Deck 3: Digital Gaming and the Media Playground

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Question
The only U.S.-based company dominating the video game hardware business is Microsoft.
Use Space or
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Question
The first home television game was called Pong.
Question
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
Question
Forty-three percent of U.S. gamers play games on smartphones.
Question
Until 2009, the best-selling video game of all time was Super Mario Bros.
Question
A 2013 study found that females are two to three times more likely than males to become addicted to video games.
Question
Childsplay.com is perhaps the best-known of the independent community-building sites.
Question
Like television shows, books, and comics before them, electronic games have also inspired movies.
Question
Game sites and blogs are among the most popular external communities for gamers.
Question
MMORPG stands for "massively multiplayer online role-playing game."
Question
Most shooter games have a first-person shooter (FPS) perspective.
Question
The most inexperienced game players join organized groups called guilds or clans.
Question
Trolls are players who intentionally spoil the game for others in pick-up groups (PUGs).
Question
One of the most overlooked areas of online gaming is the teen market.
Question
The early days of the personal computer saw the creation of electronic versions of games like Solitaire, Hearts, Spades, and Chess.
Question
The perspective in strategy games is first-person.
Question
Game publishers are legally required to submit games to the ESRB rating system.
Question
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
Question
Coin-operated games could be found in the penny arcade.
Question
One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
Question
Today, many electronic games are played on devices specifically used to play video games called ______.

A) avatars
B) electronic paddles
C) home consoles
D) keyboards
E) None of the options are correct.
Question
Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature ______.

A) a motion-sensing controller
B) 3-D graphics
C) a built-in modem
D) joysticks
E) All of the options are correct.
Question
Pinball gained mainstream acceptance and popularity after World War II with the addition of the ______.

A) cathode ray tube
B) Kinetoscope
C) television
D) flipper bumper
E) penny arcade
Question
What do the Nintendo Wii and Xbox Kinect have in common?

A) They use various methods of motion detection as part of controlling the video game.
B) They are examples of using interactive technology to attract non-gamers.
C) They require a gamer to move around more than game systems with traditional controllers.
D) They provide a much more immersive gaming experience.
E) All of the options are correct.
Question
In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.

A) Dave and Buster's
B) Magnavox
C) Warner
D) Sears
E) Chuck E. Cheese
Question
One of the biggest launches of any media product ever was the release of Grand Theft Auto V, which made more than $1 billion in its first three days.
Question
Nintendo's most recent console, released in 2006, is the ______.

A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
Question
The first home television game, called Odyssey, was developed by ______.

A) Ralph Baer
B) Nolan Bushnell
C) Magnavox
D) Thomas T. Goldsmith and Estle Ray Mann
E) Shigeru Miyamoto
Question
Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.

A) home computers
B) Xbox
C) Wii
D) handheld devices
E) Atari
Question
Microsoft famously published its Halo game series to drive sales of the Xbox.
Question
Microsoft's first foray into video game consoles was the ______, released in 2001.

A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
Question
AAA game titles typically cost much less than a blockbuster film to make and promote.
Question
Which arcade game spawned the pinball machine, the most prominent of the mechanical games?

A) Jukebox
B) Bagatelle
C) Kinetoscope
D) Slot machines
E) Pong
Question
The best example of enduring games is the ______ series created by Nintendo mainstay Shigeru Miyamoto in 1983.

A) Pong
B) Super Mario Bros.
C) Pac-Man
D) Just Dance
E) Halo
Question
The most ubiquitous digital game distributors are Apple's App Store and Google Play.
Question
The three major home console makers are ______.

A) Atari, Sega, and Nintendo
B) Nintendo, Sega, and Microsoft
C) Microsoft, Sega, and Sony
D) Sony, Atari, and Nintendo
E) Nintendo, Microsoft, and Sony
Question
Since 2014, Sony's ________ has been the most popular of the new generation of consoles.

A) Wii
B) PlayStation 4
C) Nintendo
D) Atari
E) Xbox
Question
Digital games evolved from their simplest forms in the arcade into which of the following formats?

