Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication: a Critical Approach95 Questions
Exam 2: The Internet, Digital Media, and Media Convergence90 Questions
Exam 3: Digital Gaming and the Media Playground101 Questions
Exam 4: Sound Recording and Popular Music108 Questions
Exam 5: Popular Radio and the Origins of Broadcasting127 Questions
Exam 6: Television and Cable: the Power of Visual Culture116 Questions
Exam 7: Movies and the Impact of Images135 Questions
Exam 8: Newspapers: the Rise and Decline of Modern Journalism79 Questions
Exam 9: Magazines in the Age of Specialization108 Questions
Exam 10: Books and the Power of Print95 Questions
Exam 11: Advertising and Commercial Culture123 Questions
Exam 12: Public Relations and Framing the Message108 Questions
Exam 13: Media Economics and the Global Marketplace95 Questions
Exam 14: The Culture of Journalism: Values, Ethics, and Democracy65 Questions
Exam 15: Media Effects and Cultural Approaches to Research80 Questions
Exam 16: Legal Controls and Freedom of Expression109 Questions
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Which of the following is an example of a subscription payment game?
Free
(Multiple Choice)
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Correct Answer:
B
Myst is an example of a typically nonconfrontational ______ game.
Free
(Multiple Choice)
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Correct Answer:
A
Down from its 2010 peak of 12 million subscribers to 5.5 million in 2016, what is the most popular MMORPG?
Free
(Multiple Choice)
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Correct Answer:
B
In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.
(Multiple Choice)
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Game developer King specializes in casual games such as ______.
(Multiple Choice)
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Digital games evolved from their simplest forms in the arcade into which of the following formats?
(Multiple Choice)
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In 2015, about how many people played fantasy sports in the United States and Canada?
(Multiple Choice)
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One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
(True/False)
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The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.
(Multiple Choice)
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In virtual gaming communities, clueless beginners are called ______.
(Multiple Choice)
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By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.
(True/False)
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Temporary gaming teams usually assembled by match-making programs integrated into the game are called ______.
(Multiple Choice)
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Childsplay.com is perhaps the best-known of the independent community-building sites.
(True/False)
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The most inexperienced game players join organized groups called guilds or clans.
(True/False)
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Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.
(Multiple Choice)
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