Multiple Choice
If you call ctx.scale(2, 2) and then call ctx.scale(1.5, 1.5) , what happens?
A) Unless this is another scale method call, all future drawing operations use 1.5 times as many pixels as before for their size and position values.
B) Unless this is another scale method call, all future drawing operations use 6 times as many pixels as before for their size and position values.
C) The next drawing operation (but not subsequent drawing operations) uses 1.5 times as many pixels as before for its size and position values.
D) The next drawing operation (but not subsequent drawing operations) uses 6 times as many pixels as before for its size and position values.
Correct Answer:

Verified
Correct Answer:
Verified
Q5: In calling the context object's <code>rotate</code> method,
Q6: To indicate the start of a path:<br>A)
Q7: A problem with Flash is that it
Q8: An applet is a stand-alone JavaScript program.
Q9: The _ object represents the canvas element's
Q11: The standard way to clear the canvas
Q12: The context object's <code>moveTo</code> method moves the
Q13: If you translate a graphics object, you'll
Q14: The text that appears between the canvas
Q15: Using named constants for shape positions and