Exam 3: Digital Gaming and the Media Playground

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Which of the following is an example of a subscription payment game?

Free
(Multiple Choice)
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B

Myst is an example of a typically nonconfrontational ______ game.

Free
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A

Down from its 2010 peak of 12 million subscribers to 5.5 million in 2016, what is the most popular MMORPG?

Free
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Verified

B

What is a dynamic ad? How is it used in gaming?

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In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.

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Game developer King specializes in casual games such as ______.

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Digital games evolved from their simplest forms in the arcade into which of the following formats?

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In 2015, about how many people played fantasy sports in the United States and Canada?

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One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.

(True/False)
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The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.

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The first home television game was called Pong.

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Briefly describe the process of digital game development.

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In virtual gaming communities, clueless beginners are called ______.

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By the late nineteenth century, the availability of leisure time sparked the creation of mechanical games like pinball.

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Temporary gaming teams usually assembled by match-making programs integrated into the game are called ______.

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Childsplay.com is perhaps the best-known of the independent community-building sites.

(True/False)
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Maze games like Pac-Man fit into the ______ genre.

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The most inexperienced game players join organized groups called guilds or clans.

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Forty-three percent of U.S. gamers play games on smartphones.

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Many of the most popular early first-person shooter games like Doom and Quake were developed for ______.

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