Multiple Choice
What could you say about the variable: audio.PlayOneShot(
A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) Is preferred for any layered sound effects you wish to create
Correct Answer:

Verified
Correct Answer:
Verified
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