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Case Study 2: The Turtle Module Provides Us with a Simple Graphics Programming

Question 19

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Case Study 2:
The turtle module provides us with a simple graphics programming tool known as a "turtle." Very simply, a turtle is an object that we can control. A turtle can move forward or backward, and it can turn in any direction. When a turtle moves, it draws a line if its tail is down. A turtle object has both attributes and methods.
-One of the attributes of a turtle is:


A) color.
B) forward.
C) down.
D) dot.

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