A) Television
B) The Internet
C) Handheld devices
D) Computers
E) All of the options are correct.
Question
The Atari 2600, released in 1977, used a(n) ______ processer.

A) 8-bit
B) 32-bit
C) 64-bit
D) 128-bit
E) 256-bit
Question
Electronic games do not have speech protection under the First Amendment.
Question
Angry Birds is an example of a(n) ______ game.

A) adventure
B) action
C) role-playing
D) strategy
E) casual
Question
In virtual gaming communities, clueless beginners are called ______.

A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
Question
______ games like SimCity involve managing resources and planning worlds that are typically based in reality.

A) Adventure
B) Action
C) Role-playing
D) Simulation
E) Casual
Question
______ integrate advertisements as billboards, logos, or storefronts inside a game.

A) Advergames
B) In-game advertisements
C) MMORPGs
D) Gamespeaks
E) None of the options are correct.
Question
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is ______ perspective.

A) first-person
B) omniscient
C) third-person
D) first-person shooter
E) isometric
Question
Temporary gaming teams usually assembled by match-making programs integrated into the game are called ______.

A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
Question
What percentage of U.S. gamers is found to be addicted?

A) 3.7
B) 8.5
C) 10.3
D) 11.9
E) 15.6
Question
French professor Pierre Lévy coined the term ______ in 1997 to describe the Internet.

A) modding
B) gamespeak
C) collective intelligence
D) virtual community
E) None of the options are correct.
Question
The independent community-building site Penny-arcade.com started out as a(n) ______.

A) Webcomic
B) app
C) computer game
D) PUG
E) dance game
Question
The ______ convention is a convention created by gamers for gamers, held each year in Seattle and Boston.

A) Blizzcon
B) Electronic Entertainment Expo
C) Penny Arcade Expo
D) Tokyo Game Show
E) Webcomic
Question
The most advanced form of collective intelligence in gaming is ______.

A) advergames
B) modding
C) MMORPGs
D) blogging
E) None of the options are correct.
Question
______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.

A) Adventure
B) Action
C) Role-playing
D) Strategy
E) Casual
Question
Down from its 2010 peak of 12 million subscribers to 5.5 million in 2016, what is the most popular MMORPG?

A) Club Penguin
B) World of Warcraft
C) Second Life
D) Webkinz
E) Rock Band
Question
Maze games like Pac-Man fit into the ______ genre.

A) adventure
B) action
C) role-playing
D) strategy
E) casual games
Question
The game industry, as represented by the Electronic Software Association, organizes games by ______.

A) visual style
B) gameplay
C) narrative style
D) platform
E) None of the options are correct.
Question
Myst is an example of a typically nonconfrontational ______ game.

A) adventure
B) action
C) role-playing
D) strategy
E) casual
Question
While video games have been linked to aggression, Granic, Lobel, and Engels wrote a review article for American Psychologist about the positive _____ effects of video games.

A) emotional
B) cognitive
C) motivational
D) social
E) All of the options are correct.
Question
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called ______.

A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
Question
In 2015, about how many people played fantasy sports in the United States and Canada?

A) 5 million
B) 18 million
C) 25 million
D) 56 million
E) 75 million
Question
Nintendo's ______, a two-color handheld console introduced in 1989, popularized the game Tetris.

A) Game Boy
B) Xbox
C) PS3
D) DS
E) PlayStation Vita
Question
The increasingly social nature of video games has made them a natural fit for _________________________.
Question
Atari's first creation was _________________________, a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
Question
The key component of the first video games was the _________________________.
Question
According to the American Library Association, what are the limitations of trying to protect children from inappropriate material on the Internet?

A) Free-to-play
B) Subscription
C) Boxed game/retail
D) Superstore
E) None of the options are correct.
Question
The video game console business is dominated by three major players: ______.

A) Sega, Sony, and Nintendo
B) Nintendo, Sega, and Activision
C) Atari, Sony, and Blizzard
D) Microsoft, Sony, and Activision
E) Nintendo, Sony, and Microsoft
Question
The way in which the rules structure how players interact with the game is called _________________________.
Question
The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.

