Multiple Choice
The "________" refers to a period from about 2000-2012, when there was relatively little commercial development in virtuality.
A) millennial lull
B) VR winter
C) hiatus
D) freeze
Correct Answer:

Verified
Correct Answer:
Verified
Q7: Facebook has announced plans to virtually recreate
Q8: Morton Heilig's Sensorama incorporated _ into the
Q9: VR content distributors include:<br>A)Valve's Steam<br>B)Sony's PlayStation Store<br>C)YouTube<br>D)all
Q10: Haptic technology in VR is touch/force/motion-based.
Q11: Potential ethical challenges of VR include<br>A)privacy concerns<br>B)virtual
Q13: The Oculus Quest uses camera tracking to
Q14: _ is a facsimile created by a
Q15: CineVR, or cinematic virtual reality, is also
Q16: One component of _ includes the individual
Q17: Virtual media draw upon visual arts, literature,