy sports in the United States and Canada?

A)5 million
B)18 million
C)25 million
D)34 million
E)58 million
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
45
______ integrate advertisements as billboards, logos, or storefronts inside a game.

A)Advergames
B)In-game advertisements
C)MMORPGs
D)Gamespeaks
E)None of the above options is correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
46
______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.

A)Adventure
B)Action
C)Role-playing
D)Strategy
E)Casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
47
The independent community-building site Penny-arcade.com started out as a(n) ______.

A)Webcomic
B)app
C)computer game
D)PUG
E)dance game
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
48
The ______ convention is a convention created by gamers for gamers, held each year in Seattle and Boston.

A)Blizzcon
B)Electronic Entertainment Expo
C)Penny Arcade Expo
D)Tokyo Game Show
E)Webcomic
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
49
What percentage of U.S.gamers is found to be addicted?

A)3)7
B)8)5
C)10.3
D)11.9
E)15.6
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
50
French professor Pierre Lévy coined the term ______ in 1997 to describe the Internet.

A)modding
B)gamespeak
C)collective intelligence
D)virtual community
E)None of the above options is correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
51
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is ______ perspective.

A)first-person
B)omniscient
C)third-person
D)first-person shooter
E)isometric
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
52
In virtual gaming communities, clueless beginners are called ______.

A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
53
The most popular MMORPG is ______.

A)Club Penguin
B)World of Warcraft
C)Second Life
D)Webkinz
E)Rock Band
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
54
Myst is an example of a typically nonconfrontational ______ game.

A)adventure
B)action
C)role-playing
D)strategy
E)casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
55
Nintendo's ______, a two-color handheld console introduced in 1989, popularized the game Tetris.

A)Game Boy
B)Xbox
C)PS3
D)DS
E)PlayStation Vita
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
56
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called ______.

A)PUGs
B)ninjas
C)MMORPGs
D)noobs
E)clans
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
57
The most advanced form of collective intelligence in gaming is ______.

A)advergames
B)modding
C)MMORPGs
D)blogging
E)None of the above options is correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
58
______ games like SimCity involve managing resources and planning worlds that are typically based in reality.

A)Adventure
B)Action
C)Role-playing
D)Simulation
E)Casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
59
Angry Birds is an example of a(n) ______ game.

A)adventure
B)action
C)role-playing
D)strategy
E)casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
60
The game industry, as represented by the Electronic Software Association, organizes games by ______.

A)visual style
B)gameplay
C)narrative style
D)platform
E)None of the above options is correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
61
The most well-known developer and publisher of games for mobile devices is ______.

A)Rovio
B)Ubisoft
C)Sega
D)Zynga
E)Electronic Arts
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
62
Atari's first creation was _________________________, a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
Unlock Deck
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63
A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
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64
With the current generation of consoles, _________________________ processors are the standard.
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65
The most traditional pay model in the electronic game industry is the ______ model.

A)free-to-play
B)subscription
C)boxed game/retail
D)superstore
E)None of the above options is correct.
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66
The key component of the first video games was the _________________________.
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67
Game developer King specializes in casual games such as ______.

A)Candy Crush Saga
B)Draw Something
C)Bubble Island
D)FarmVille
E)Angry Birds
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68
The Nintendo Wii takes the sedentary nature out of video games because it uses a(n) _________________________.
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69
The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.

A)modding
B)gamification
C)advergame
D)misogyny
E)gamespeak
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70
The successful launch of a game involves ______.

A)online promotions
B)banner ads
C)in-store displays
D)television ads
E)All of the options are correct.
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71
______ is a game franchise produced by independent game publisher Blizzard Entertainment.

A)Guitar Hero
B)Call of Duty
C)World of Warcraft
D)Legend of Zelda
E)All of the options are correct.
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72
The way in which the rules structure how players interact with the game is called _________________________.
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73
About ______ percent of U.S.households have a video console.

A)25
B)37
C)51
D)62
E)75
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74
The increasingly social nature of video games has made them a natural fit for _________________________.
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75
For years, the two major components of the gaming industry have been the console makers and ______.

A)game players
B)online advertisers
C)smartphone makers
D)game publishers
E)None of the above options is correct.
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76
Three major players dominate the video game console business: ______.

A)Sega, Sony, and Nintendo
B)Nintendo, Sega, and Activision
C)Atari, Sony, and Blizzard
D)Microsoft, Sony, and Activision
E)Nintendo, Sony, and Microsoft
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77
The _________________________ set the stage for the coming wonders of the movies.
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78
Which one of the following is not a category designated by the Entertainment Software Rating Board?

A)EC
B)E 10+
C)T
D)T 17+
E)AO
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79
In 1976, an arcade game called ______ prompted the first public outcry over violence of electronic gaming.

A)Death Race
B)Mortal Kombat
C)Night Trap
D)Grand Theft Auto
E)Pac-Man
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80
Which of the following is an example of a subscription payment game?

A)FarmVille
B)World of Warcraft
C)Call of Duty
D)EverQuest
E)Angry Birds Seasons
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Unlock Deck
Unlock for access to all 101 flashcards in this deck.