A) modding
B) gamification
C) advergame
D) misogyny
E) gamespeak
Question
With the current generation of consoles, _________________________ processors are the standard.
Question
A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
Question
The successful launch of a game involves ______.

A) online promotions
B) banner ads
C) in-store displays
D) television ads
E) All of the options are correct.
Question
Which of the following is an example of a subscription payment game?

A) FarmVille
B) World of Warcraft
C) Call of Duty
D) EverQuest
E) Angry Birds Seasons
Question
Which one of the following is not a category designated by the Entertainment Software Rating Board?

A) EC
B) E 10+
C) T
D) T 17+
E) AO
Question
About ______ percent of U.S. households have a video console.

A) 25
B) 37
C) 51
D) 62
E) 75
Question
The _________________________ set the stage for the coming wonders of the movies.
Question
Game developer King specializes in casual games such as ______.

A) Candy Crush Saga
B) Draw Something
C) Bubble Island
D) FarmVille
E) Angry Birds
Question
The most well-known developer and publisher of games for mobile devices is ______.

A) Rovio
B) Ubisoft
C) Sega
D) Zynga
E) Electronic Arts
Question
For years, the two major components of the gaming industry have been the console makers and ______.

A) game players
B) online advertisers
C) smartphone makers
D) game publishers
E) None of the options are correct.
Question
______ is a game franchise produced by independent game publisher Blizzard Entertainment.

A) Guitar Hero
B) Call of Duty
C) World of Warcraft
D) Legend of Zelda
E) All of the options are correct.
Question
The Nintendo Wii takes the sedentary nature out of video games because it uses a(n) _________________________.
Question
In 1976, an arcade game called ______ prompted the first public outcry over violence of electronic gaming.

A) Death Race
B) Mortal Kombat
C) Night Trap
D) Grand Theft Auto
E) Pac-Man
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Deck 3: Digital Gaming and the Media Playground
1
The only U.S.-based company dominating the video game hardware business is Microsoft.
True
2
The first home television game was called Pong.
False
3
With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
True
4
Forty-three percent of U.S. gamers play games on smartphones.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
5
Until 2009, the best-selling video game of all time was Super Mario Bros.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
6
A 2013 study found that females are two to three times more likely than males to become addicted to video games.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
7
Childsplay.com is perhaps the best-known of the independent community-building sites.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
8
Like television shows, books, and comics before them, electronic games have also inspired movies.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
9
Game sites and blogs are among the most popular external communities for gamers.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
10
MMORPG stands for "massively multiplayer online role-playing game."
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
11
Most shooter games have a first-person shooter (FPS) perspective.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
12
The most inexperienced game players join organized groups called guilds or clans.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
13
Trolls are players who intentionally spoil the game for others in pick-up groups (PUGs).
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
14
One of the most overlooked areas of online gaming is the teen market.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
15
The early days of the personal computer saw the creation of electronic versions of games like Solitaire, Hearts, Spades, and Chess.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
16
The perspective in strategy games is first-person.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
17
Game publishers are legally required to submit games to the ESRB rating system.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
18
By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
19
Coin-operated games could be found in the penny arcade.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
20
One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
21
Today, many electronic games are played on devices specifically used to play video games called ______.

A) avatars
B) electronic paddles
C) home consoles
D) keyboards
E) None of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
22
Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature ______.

A) a motion-sensing controller
B) 3-D graphics
C) a built-in modem
D) joysticks
E) All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
23
Pinball gained mainstream acceptance and popularity after World War II with the addition of the ______.

A) cathode ray tube
B) Kinetoscope
C) television
D) flipper bumper
E) penny arcade
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
24
What do the Nintendo Wii and Xbox Kinect have in common?

A) They use various methods of motion detection as part of controlling the video game.
B) They are examples of using interactive technology to attract non-gamers.
C) They require a gamer to move around more than game systems with traditional controllers.
D) They provide a much more immersive gaming experience.
E) All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
25
In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.

