Multiple Choice
Online farming games often require the player to return after a certain amount of time to collect the crop. If the player fails to check the crop within a specified amount of time after it is ready for harvest, it dies and no longer pays off when harvested. This is an example of:
A) A limited hold
B) A postreinforcement pause
C) Break-and-run responding
D) Behavioral momentum
Correct Answer:

Verified
Correct Answer:
Verified
Q18: A rat receives a pellet for the
Q19: When considering ratio and interval schedules of
Q20: Mechner notation used in behavioral analysis describes
Q21: Which of the following is not a
Q22: The feedback function of schedule performance refers
Q24: Darius works as a salesperson, getting clients
Q25: The major conclusion of Cohen, Richardson, Klebez,
Q26: McDowell and Wixted's (1986) schedule with the
Q27: Roll, Higgins, and Badger (1996) tested the
Q28: Infrequent reinforcement generates responding that is persistent,