Multiple Choice
Which is a question that is not raised by game composers?
A) If you don't know how long the player will stay in a game level, how long should you make the piece of music for that level?
B) If the action and intensity speed up as the player goes further into the level, should the music speed up and slow down as well?
C) How can we be most effective dealing with the complexities of a game's linear medium?
D) How do I know what format to deliver my music in?
Correct Answer:

Verified
Correct Answer:
Verified
Q1: To what does the term tempo refer?<br>A)
Q2: A cross-fade transition is described as?<br>A) A
Q3: Which description fits a looping interaction?<br>A) Going
Q4: Which description fits a layering interaction?<br>A) Going
Q5: A good musical soundtrack includes establishing the
Q7: Which description fits a stern interaction?<br>A) Going
Q8: A stinger transition is described as?<br>A) A
Q9: A good musical soundtrack includes setting the
Q10: A cue-to-cue transition is described as?<br>A) A
Q11: A good musical soundtrack includes increasing a