A) Dave and Buster's
B) Magnavox
C) Warner
D) Sears
E) Chuck E. Cheese
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
26
One of the biggest launches of any media product ever was the release of Grand Theft Auto V, which made more than $1 billion in its first three days.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
27
Nintendo's most recent console, released in 2006, is the ______.

A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
28
The first home television game, called Odyssey, was developed by ______.

A) Ralph Baer
B) Nolan Bushnell
C) Magnavox
D) Thomas T. Goldsmith and Estle Ray Mann
E) Shigeru Miyamoto
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
29
Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.

A) home computers
B) Xbox
C) Wii
D) handheld devices
E) Atari
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
30
Microsoft famously published its Halo game series to drive sales of the Xbox.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
31
Microsoft's first foray into video game consoles was the ______, released in 2001.

A) Wii
B) PlayStation
C) Nintendo
D) Atari
E) Xbox
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
32
AAA game titles typically cost much less than a blockbuster film to make and promote.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
33
Which arcade game spawned the pinball machine, the most prominent of the mechanical games?

A) Jukebox
B) Bagatelle
C) Kinetoscope
D) Slot machines
E) Pong
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
34
The best example of enduring games is the ______ series created by Nintendo mainstay Shigeru Miyamoto in 1983.

A) Pong
B) Super Mario Bros.
C) Pac-Man
D) Just Dance
E) Halo
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
35
The most ubiquitous digital game distributors are Apple's App Store and Google Play.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
36
The three major home console makers are ______.

A) Atari, Sega, and Nintendo
B) Nintendo, Sega, and Microsoft
C) Microsoft, Sega, and Sony
D) Sony, Atari, and Nintendo
E) Nintendo, Microsoft, and Sony
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
37
Since 2014, Sony's ________ has been the most popular of the new generation of consoles.

A) Wii
B) PlayStation 4
C) Nintendo
D) Atari
E) Xbox
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
38
Digital games evolved from their simplest forms in the arcade into which of the following formats?

A) Television
B) The Internet
C) Handheld devices
D) Computers
E) All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
39
The Atari 2600, released in 1977, used a(n) ______ processer.

A) 8-bit
B) 32-bit
C) 64-bit
D) 128-bit
E) 256-bit
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
40
Electronic games do not have speech protection under the First Amendment.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
41
Angry Birds is an example of a(n) ______ game.

A) adventure
B) action
C) role-playing
D) strategy
E) casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
42
In virtual gaming communities, clueless beginners are called ______.

A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
43
______ games like SimCity involve managing resources and planning worlds that are typically based in reality.

A) Adventure
B) Action
C) Role-playing
D) Simulation
E) Casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
44
______ integrate advertisements as billboards, logos, or storefronts inside a game.

A) Advergames
B) In-game advertisements
C) MMORPGs
D) Gamespeaks
E) None of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
45
An elevated and angled perspective that enhances the sense of three-dimensionality by allowing players to see the tops and sides of objects is ______ perspective.

A) first-person
B) omniscient
C) third-person
D) first-person shooter
E) isometric
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
46
Temporary gaming teams usually assembled by match-making programs integrated into the game are called ______.

A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
47
What percentage of U.S. gamers is found to be addicted?

A) 3.7
B) 8.5
C) 10.3
D) 11.9
E) 15.6
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
48
French professor Pierre Lévy coined the term ______ in 1997 to describe the Internet.

A) modding
B) gamespeak
C) collective intelligence
D) virtual community
E) None of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
49
The independent community-building site Penny-arcade.com started out as a(n) ______.

A) Webcomic
B) app
C) computer game
D) PUG
E) dance game
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
50
The ______ convention is a convention created by gamers for gamers, held each year in Seattle and Boston.

A) Blizzcon
B) Electronic Entertainment Expo
C) Penny Arcade Expo
D) Tokyo Game Show
E) Webcomic
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
51
The most advanced form of collective intelligence in gaming is ______.

A) advergames
B) modding
C) MMORPGs
D) blogging
E) None of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
52
______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.

A) Adventure
B) Action
C) Role-playing
D) Strategy
E) Casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
53
Down from its 2010 peak of 12 million subscribers to 5.5 million in 2016, what is the most popular MMORPG?

