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    Williams and Nida (2001) Found That When Ostracized During an Online
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Williams and Nida (2001) Found That When Ostracized During an Online

Question 75

Question 75

Multiple Choice

Williams and Nida (2001) found that when ostracized during an online game, players were _____ to conform to others' wrong judgments on a subsequent perceptual task.


A) less likely
B) more likely
C) not willing
D) too hesitant

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