A) Club Penguin
B) World of Warcraft
C) Second Life
D) Webkinz
E) Rock Band
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
54
Maze games like Pac-Man fit into the ______ genre.

A) adventure
B) action
C) role-playing
D) strategy
E) casual games
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
55
The game industry, as represented by the Electronic Software Association, organizes games by ______.

A) visual style
B) gameplay
C) narrative style
D) platform
E) None of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
56
Myst is an example of a typically nonconfrontational ______ game.

A) adventure
B) action
C) role-playing
D) strategy
E) casual
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
57
While video games have been linked to aggression, Granic, Lobel, and Engels wrote a review article for American Psychologist about the positive _____ effects of video games.

A) emotional
B) cognitive
C) motivational
D) social
E) All of the options are correct.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
58
In virtual gaming communities, players who snatch loot out of turn and then leave the group are called ______.

A) PUGs
B) ninjas
C) MMORPGs
D) noobs
E) clans
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
59
In 2015, about how many people played fantasy sports in the United States and Canada?

A) 5 million
B) 18 million
C) 25 million
D) 56 million
E) 75 million
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
60
Nintendo's ______, a two-color handheld console introduced in 1989, popularized the game Tetris.

A) Game Boy
B) Xbox
C) PS3
D) DS
E) PlayStation Vita
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
61
The increasingly social nature of video games has made them a natural fit for _________________________.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
62
Atari's first creation was _________________________, a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
63
The key component of the first video games was the _________________________.
Unlock Deck
Unlock for access to all 101 flashcards in this deck.
Unlock Deck
k this deck
64
According to the American Library Association, what are the limitations of trying to protect children from inappropriate material on the Internet?

A) Free-to-play
B) Subscription
C) Boxed game/retail
D) Superstore
E) None of the options are correct.
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65
The video game console business is dominated by three major players: ______.

A) Sega, Sony, and Nintendo
B) Nintendo, Sega, and Activision
C) Atari, Sony, and Blizzard
D) Microsoft, Sony, and Activision
E) Nintendo, Sony, and Microsoft
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66
The way in which the rules structure how players interact with the game is called _________________________.
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67
The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.

A) modding
B) gamification
C) advergame
D) misogyny
E) gamespeak
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68
With the current generation of consoles, _________________________ processors are the standard.
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69
A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
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70
The successful launch of a game involves ______.

A) online promotions
B) banner ads
C) in-store displays
D) television ads
E) All of the options are correct.
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71
Which of the following is an example of a subscription payment game?

A) FarmVille
B) World of Warcraft
C) Call of Duty
D) EverQuest
E) Angry Birds Seasons
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72
Which one of the following is not a category designated by the Entertainment Software Rating Board?

A) EC
B) E 10+
C) T
D) T 17+
E) AO
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73
About ______ percent of U.S. households have a video console.

A) 25
B) 37
C) 51
D) 62
E) 75
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74
The _________________________ set the stage for the coming wonders of the movies.
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75
Game developer King specializes in casual games such as ______.

A) Candy Crush Saga
B) Draw Something
C) Bubble Island
D) FarmVille
E) Angry Birds
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76
The most well-known developer and publisher of games for mobile devices is ______.

A) Rovio
B) Ubisoft
C) Sega
D) Zynga
E) Electronic Arts
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77
For years, the two major components of the gaming industry have been the console makers and ______.

A) game players
B) online advertisers
C) smartphone makers
D) game publishers
E) None of the options are correct.
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78
______ is a game franchise produced by independent game publisher Blizzard Entertainment.

A) Guitar Hero
B) Call of Duty
C) World of Warcraft
D) Legend of Zelda
E) All of the options are correct.
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79
The Nintendo Wii takes the sedentary nature out of video games because it uses a(n) _________________________.
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80
In 1976, an arcade game called ______ prompted the first public outcry over violence of electronic gaming.

A) Death Race
B) Mortal Kombat
C) Night Trap
D) Grand Theft Auto
E) Pac-Man
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Unlock Deck
Unlock for access to all 101 flashcards in this deck.